Posts Tagged ‘Euro Truck Simulator 2’



We’re happy to announce that after spending some time in internal testing, Experimental Beta and Public Beta, the Euro Truck Simulator 2 Update 1.35 is now ready for all trucking enthusiasts!

As we have said before, this update is really huge so we’d like to thank all those who helped us in testing it. Due to its size, we won’t describe all the details here again (read the Public Beta article please).

Instead, we’d like to address some questions regarding a new feature that was added only a few days ago; GPS voice navigation. As with many other features, please do consider this to be the initial phase. For now, you can choose from 9 different language options (English, French, Italian, German, Spanish, Russian, Polish, Turkish and Mandarin Chinese), but we do plan to add more in the future, in addition to other improvements. The beta feedback we’ve received so far has been really positive, but don’t be shy about adding your own on our forum. Your opinion is important to us!

And for those who like short recap videos, here’s ours for this content-packed update!

To enjoy the 1.35 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.


For the legacy non-Steam edition of ETS2, the update should be ready in a few days.

Some mods, however, may have not caught up yet – this update may effectively break them. So remember that you can always stay on 1.34 or an even older branch. The way to access and select them is: Steam client → LIBRARY → right click on Euro Truck Simulator 2 → Properties → Betas tab → select the version you want.

Also, check our modding wiki to get details pertaining to mods for the game.

Changelog:

MAP


VEHICLES

  • Purchased container trailers
  • Purchased logging trailers
  • Browse purchased trailers & accessories
  • Double trailers in Germany and Netherlands
  • Krone Boxliner for 40ft or 2x20ft containers (Krone DLC)
  • Purchased Schwarzmüller reefer, curtain and log trailers; also traffic (Schwarzmüller DLC)
  • Adjust purchased trailers without service visit (extendable trailer, sliding tandem)
  • Copy truck/trailer configuration across fleet
  • Wiper settings improved


FEATURES

  • GPS Voice navigation
  • Use your own purchased trailers in External Contracts (WoTR)
  • Online garage purchase
  • Emergency refuelling service
  • Input improvements (Steam controller support, Tobii eye tracker support, controller hotplug support, better FF on Linux)
  • Razer Chroma support (RGB)
  • New options: truck stability, truck suspension, cabin suspension, dual localization of names in map
  • Faster job generation for hired drivers
  • Lots of new drivers to hire
  • Experimental DX11 support


MOD

  • Curve item (new editor item)
  • Walker/mover item improvement
  • Multiple LODs for models
  • Modded trucks support (in-game function)
  • Traffic data improvement
  • Vehicle data improvement (COG, wipers, transmission names, bracers sound)
  • Randomized cargo model (eg. container color)

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At SCS Software, we always have several internal projects under way, big and small, in various stages of completion – from pure concept research to pre-production, to full-blown production. We try to keep things mostly under wraps until we gain enough confidence that a project is viable. It is always a great pleasure to finally make the announcement when we are ready to release something new!

Today, we are proud to bring you a new DLC for Euro Truck Simulator 2 – the Heavy Cargo Pack is here!

Along with this new pack, there is a lot of content which will be added into the base game as a FREE update for everyone. But first, let’s check out the new content in the DLC:

New Cargoes

Prepare yourself for 8 new heavy haul cargoes:

  • Asphalt Miller
  • Industrial Cable Reel
  • Concrete Beams
  • Crawl Dozer
  • Locomotive
  • Metal Centering
  • Mobile Crane
  • Transformer

New Trailers

The new DLC contains a pair of new high-tech trailers: Single Extendable Flatbed and Semi Lowloader with Drop Deck. These trailers come with steerable axles for safer navigation around tight bends.

https://store.steampowered.com/widget/531131/
The good news today don’t just stop here. We are also adding a lot of free content and a new feature into the base game!

New Truck Chassis Variants and Tuning

While working on the new heavy cargoes, we were inspired to take a look at special transport variants of truck tractors. The fan community has long been asking for 8×4 chassis options, and this is a great opportunity to finally introduce them into the game. We don’t have 8×4 chassis option available for all the trucks in the game at this moment, but we hope that you will be happy to find it available for Mercedes-Benz New Actros, Volvo FH 2012, and both Scania R and Streamline trucks.

The new chassis variants are a free part of today’s game update so you can try them out immediately even without buying the Heavy Cargo Pack DLC. For each new vehicle variant, we have also created a set of new paint jobs too, to make you feel real unique and anxious for the more difficult challenges. In addition, we have added several new truck tuning accessories into the game, such as wheel tuning parts.

 

Truck Analysis Screen

With the new heavy loads, you may find out that not all trucks are equally suitable for hauling them. There are technical as well as legal limitations and implications for transporting heavy cargo in the real word, and while Euro Truck Simulator 2 is only a game, we felt that the players should be aware of them. All manufacturers offer a wide range of options for the trucks, and the companies that buy them try their best to optimize the configuration to best suit their needs while making the purchase economical – both at the time of purchase and even more importantly while operating them.

The new Truck Analysis screen is our attempt to indicate the suitability of a particular truck configuration for various operational scenarios and conditions. This new feature works in the upgrade shop too, where it may help you configure your truck to best fit your goals and budget.

The Truck Analysis screen doesn’t impose any restrictions on your choice of vehicle, it is only there as a guide. But we think it may be a good idea to pay attention to the advice. You may make the screen disappear with a single click, but half an hour later, you may find yourself in real trouble trying to pass a difficult spot in the world, and upset that you have not made a wiser choice of the truck to pull the heavy cargo.

Well, do you have what it takes to answer the call of heavy duty? We bet you do!

SOURCE


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We would like to sincerely thank the fan community for the awesome feedback on Open Beta of Euro Truck Simulator 2 version 1.26. We have received a lot of valuable input on the new content and tons of reports for little things that we would have almost missed but that were fixed thanks to you.

We are now ready to make the 1.26 Update live for everyone.

The game will actually update itself automatically on Steam. The legacy non-Steam edition of the game will have the update ready for download in a couple of days.

If you participated in the Open Beta on Steam, please don’t forget to switch back to the non-beta branch in ETS2 properties.

We have already covered the changes and improvements coming with this update extensively, in the post annoucing the Open Beta, but let’s review them again so that you have all the news in one scoop.

Older Parts of France Reworked

The main star of this map refresh is the city of Paris, which actually has been completely rebuilt to make it way more elaborate than before! We have re-touched the existing region of northern France in the base game. It’s not a total rework from scratch, but we believe that you will appreciate some very visible changes in the world; new models, new intersections and use of higher resolution textures in many places.
New Transmissions for all Trucks
We have adjusted and added some new options for the transmissions of all the trucks tractors in the game, so now there are more options to choose – from the standard or overdrive style of transmissions or even the Allison 4500. We hope that especially the players who care for more choices and precision of the vehicle simulation will appreciate the new adjustment, now there are new opportunities to play with the ratio between engine and wheels.
Upgrade Shop & Truck Browser Search Tool
A new search line was added into the game’s upgrade shop and truck browser screens, so now you will be able to look up for example a specific paintjob or a particular engine upgrade. This new feature will come handy if you own a lot of our minor DLCs or if you happen to have lots of truck tuning mods installed.

Game Changes

  • Adjustable interior FOV per truck
  • Added parking difficulty (preset option included)
  • Truck repair/refuel performed by hired driver costs money, included in logs
  • Added informational dialog showing when game detects upgrade or downgrade
  • Added pounds + short tonnes as weight unit option
  • Better trailer air pressure simulation
  • Low air warning should only be active with running engine
  • Revised rolling resistance computations
  • Hired driver use the very same formulas for eco skill as the player

Info for Modders

  • Changed map parameters (climate_profile, map_data)
  • Moddable interior camera zoom parameters. (speed, factor)
  • 1 degree rotation on Ctrl + R, 90 degree rotation on Home
  • Merged editable sign and sign dialog
  • Refresh sign template and its model from content browser
  • Added letter-spacing to sign editor
  • Store content browser navigation history
  • Support for day/nigh effect switching and child hookups for lod_model_hookup_u

You can follow this link to see the whole changelog of this update. Please also check out our modding wiki to get the best advice for modding the game.


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We’re ready to let everyone know when you will be able to hop into your trucks and start exploring the roads of beautiful France!

“Vive La France !” map expansion for Euro Truck Simulator 2 is going to be released December 5, 2016. To be more specific, we are aiming at 4 pm Prague time (GMT+1) on Monday, that’s when the activation keys should be enabled and the DLC will be ready for download and purchase.

We are going to price it the same as Scandinavia map add-on on the channels that are under our control (like Steam – here is the “Vive la France !” coming soon page). There may be small price and timing differences on local markets, in retail, or at places like Amazon, where we do not have the power to enforce strict pricing policy.

Everything is happening very quickly, we were still not sure about the final date a week ago, as we have been thoroughly testing and polishing the DLC pretty much until today. Now we want to give you a chance to play the expanded game as soon as possible. A week of preparations is sufficient to arrange the release on digital channels, but our retail publishing partners will be struggling with manufacturing deadlines, so some sales channels may take longer to stock the add-on.

SOURCE


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We are happy to announce that open beta of Update 1.23 for Euro Truck Simulator 2 is now available on Steam.

We are bringing a lot of changes in the core game; you will find a condensed change-log at the bottom of this blog post. Let us introduce the major additions with more detail:Steam Workshop

Steam Workshop is a hub which allows simple distribution of game modifications created by community. Thanks to Steam Workshop, you can download and install mods effortlessly from a safe and trusted place.

Here’s a short how-to on downloading and activating mods from Steam Workshop:

  1.  Launch the game, go to the “Mod Manager” screen, and click on the “Steam Workshop” button in the top part of the window. The Steam in-game browser will appear and you will see the game’s Steam workshop page.
  2. Go to “Items”, select a mod which is interesting for you, and click on the green subscribe [+] button. Steam will automatically download the mod. When it is ready, you will see the mod in Mod Manager.
  3. Double click on the mod to activate it and then click on the “Confirm Changes” button in the bottom part of Mod Manager,
  4. Load your profile and try your mod. (note: pay attention to mod loading priority to avoid mod incompatibilities)

SCS Workshop Uploader app

Modding our games through Steam Workshop will require use of a dedicated tool for mod makers; a new dedicated Steam application – SCS Workshop Uploader. You can grab it from your Steam library under Tools category.

We have also prepared a Wiki with full SCS Steam Workshop Uploader documentation and modding tutorials where you can find guidance how to use our tools for mod creation.

Please note that at the moment we do not include support for map mods in the Uploader, this will come later but it requires more work on sanitization of all the data making up the map.

Please note that SCS Workshop Uploader will become available later today.

Ultimate Wheel Customization

As previewed in one of our previous blogs, we have expanded wheel customization options to match real-world customization flexibility. Wheels now consist of a tyre, a disk, nuts, a hub and a hub cover, and you can choose and tune each of them separately. We have recreated the old wheels in the game from these building blocks, but you can mix and match them freely now to get many more combinations. We have also tweaked the materials to bring you alu-disks which are the most regular type of disks used.
More Features and Improvements
Here’s is log of additional fixes and improvements that went into this update:

MAIN FEATURES

  • Steam Workshop
  • New Rims

UI

  • Traffic offense can be disabled (option)
  • Navigation path (red line) can be disabled (option)
  • Option to keep Route Advisor hidden while getting new notifications
  • Autopark feature can be disabled (option)
  • Speeding highlight on Route Advisor

VEHICLES

  • Smart cruise control can use activated engine brake when no retarder is present
  • Advanced shifting simulation
  • Real shifter layouts (Scania, Volvo, ZF). To activate them you need to use new profile or remove your custom H-Shifter layouts
  • Improved truck stability during retarder usage

OTHER

  • AI improvements
  • Traffic offense costs scaled by player level

You can find the beta in the public_beta branch on Steam. (Steam client -> LIBRARY -> right click on Euro Truck Simulator 2 -> Properties -> Betas tab -> public_beta – 1.23 public beta). No password is required.


i

Greetings truckers!

We are working now on update 1.23 for ETS2, and 1.2 for ATS. One of the major features coming with the updates is support for Steam Workshop. This feature is a really long time coming, considering that all of our projects always were popular for user modifications.

Right now our Workshop is still in limited testing. Some of our testers are passionate modders in their own. Even during testing there are already some cool mods appearing. Here is how the page looks right now:

We are looking forward to the public beta where the community for both games will be able to evaluate and test the current implementation.

The ease of use of Steam Workshop is fascinating – you just choose the mod, press the “Subscribe” button, and the mod will be automatically downloaded and appear in your in-game mod manager. The Steam client will take care of automatic updates of the mod in the event that the creator of the mod releases a new version. What is more, if you decide to switch between computers or to reinstall your OS, all the mods will be downloaded in each new installation automatically without any need to create backups.

Each player will be able to rate any mod, so high quality mods should quickly rise to the top. You will be able to sort mods by rank, popularity, or browse the most recent ones.

There’s more for mod authors

In order to ship your mod you will need to download SCS Workshop Uploader – a free standalone Steam application we have created just for this purpose. This is what the tool looks like:

Alongside the Uploader tool, we are also preparing our own Wiki dedicated entirely to mod creation process.

The goal is to have a place where everybody interested in modding SCS games will find all the info needed. It should be the ultimate source covering all areas of official SCS modding tools, their documentation and tutorials, things like for example advice on how to adapt the mods to the newest game version. The Wiki will also provide additional information about our game engine and its possible configuration options.

It will most likely still take us a couple of weeks before we reach this stage, but we are looking forward to seeing you in the upcoming open beta for ETS2 and ATS to sample the new mod support!


ETS logo

At last we have reached the end of a long but extremely helpful open beta period for one of the largest game updates so far. We are happy to announce that ETS2 update to version 1.22 is released.

Over the period of the last two weeks, over 22500 people participated in our open beta. Over 85000 World of Trucks contracts were completed. The feedback was great, plenty of issues have been spotted and fixed or polished. Thank so much to all beta participants!

Let’s do a short recap of major items that made this update:

GAMEPLAY

  • World of Trucks Contracts feature – now you able take jobs from the World of Trucks website
  • Tire decals coloring
  • Simulated tire grades based on European tire grading system (rolling resistance, wet grip, noise levels)
  • The paint shop was integrated into the standard truck configuration

VEHICLES

  • Improved truck’s chassis geometry by adjusting fifth wheel position for most of 6×2, 6×4 chassis’s to decrease under steering under full throttle

CODE

  • When clutch axis is not assigned for H-Shifter transmission, truck will handle clutch itself (much like sequential transmission)
  • When shifter layout is named (new attribute “name”), the name string is shown in game for better recognition
  • Hired drivers are more efficient when equipped by good truck
  • User defined limit for length of generated jobs in the offline economy (g_job_distance_limit)
  • User defined LOD distance for pedestrian, traffic and parked cars; multiplier of default distance (g_lod_factor_pedestrian, g_lod_factor_traffic, g_lod_factor_parked)
  • Config for disabling “Autoparking” dialogue (g_adviser_auto_parking)
  • Config for disabling Route Advisor popups when hidden (g_adviser_keep_hidden)
  • Fixing missing world on low-end GPUs on OSX
  • Improved physics and stability of trailers (disconnected, parked, AI)

AI

  • User defined traffic density, defined by multiplier to default (g_traffic)
  • Improved simulation of suspension (leaning in curves or when accelerating/decelerating)
  • Improved navigation, lane switching, spawning and obstacle checking

SOUND

  • New sounds for Volvo FH16 Classic
  • New sounds for Volvo FH

MISC

  • Higher resolution textures are used on models in UI screens regardless of the graphics settings
  • Redesigned job and time widget on desktop
  • Day/night effect switching for movers and walkers

LINK


Cabin Accessories Coming

We are about to launch open beta of another Euro Truck Simulator 2 game update – version 1.21. This is mostly maintenance release, with hundreds upon hundreds of touch ups of the map, improvements in road and terrain collision detection, AI code optimizations and improvements, some tweaks to physics, UI, sounds, and more.

This update also paves the way for a new DLC – Cabin Accessories. It’s a collection of practical as well as totally impractical things with which you can decorate the interior of your truck cabin. Showing you the video below is better than trying to describe it in words; all the accessories are physics-enabled…

Update changes are:VEHICLES

  • Improved reflections in the interior
  • Fixed spider paintjob from Halloween DLC missing for some variants of DAF Euro 6 cabin
  • Adjusted external interior for Actros 2009

CONTROLS

  • Added automatically generated Range-Splitter layout for H-Shifter.
  • Improved compatibility with G29 force-feedback
  • When shifter layout is named (attribute “name”), the name string is shown in the game for better recognition.

SOUND

  • Improved sounds of tires and suspension
  • Improved sounds for manipulating blinker and brake sticks
  • Reduced volume of interior stick noises

MISC

  • Workaround for missing geometry on low-end Intel GPUs on OSX
  • Fixed possible use of incorrect files after switching between profiles with different set of mods
  • Corrected vegetation sometimes appearing at wrong places in the map
  • The hud mirror switching key (F2) now enumerates all combinations: both off, only far on, both on, only near on
  • Improved road collisions

You can find the beta in the public_beta branch on Steam. (Steam client -> LIBRARY -> right click on Euro Truck Simulator 2 -> Properties -> Betas tab -> public_beta – 1.21 public beta)

link


ETS logo

The list of fixes and improvements in ETS2 Update 1.20:

AI

  • Increased traffic density in city areas
  • Added ‘village area’ rule to allow specifying urban area without increased traffic density
  • Fixed non-urban speed limit in UK
  • Support for spawn_trailer_count attribute of traffic_vehicle_type
  • Lower probability of spawning an AI truck without a trailer
  • Fixed license plate definitions switched between bus and trailer
  • Uses correct wheel position when placing AI trailer wheels on ground
  • Fixed rear wheels of AI vehicles not being placed on ground in steep hils
  • Fixed vehicles remaining on wrong way lane after avoiding obstacle in some cases
  • AI vehicles turn off engine during fueling

EDITOR

  • Free camera supports inverted mouse (respects the c_minvert input constant)
  • Changed design of road dialog
  • Fixed “grave” key not working with some keyboard layouts (e.g. Hungarian)
  • Separate snapping of nodes and control points
  • Editor shortcut mapped to bezier patch
  • Added support for rotation undo for bezier patch control points
  • Increased node joining tolerance to fix problems with joining nodes far away from center of the map
  • Grid size shortcut changed from Alt+wheel to Ctrl+wheel

VEHICLES

  • Mercedes Actros 2014: Fixed speedometer in UK variant, Improved interior, Tweaked normal map, Smoothed some hard edges, Shadowcaster tweaks
  • Iveco Hiway: Smoother horns
  • DAF XF Euro6: Cleanup of the models
  • Scania Streamline: DRL
  • Fixed UV on bulk cement trailer
  • Fixed missing wheels on brick trailer
  • Vertex optimizations of AI trucks for DAF Euro6, Man TGX, Scania R
  • Volvo: Original sound of blinker on/off, Original sound of wipers, Equalization of gear_air sounds for interior
  • Mercedes Actros, Renault Premium: Fixed armrests missing in the exterior view
  • Fixed size of wheels

MISC

  • Particles are not generated for lifted wheels
  • Mirror resolution setting is not disabled on high quality
  • Longer mirror distances on high and ultra settings
  • Enabled support for download of additional hand-picked loading screen images from WoTr. All images can be seen using the “Image Spotlight” feature in “Photo Studio”.
  • Brake lights activate on slightest pedal touch
  • Correct turbo sound used on reverse
  • It is possible to use Steam controller-based keyboard for entering search text in mod manager
  • Fixed reporting of no-lights offense when driving in rain
  • Improved compatibility with Windows XP

LINK


headerhttp://store.steampowered.com/app/304212/


ETS2_update_1_17We are delighted to announce that as of now the 1.17 update is available. While Steam players are getting it automatically right away, as always, it will take us another day to complete and release the non-Steam game build.

The public beta for 1.17 was a massive success for us. Plenty of bugs we could not foresee were found by the community. We much appreciate your support and dedication!

Let us do a short recap of major items in the 1.17 update:

  • New weather and lighting setup
  • New sounds for DAF XF Euro 6
  • New drivers, new driver art
  • Tires and rims turned into independent accessories
  • Added six-wheeled chassis for both Renault Magnum and Premium
  • Better support for retina displays (OSX)
  • Traffic AI behavior improvements
  • Improved engine performance and stability
  • Improved support for multi-monitor systems
  • A full list of modding changes can be found here.
For full list of improvements check out the previous blog.
We’ll see how the wide-scale rollout of 1.17 fares, there is always the danger of a need for a quick hotfix patch, but we think that the game is currently stable and prepared for Scandinavia expansion release in two days, at midnight CEST of May 7, 2015!

Scandinavia expansion features Sweden, Norway and Denmark, you’ll be exploring mile upon mile across these three beautiful Nordic countries. New ferry terminals also allow you to board ferries directly and to discover 27 Scandinavian cities, new industries, with over 80 new cargo.





ets2_64bit

ETS2 გადასვლა 64 bit ზე. ჯერ მხოლოთ ბეტა ვერსიები. თუ როგორ უნდა გადახვიდეთ 64 bit ზე მოცემულ ბმულზე წერია დაწვრილებით. SCS Software blog

Version 1.16.0.1 (Steam build 499282):

  • New large truck dealer / showroom
  • Truck fixes: shadows in Scania R, Scania Streamline, Volvo FH16 2012, Renault Magnum 2009 + sideskirts; mirror in MAN TGX, Renault Premium holes and collision
  • Paintjob fixes: Raven for DAF, MAN, Heavy Duty
  • Cargo: removed Christmas Gifts, fixed car transporter, fixed helicopter texture and straps
  • Reduced stalling: bigger memory pool in 64-bit builds, better memory handling, delayed shadow loading, random look selection, sound accessories
  • Improved memory management on 32-bit OS
  • Fixed free roam check in the Careerist achievement
  • Map fixes

Version 1.16.0.4 (Steam build 504090):

  • Truck dealer: fixed floating truck dealer in Glasgow, fixed entrance gap, top of surrounding wall placed higher, added missing interior wall, fixed entrance retarder, prefab pedestal height
  • Fixed ferry bugs in Gdansk and Gdynia
  • Fixed wrong directions near Salzburg

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