Posts Tagged ‘DLC’


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Hello Hunters,

We hope you are well. Today we’re excited to introduce Patch 1.7 featuring the first ever shooting range in theHunter: Call of the Wild!

Get a feeling for all weapons, practice your aim, investigate the ballistics in detail without using up ammunition or challenge your friends to a shoot-off to crown the best shot. The shooting range is located in Rathenfeldt, offering target distances from 50 to to 500 meters. You can find more detailed information about the shooting range here.

We hope you enjoy the shooting range, and look forward to your feedback and shooting scores!

This patch also features a couple of bug fixes that you have been requesting, and we aim to deliver more of those shortly. You can find the full list at the end of this post. The announced adjustments and compensation for Tents & Groundblinds are still being worked on and will be released soon. We will make a dedicated announcement about it once we’re ready.

You can discuss the latest patch in our dedicated forum thread.

Happy Hunting!

theHunter: Call of the Wild Team

Bug Fixes

Gameplay

  • Items should now unlock when requirements are already met
  • 7mm now correctly reloads
  • .338 now correctly reloads
  • Deer grunt caller now correctly placed in hands
  • Tents & Groundblinds go to the backpack after dismantling (instead of storage)
  • Fixed issue with outposts being permanently locked (you have to walk in range of 500m for it to update)
  • Fix for outposts not being unlocked on clients when being unlocked on host
  • Reworked fall damage

User Interface

  • Fix for tracks highlight setting getting turned off when harvesting an animal
  • Fix for button prompts getting stuck after exiting to main menu
  • Various localization fixes

Audio

  • Sound mix adjustment for callers

Miscellaneous

  • Lights at lodges no longer flicker
  • Firewood stands now has correct collision
  • Fix for various floating objects

http://steamcommunity.com/games/518790/announcements/detail/1263669710823113318


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At SCS Software, we always have several internal projects under way, big and small, in various stages of completion – from pure concept research to pre-production, to full-blown production. We try to keep things mostly under wraps until we gain enough confidence that a project is viable. It is always a great pleasure to finally make the announcement when we are ready to release something new!

Today, we are proud to bring you a new DLC for Euro Truck Simulator 2 – the Heavy Cargo Pack is here!

Along with this new pack, there is a lot of content which will be added into the base game as a FREE update for everyone. But first, let’s check out the new content in the DLC:

New Cargoes

Prepare yourself for 8 new heavy haul cargoes:

  • Asphalt Miller
  • Industrial Cable Reel
  • Concrete Beams
  • Crawl Dozer
  • Locomotive
  • Metal Centering
  • Mobile Crane
  • Transformer

New Trailers

The new DLC contains a pair of new high-tech trailers: Single Extendable Flatbed and Semi Lowloader with Drop Deck. These trailers come with steerable axles for safer navigation around tight bends.

https://store.steampowered.com/widget/531131/
The good news today don’t just stop here. We are also adding a lot of free content and a new feature into the base game!

New Truck Chassis Variants and Tuning

While working on the new heavy cargoes, we were inspired to take a look at special transport variants of truck tractors. The fan community has long been asking for 8×4 chassis options, and this is a great opportunity to finally introduce them into the game. We don’t have 8×4 chassis option available for all the trucks in the game at this moment, but we hope that you will be happy to find it available for Mercedes-Benz New Actros, Volvo FH 2012, and both Scania R and Streamline trucks.

The new chassis variants are a free part of today’s game update so you can try them out immediately even without buying the Heavy Cargo Pack DLC. For each new vehicle variant, we have also created a set of new paint jobs too, to make you feel real unique and anxious for the more difficult challenges. In addition, we have added several new truck tuning accessories into the game, such as wheel tuning parts.

 

Truck Analysis Screen

With the new heavy loads, you may find out that not all trucks are equally suitable for hauling them. There are technical as well as legal limitations and implications for transporting heavy cargo in the real word, and while Euro Truck Simulator 2 is only a game, we felt that the players should be aware of them. All manufacturers offer a wide range of options for the trucks, and the companies that buy them try their best to optimize the configuration to best suit their needs while making the purchase economical – both at the time of purchase and even more importantly while operating them.

The new Truck Analysis screen is our attempt to indicate the suitability of a particular truck configuration for various operational scenarios and conditions. This new feature works in the upgrade shop too, where it may help you configure your truck to best fit your goals and budget.

The Truck Analysis screen doesn’t impose any restrictions on your choice of vehicle, it is only there as a guide. But we think it may be a good idea to pay attention to the advice. You may make the screen disappear with a single click, but half an hour later, you may find yourself in real trouble trying to pass a difficult spot in the world, and upset that you have not made a wiser choice of the truck to pull the heavy cargo.

Well, do you have what it takes to answer the call of heavy duty? We bet you do!

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omsi 2

“Bi-articulated Bus AGG 300 – the upcoming OMSI 2 add-on just got its official trailer. Have a first look at the 80-ft Van Hool with all its functions! The add-on will also contain original paint-schemes and a bonus vehicle.
Please turn Subtitles on! ”


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We’re ready to let everyone know when you will be able to hop into your trucks and start exploring the roads of beautiful France!

“Vive La France !” map expansion for Euro Truck Simulator 2 is going to be released December 5, 2016. To be more specific, we are aiming at 4 pm Prague time (GMT+1) on Monday, that’s when the activation keys should be enabled and the DLC will be ready for download and purchase.

We are going to price it the same as Scandinavia map add-on on the channels that are under our control (like Steam – here is the “Vive la France !” coming soon page). There may be small price and timing differences on local markets, in retail, or at places like Amazon, where we do not have the power to enforce strict pricing policy.

Everything is happening very quickly, we were still not sure about the final date a week ago, as we have been thoroughly testing and polishing the DLC pretty much until today. Now we want to give you a chance to play the expanded game as soon as possible. A week of preparations is sufficient to arrange the release on digital channels, but our retail publishing partners will be struggling with manufacturing deadlines, so some sales channels may take longer to stock the add-on.

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AMS logo

Automobilista v1.15 is now released! With it our second DLC for AMS, as IMOLA is now also available for purchase here.

If you are interested in the other upcoming Automobilista DLCs however it is strongly recommended you check the AMS “Season Pass” for all upcoming DLCs (for those that already have the base game) and the bundle of AMS Base + Season Pass (including the base game).

Below is the Changelog for v1.15:
Content
Cars (AVAILABLE ONLY FOR BRIT PACK AND / OR SEASON PASS OWNERS):

  • Added Ultima GTR Standard Road Series (less powerful than the original 720 model)

Tracks (AVAILABLE ONLY FOR IMOLA AND / OR SEASON PASS OWNERS):

  • Added 4 versions of Imola – 1972, 1988, 2001, 2016

Features & Fixes

  • Opponent filters now listed alphabetically in session menu
  • Added vehicle configuration menu to Multiplayer car selection screen
  • Slightly toned down AI aggression when near other cars for all tracks
  • Removed the fields with wrong info from AMS Config
  • Added Memory load warning when approaching application limit
  • Added warning messages for Pit Lane Closed & Open during multiplayer start procedures for players starting from the pits
  • Increased Multiplayer pre-race time from 30s to 60s
  • Switched penalty for leaving the pits under a red light after race start from DQ to stop/go (penalty when leaving before the start remains DQ)
  • Updated UI sound effects
  • Several track limit detection tweaks at Interlagos, Mendig, Montreal, Granja, VIR, Salvador & Supertruck layouts
  • Adjusted collision feelers for better detection, slightly improved behavior & AI awareness
  • Corrected engine sound panning for cars with alternative driver seat positions
  • Minor DFV sound update
  • Corrected pit menu settings for brit pack cars
  • Updated road & terrain properties for Brands, Cadwell & Oulton
  • Cadwell: Fixed issue with falling through terrain on right hand side just before mountain turns
  • Oulton: Moved tire stacks on apexes back by about 20cm; Improved wrong way messages when running wide on straight after Cascades (may still occur in some circunstances); Adjusted AI line through Druids in International layout
  • Spielberg: Adjusted AI line through last corner
  • Mini: Minor adjustment to onboard engine sounds
  • StockV8: Corrected Julio Campos driver number
  • Metalmoro: Fixed cockpit windows texture
  • Boxer Cup: Fixed cockpit windows texture
  • Superkart: Fixed low-res mirrors
  • F-V10: Added community Team Cosmo; Adjusted default setup; increased soft tire wear rate
  • Metalmoro: Added community driver
  • Kart: Fixed error in damage file
  • F-Vintage: Fixed material name with gold rims which could cause GMT errors
  • F-Vee: Fixed unrealistic front suspension animation
  • Ultima GTR: Various physics adjustments; Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties
  • F-Trainer: Various physics adjustments; Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties
  • MRC2000: Various physics adjustments;Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties; Added left driver side configuration
  • Caterhams: Fixed Oil and Water gauges; added headlights for cockpit view; Added rollcage to driver side configuration; Adjusted drag coefficient; Revised tires in all models; Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties

OBS: Steam Achievements is being phased in over the next couple of weeks. You may notice some basic Achievements popping up in the meantime.

OBS2: Updated integration with newer Logitech drivers has been postponed for the next build (no need to update drivers just yet).

OBS3: If you have an online race tonight, you can stick to or revert to the previous v1.1.1 by selecting that branch . Further instructions as to how to do that here.

OBS4: V1.1.5 AMS Dedicated tool is being uploaded and will be available later tonight. Servers may use AMS Dedi from the main game in the meantime.

For any difficulties related to installing, running or setting up the game, please refer to USER MANUAL present as a launch option from Steam If you need further assistance please post it inV1.0 troubleshooting topic or email support@reizastudios.com (please allow for up to 1 business day for a reply).


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Launching Arma 3 Apex was a big moment in our project; July’s expansion was the most significant milestone since our original release, in 2013. In the months that have followed, we’ve been thrilled to see our players exploring and expanding upon the new content, features, and – of course – splendid new terrain, Tanoa. Meanwhile, our team has been busy.

Focusing upon both post-release support and looking ahead to the next stage of development, there’s been much evaluation, discussion, and – ultimately – the formation of a high-level plan. Now, we’d like to share our goals, highlight key updates, and talk a bit about how we’ll continue to support a mature platform in the context of planning for the future.

VISION

Infantry gameplay has long been at the heart of our development. Although it remains the backbone of our sandbox, we also recognise that there are several other avenues to explore. By expanding upon combined-arms content and features, we aim to create fascinating new opportunities for our community, and attract new players looking for a gateway to a massive military experience.

We’re also looking to make longer-term investments (significant free updates, for everyone) that, we hope, help Arma 3 to continue to serve as platform for our community for years to come. To balance this effort – plainly speaking: to fund our project – we’ve prepared a number of premium packages and free updates, which translate our vision into real development.

GOALS

JETS DLC

Next year, air superiority jets will fight for control over our simulated skies. More details are forthcoming but, for now, we can confirm this package will be supported by a free platform update, with radar / sensor improvements as its stand-out feature. By adding more depth to threat detection and tracking, we aim to improve gameplay across the entire sandbox.

‘ORANGE’ DLC

This year, we opened a new studio in Amsterdam, The Netherlands. With the goal of gradually building up experience, work has started on a small project, codenamed ‘Orange’. While the exact direction isn’t final, we’re very much interested in exploring an interesting and unique perspective on the battlefield. It’s shaping up to be a valuable, innovative addition to the platform!

MALDEN FREE DLC

June 22nd, 2017, will be Arma’s 16th anniversary. We plan to mark the occasion with a free DLC, featuring an island familiar to veterans of our series: Malden. Starting out as a small passion project, Malden 2035 re-uses many vanilla structures, vegetation, etc., to recreate this classic terrain. There’ll be an announcement related to this work in the coming weeks.

TAC-OPS DLC

Later next year, we aim to present players with a package of playable content: ‘tactical operations’ that focus upon challenging, replayable and authentic military gameplay, which makes the best use of our sandbox. This development is an opportunity for us to learn how to continue to support the platform, fund our project, and offer valuable new experiences for our players.

TANKS DLC

We round off this roadmap with an ambitious goal: overhauling the experience of armoured combat in Arma 3. This package will follow our well-established model: a set of premium assets, which bring something new to the sandbox, supported by platform improvements and additions for everyone, for free. We encourage our community to share their own wishes on the topic, too!

PLATFORM

Traditionally, instalments in the Arma series enjoy a long tail of support and, in turn, sustain an active player-base. Arma 3 stays true to this vision. Aside from the major releases outlined above, we’re also assembling a robust tools roadmap to better serve our content creators. Furthermore, we’ve identified several new ‘platform’ improvements not yet associated with specific updates.

To provide a few examples: later this year, we’ll publish 64-bit executables to Dev-Branch; work on a full singleplayer conversion of the ‘Apex Protocol’ co-op campaign starts soon; Tanoa structures will gradually receive additional ruins / interiors – and its splendid audio fidelity will be extended to all terrains. Naturally, we’ll discuss these things (and more!) in greater detail soon™.

Associated development is planned, too. We’ll continue to provide / expand public samples and documentation. The Arma 3 Units service will enjoy some modest UX improvements. Work with our partners on experimental ports is set to continue, too. Although this roadmap seeks only to provide a high-level outline for now, we hope you’ll agree, there’s much to look forward to!

FUTURE

This is now our third post-release roadmap. Along the way, we’ve gained a lot of experience about what works well, and what doesn’t. For example, we know that developing across multiple studios is tough! In part, multiple packages help us to manage that risk, grow experience in autonomous teams, and, ultimately, add value to the platform in a sustainable way.

We’re also looking beyond Arma 3. Indeed, some of the team have already moved onto new projects in support of the development of our next engine, ‘Enfusion’. We aim to find a way to both invest in the future, and serve the diverse needs and passions of our existing community. With this roadmap, we hope to strike that delicate balance.

RESOURCE 

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AMS logo

Automobilista v1.10 is now released! With it our first DLC for AMS, as the BRIT PACK is now also available for purchase here with a release discount of 10%.

If you are interested in the other upcoming Automobilista DLCs however it is strongly recommended you check the AMS “Season Pass” for all upcoming DLCs (for those that already have the base game) and the bundle of AMS Base + Season Pass (including the base game), as the prices are soon to be upgraded.

Below is the Changelog for v1.10:

Content (AVAILABLE ONLY FOR BRIT PACK AND / OR SEASON PASS OWNERS):

Cars

  • Added Ultima GTR Series (Road & Race versions)
  • Added F-Trainer Series (Novice & Advanced specs)
  • Added MCR Sports 2000 Series
  • Added Caterham cars series – 270, 360R, 620R


Tracks

  • Added Brands Hatch (2 layouts, GP & Indy)
  • Added Cadwell Park
  • Added Oulton Park (4 layouts)


Features & Fixes

  • Added DLC system for purchase & ownership verification
  • Added Radio Spotter feature
  • Improved vehicled shaders & applied to all older cars along with skin adjustments
  • Added left / right driver seat configuration option to Ultimas and Caterhams; Caterham 270 & 360R now also have option to remove roll cage
  • Adjusted rear wing efficiency on Montana, StockV8, Boxer Cup, Superkart, Ultima GTR
  • Adjusted tires on F-V12, Montana, StockV8, Boxer Cup, Ultima GTR
  • Adjusted AI Torque Stab in all cars to reduce their excessive stability when in contact with player car
  • Added Vehicle Configuration menu to Vehicle Showroom
  • DynHUD: Improved Delta widget functionality in Time Trial mode
  • Updated vehicle shaders
  • Added new batch of community drivers
  • F-Vee: Main LOD optimization for better performance / lower memory load
  • Metalmoro: Main LOD optimization for better performance / lower memory load
  • Boxer Cup: Adjusted mirror position
  • SuperV8: Added configuration option for cockpit type

AC logo

KUNOS Simulazioni and 505 Games are proud to present the “RED PACK”, DLC package for Assetto Corsa that includes seven legendary Italian sports cars and Austria’s RedBull Ring circuit.

Since the birth of modern motorsports, Red has historically been the colour of choice for Italian Manufacturers & competitive teams. In keeping with that theme, the RED PACK includes some of the most wanted cars from the most iconic italian Factories, Ferrari, Lamborghini and Maserati

The CARS:
* Ferrari SF-15T
* Ferrari F138
* Ferrari 488 GT3
* Maserati 250F 6C
* Maserati 250F T2 12C
* Maserati GranTurismo MC GT4
* Lamborghini Aventador SuperVeloce

The TRACK:
* Spielberg REDBULL Ring

The “RED PACK” DLC is now available as premium DLC content for the PC and will be available on the forthcoming console editions of Assetto Corsa.

Download on Steam now: http://store.steampowered.com/app/493190


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Celebrated with a launch trailer, Bohemia Interactive today released the much-anticipated Apex expansion for Arma 3. For the first time ever in the series, players are deployed to a South Pacific war zone, reinforced with new vehicles, weapons, and gear to overcome the challenges of a hostile foreign terrain.

As reflected by the expansion’s name, Arma 3 Apex[arma3.com] represents the pinnacle of over 15 years of Arma development. It builds upon the series’ signature large-scale authentic combat gameplay, where movement, shooting, and teamwork truly matter – and introduces fresh opportunities for all types of combat operations.

The key features of the Arma 3 Apex expansion are:

  • New terrain
    The 100 km² South Pacific island archipelago Tanoa, containing varied locations ranging from rainforest jungles, cities, shanty towns, a sugar cane factory, a mine, an industrial port, a volcano , and more.
  • New armed forces
    A new faction of local Tanoan criminals and ex-paramilitaries called Syndikat, NATO & CSAT special forces, Pacific expeditionary units, and the Gendarmerie local law enforcement agency.
  • 13 new weapons
    A mix of classic and modern firearms, thermal-masking uniforms and headgear, backpacks, NVGs, and a weapon optic.
  • 10 new vehicles
    New vehicle classes: VTOL aircraft and Light Strike Vehicles – and more new vehicles such as the UCAV drones, RHIB, 4WD Offroad Car, Propeller Plane, and Water Scooter.
  • Co-op campaign
    Take on the role of a NATO CTRG special operator in the 1-4 player “Apex Protocol” co-op campaign. Connected to the events in the original Arma 3 “The East Wind” campaign, the co-op campaign consists of 7 highly replayable missions, featuring a drop-in/drop-out multiplayer structure, and the difficulty scales up or down based on the number of players.
  • Additional Apex content
    A selection of existing Arma 3 weapons and vehicles repainted in a South Pacific camo pattern, new character appearances: Tanoan and Chinese, new radio protocols: French, French-English, and Chinese, new environment assets and props for content creators, a Tanoa Zeus Game Master scenario, 3 new End Game scenarios, 13 new Steam Achievements, and the Arma 3 Apex official soundtrack.

On the road to Apex, Bohemia Interactive released several free platform updates for Arma 3. The highlights of these updates include a major audio-visual upgrade, a 3D scenario editor , a new server browser and enhanced mod handling in the Launcher, Quick Play, vehicle-in-vehicle transport, weapon switching, spectator mode, and many user experience enhancements, such as a new main menu, a new default control preset, and more.

Arma 3’s Creative Director, Jay Crowe:
“With Arma 3 Apex, there’s never been a better time to get into the series. Built upon a diverse, open platform, the expansion offers up a multiplayer-focused set of content, complimented by some great new additions to our arsenal, all set in the truly splendid backdrop of Tanoa – a fresh experience of combat, and an exicting new sandbox for our dedicated community.”

Arma 3’s Project Lead, Petr Kolář:
“We’ve been focused on Arma 3 Apex for over two years, and it’s incredibly satisfying to finally see all of that hard work come together. Tanoa is without doubt one of the best terrains in the Arma series, providing an experience that we can only refer to as a “green hell”. Together with the new vehicles, weapons, uniforms, accessories, and of course the co-op campaign, we are certain this will keep players engaged in combat for a long time. I’m extremely proud of what the team has achieved. This really is the Apex in Arma 3’s development journey.”

Arma 3 Apex is now available for purchase on Steam for 29.99 EUR / 24.99 GBP / 34.99 USD. If you are new to Arma 3, but want to enlist for the complete experience at the best price, you can pick up the Arma 3 Apex Edition for 59.99 EUR / 44.99 GBP / 69.99 USD.

For more intel on the Apex expansion, please visit the official web page at www.arma3.com/apex – where you can find a complete overview of its content and features. To keep track of all the latest news and updates, be sure to follow Arma 3 on Facebook, Twitter, YouTube, and Steam.

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Ferrari SF15-T & RedBull Ring Announcement


They’re charging PMDG prices for it so I’d imagine that it must be very detailed. It’s also a Boeing Officially Licensed Product so a level of detail must have been achieved.

The Boeing 767 is part of the Professional Series, the most in-depth sim add-on for X-Plane to date. Systems depth, the most important aspect of flight simulation – are taken to a whole new level.

Brought to you by a team of professional coders, designers and pilots with years of experience in X-Plane.

LINK


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About This Game

Elite Dangerous: Horizons is the second season of content for Elite Dangerous, the definitive massively multiplayer space epic.

It starts with Planetary Landings, an unprecedented, vast new experience that lets you journey seamlessly from space to any point on the surfaces of accurately simulated planets and moons throughout Elite Dangerous’ multi-player, cut-throat, full scale re-creation of the 34th century Milky Way galaxy.

Coast over mountaintops, dive into canyons and drive the new Scarab SRV wheeled vehicle. Each 1:1 scale world offers incredible vistas and plentiful gameplay opportunities; Discover valuable resources, experience deadly combat encounters, raid bases, scout crash sites and co-operate with other players, both on the planet surface and flying high above.

Planetary Landings is just the first of a full Elite Dangerous: Horizons season of expansions; throughout the season Horizons players will also get – free of additional cost – other massive new expansions dedicated to gameplay, community, and narrative including:

  • Loot and Crafting, unlocking a world of customization options and adding new value and meaning to every action.
  • Multi-crew, allowing teams of players to assume roles aboard the same ship.
  • Commander Creation, giving a unique appearance to players’ in-game avatars.
  • Ship-Launched Fighters, allowing larger spacecraft to carry their own short-range fighter ships for attack and defense.

Elite Dangerous: Horizons is fully back & forward compatible with Elite Dangerous (season one) – everyone plays together in the same galaxy.

It gives new players access to Elite Dangerous and all the expansions in Elite Dangerous: Horizons for one price. A discount for existing Elite Dangerous players is automatically applied.

Starting with only a small starship and a few credits, do whatever it takes to earn the skill, knowledge, wealth and power to survive in an incredible, cut-throat galaxy in an age of galactic superpowers and interstellar war, and rise to the ranks of the iconic Elite.

Every player’s actions influence the unique connected gaming experience and evolving interactive narrative as governments fall, battles are lost and won, and humanity’s frontier is reshaped.

Decide the next moves of powerful story characters. Take part in intense Close Quarter Championship PVP arena battles. Play with large community groups, in 4-person Wings, or alone.

400 Billion Star Systems. Infinite Freedom. Blaze Your Own Trail.

Elite Dangerous and Elite Dangerous: Horizons are AAA VR experiences, and include support for HTC Vive and Steam VR.

STEAM


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Assetto Corsa 1.4

Graphics
Several features related to post processing effects have been refined, including the FXAA filter that has been significantly improved using Kunos’ own shader. The new build also introduces a new reflection rendering system: these feature result in a substantial improvement in how the cars look. The HDR algorithm now matches real-life photographic references, resulting in much more natural lighting and reflections.

Build 1.4 introduces also a new font rendering system for dashboards, bringing about in a higher level of graphics and definition. Digital instruments have been updated for all available cars, while the exaggerated motion blur effect for some camera modes has been eliminated.

Artificial intelligence
The new build introduces a new algorithm to improve the ability for AI drivers to stick to the intended racing line, resulting in better behaviour in close racing. The code related to braking algoritghm is now able to understand and use locked inside tyre for FWD.

Multiplayer
The antilag/antiwarp system has been vastly improved, introducing a new netcode prediction algorithm that is now used to handle missing packets that used to generate warps and lags, providing a more stable and consistent online experience.

Audio
Since the first Dream Pack, a lot of effort has been put into the audio, especially for exterior sounds. The Dream Pack 3 is no exception with each car having its distinctive note, from the little mighty 500 Assetto Corse to the screaming DFV V8 engine of the legendary Lotus 72d. Furthermore, “old” cars are also undergoing a sound revamp: the 1.4 update will bring to you new exterior sounds for the BMW M3 e30 DTM/Group A.

Assetto Corsa Dream Pack 3
This package adds the Brands Hatch circuit and eight new awesome cars in a total of nine different versions to the Assetto Corsa racing game. Get it today and join the most thrilling virtual driving experience ever!

The Circuit of Brands Hatch in Assetto Corsa
The development of this famous and challenging circuit required six months of work, making Brands Hatch the fourth circuit added to Assetto Corsa during 2015, after the legendary Nordschleife, Zandvoort and Barcelona. As showed in the following video, Kunos Simulazioni development team has reproduced the track paying attention to every single detail and reference point used by real drivers, thanks to an extensive use of Laserscan technology, guaranteeing maximum accuracy. The resulting precision combined with the advanced physics model of Assetto Corsa offers an unprecedented driving experience blurring the difference between virtual racing and reality.

The Cars
Similarly to previous Dream Packs, the cars included in this third package were selected through user polls, with gamers voting for their favourite manufacturers and models on our website. The pack includes a perfect mix of vehicles of different classes, types and periods, ready to satisfy our fans’ hunger for racing.

Dream Pack 3 – List of Contents

Track
Brands Hatch Circuit – GP / Indy version

Racing cars
Abarth 500 Assetto Corse
LAMBORGHINI Huracán Super Trofeo
McLAREN 650 GT3
MERCEDES-BENZ AMG GT3

Historic racing cars
Lotus Type 25
Lotus Type 72
FORD Escort RS 1600

Production cars
Lamborghini Gallardo Superleggera
Lamborghini Gallardo Superleggera S3

Assetto Corsa 1.4 Changelog
– New reflection rendering system
– HDR now matches real life photographic references
– Improved AI ability to stick to the intended racing line
– Improved AI braking code (able to understand and use locked inside tyre for FWD)
– Vastly improved multiplayer antilag/antiwarp system
– Fixed missing ksBrakeDisc script in all the remaining cars.
– Tweaked wet volume for reverb on high distance
– Tweaked dynamics for Audi R8 Plus interior sound
– New Bmw M3 e30 DTM and Group A exterior sounds
– New font rendering system for dashboards
– Fixed fadeout timing for gravel particles
– Improved digital instruments of all cars
– Fixed some bugged special events
– Tweaked most of the special events to be compatible with tyre model 5/6
– FXAA is now using Kunos’ own shader
– Fixed blurred rim/tyres on car with animated suspensions on farther Lods
– ksEditor: added node grid
– Introduced [DRS_ZONES] IGNORE_ZONES in drs.ini to allow road cars to ignore DRS zones (ie. McLaren P1)
– Fixed exaggerate motion blur for some camera modes
– Added serial opponent selection on Options->General: if flagged then opponents skin is not randomly chosen, but alphabetically
– Fixed unrealistic qualify times when session is skipped
– Fixed LaFerrari rear wheels
– Fixed Huracan GT3 model to update it from the pre-season version
– GT3 and GT2 cars tyre heating improvements
– Ferrari 312T Tyre v6
– Audi R8 Plus front torque vectoring and central differential improvements.
– Headlights revised on all cars
– Added missing dashboard lighting to cars where present
– Fixed various LOD issues on a large number of cars
– Car shader overhaul
– Skins fixes and updates on various cars
– Added templates for DP3 cars and Audi R8 Plus
– Optimization across the entire car range (should help with large fields)
– Digital instrument updates
– Fixed collision boxes on various cars

LINK

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FSX-SE logo

STEAM

About This Content

REX Texture Direct 4 is the latest version of the acclaimed Texture Direct series by flight sim veterans Real Environment Xtreme.

Not only do you get additional weather texture customization options such as low mid- and high level clouds, 14 types of lightening, and an array of thunder effects with Texture Direct 4, but it is jam-packed with over 16G of additional texture files!

Everything is covered from runway dirt and tyre marks to detailed taxiways. Also included are REX’s high quality water rendering effects allowing you to reach the absolute height of realism in your FSX: Steam Edition experience.

Features

  • Ability to select and install textures individually and/or create custom ‘themes’ to install a full suite of textures instantly.
  • Ability for users to select weather scenarios or enter airport code to have texture themes generated based upon weather conditions.
  • New unique types of cloud base structures.
  • Low/Mid-level 3D clouds, including Stratus, Cumulonimbus, Cumulus, Stratocumulus, Altostratus and Altocumulus.
  • High-level clouds, including Cirrus, Cirrostratus and Cirrocumulus.
  • 14 types of lightning: IC, CC and CG.
  • Worldwide tropical water classification fix, eliminating most of the core repetitive texture tiling effect. Water boundaries blend much more realistically.
  • Ultra-realistic airport environments made from custom, high-definition aerial photography.
  • Give default airports in FSX: Steam Edition the payware-style treatment, from light to heavy use runways, taxiways and pavement markings! Highly detailed textures, including runway textured lighting encasements. Originating from HD source photography, runway tire markings are properly scaled within the simulator creating a more realistic viewpoint. Runways with light or heavy wear… your choice, over 32 to choose from, the highest definition textures with the most fidelity on the market.
  • The tire marking build-up is fascinating when using the heavy use runway option. Many types of runway grooving and material selection.
  • Runway lighting encasement textures added to runways to give more depth and a more properly scaled feel.
  • Dirty and soiled runway markings at all airport runways worldwide! No more blown out white marks interfering with your immersion.
  • Runway markings now support larger aircraft.
  • 28 amazingly detailed taxiways developed from all types of concrete, asphalt and bitumen.
  • Runway and taxiway detailed planar bump-map effects.
  • Spectacular terrain bump-mapping effects, modelled from different materials.
  • Beautiful photo-realistic skies sampled from many locations around the world.
  • Properly balanced terrain light and shadow values during dawn and dusk.
  • Smoother transitional algorithms during dawn and dusk times.
  • Realistic corresponding haze layer values when encountering the proper WX.
  • 23 types of runway edge and taxiway lighting, some with simulated ground glow.
  • Extremely detailed and enhanced ground rain effect.
  • Realistic dirty airport parking and jetway marks.
  • Easy to read, enhanced airport signage. Different lighting conditions dictate the range of colours from yellow to orange and red to amber.
  • Sun, corona, glow, flares and special effects, giving the most realistic renditions of atmospheric conditions. Panning around your aircraft at different angles during beginning or end of day will yield just how dynamic these effects can be. Rendered for DX9, DX10 and DX11.
  • Environment sound effects. Vastly improved in/out cockpit precipitation and thunder sounds.


R3E LOGO

Game:

  • Added new content that will be released very soon. (edit: Audi Sport TT Cup released)
  • Implemented Refuelling in pitstops. This is still work in progress and there will be additional fuel options in car setup later. For now all cars will start with full tank.
  • Increased session length up to 6 hours.(R3E only. Does not apply to other experiences.) Please note the replay file size will be rather big on longer session races. You can disable replay recording by adding “-disableReplay” to Launch Options for the game on Steam.
  • Added Push-to-Pass logic with a temporary HUD element for it. (HUD will be changed in the near future). Push-to-Pass info is available for spectator overlays and in shared memory.
  • Removed the hidden fuel and wear multipliers that were automatically applied depending on race length in R3E.
  • Added mandatory pitstop, tyre wear and fuel use options to R3E single player races.
  • Fixed a crash that was occurring when car status hud was getting disabled.
  • Fixed Mandatory pitstop not counting for player on certain experiences.
  • Fixed issue with window values getting wrong if window was minimized, which caused hud objects to appear incorrect.
  • Fixed a couple of memory leaks.
  • Fixed background video being stretched to right monitor on triple screen setups.
  • DTM 2013 – Fixed an issue with 4th round of qualifying ending after the outlap and ending the session with no qualifying time.
  • DTM 2014 – Fixed mandatory pitstop not counting for the player.
  • Fixed an AI related crash that could have occurred while updating certain events.
  • Fixed an issue where the menu would show two “End Session” buttons after returning to Garage from Pause menu after session time has run out.
  • Fixed car setup screen blinking red when using non English languages.
  • Tweaked AI to improve AI starts on grid.
  • Fixed an endless loading issue that could occur on slow connections that would timeout mid loading.

Multiplayer:

  • Increased default connection timeout to 30 seconds.
  • Removed a double call to set a connection related option (TCP_NODELAY) for server-client tcp socket.

Sounds, Cameras, Physics & AI:

  • A.I. logic improvements. More racy, less hesitant to overtaking, handles crashes better; AI’s now try and avoid cars even when collisions are disabled.
  • Improved AI behaviour coming into sharp corners and pitstop area, and various other small fixes.
  • Improved AI logic for the chosen gear when player regains control from AI.
  • Tweaked AI speed on 2nd hairpin of Norisring.
  • Tweaked AI speed on 2nd turn of Oschersleben.
  • Tweaked Bathurst AI behaviour.
  • Tweaked Monza AI behaviour and merged cut corridors for all difficulty levels.
  • Nurburgring: Fixed “empty pitboxes” problem where AI couldnt perform pitstops
  • Redbull Ring: Fixed “empty pitboxes” problem where AI couldnt perform pitstops.
  • Lausitzring: Fixed “empty” pitboxes and merged cut corridors for all difficulty levels.
  • Hockenheim: Fixed “empty” pitboxes and tweaked AI behavior in turn 1.
  • Updated single screen chasecam positions for all cars
  • Added missing action cameras for RUF RT12R (GTR3)
  • Increased FFB strength for Prototype and Radical cars

Art:

  • Mid Ohio – Fixed some flickering banners.
  • Nurburgring – Fixed mixed advertisement banners.
  • Paul Ricard – Tweaked distant terrain texture
  • Zolder – Reduced bumpiness of the track, fixed some flickers in turn 10.
  • Monza – Updated curbstones to current design, lowered some rounded curbs, and various tweaks
  • Hockenheim – Curbs tweaked and adjusted to match drivers feedback. Gravel texture update. Oil bottle on top of pitbuilding now has new sponsor.
  • Bathurst – Small tweaks
  • Suzuka – Removed an abandoned truck in pitlane
  • Fixed Aquila car shadows.
  • Fixed flickering labels in Nissan GT-R GT3 cockpit

Portal & Backend Systems:

  • Fixed certain content returning error 20103 when trying to use them.
  • Fixed leaderboard challenge launch function checking whether the player owns the livery instead of the car.
  • Fixed newsletter subscription option not saving in Account Settings.

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About This Content
Aerosoft’s Diamond DA20-100 Katana 4X is proof of the old saying ’what looks good, flies good’. The Katana is a cutting-edge GA aircraft made out of fibre-reinforced composites. Originally designed to be a training aircraft, it is primarily used by private pilots who enjoy the wonderful flight dynamics and its economical running costs.

The FSX: Steam Edition version of the DA20 gives you the full owner’s experience as you do the maintenance and cleaning, and even decide what type of oil to use.

The DA20 for FSX: Steam Edition comes with three modes:

Realistic – Wear and damage can be encountered and will be stored. Fluids will be used and the aircraft can get dirty. Maintenance and services are available. Flight hours and landings will be counted and special features unlocked.

Simple – No wear and damage will be simulated. Aircraft stays clean. Flight hours and landings are not locked. No special features.

Instructor – Aircraft is as new every reload. Wear and damage can be encountered or be triggered, but will not be stored. Fluids will be used and the aircraft can get dirty. Flight hours and landings will not be counted and no special features are available. Instructor Panels are available.

Additionally, the airframe is fully operational with canopy animations including opening cowling, fuel tank covers and oil access doors, wear and tear, and your aircraft can also get dirty as you fly.

The level of realism in the Rotax 9125 engine is more than ample. You can even hand start the engine via the prop! The Katana is equipped with state-of-the-art avionics, as well as a fully simulated carburettor and fuel system.

This, combined with both sound and visual effects (every operational switch has its own sound), makes Aerosoft’s Diamond DA20-100 4X a shining addition to your FSX: Steam Edition fleet.

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