Archive for May, 2015

mercedes_iracing_495x258 announced today it has reached a licensing agreement with Mercedes-Benz Accessories to build a digital version of the Mercedes-AMG GT3 to race in online competition.  The Mercedes-AMG GT3 will join more than forty precisely-modeled race cars available on iRacing, the world’s leading online motorsport simulations service.

“We’re thrilled that we’ll be adding the Mercedes-AMG GT3 to a lineup that is already brimming with world-class GT3 cars.” – Steve Myers

“We’re tremendously excited to be partnering with Mercedes-Benz,”said Steve Myers, Executive Vice President and Executive Producer at  “iRacing and Mercedes-Benz actually had signed the licensing agreement awhile back, but we were waiting until we could announce the Mercedes-AMG GT3 was in production before we made our partnership public.   We’re thrilled that we’ll be adding the Mercedes-AMG GT3 to a lineup that is already brimming with world-class GT3 cars.”

Go to for more information on iRacing and to take advantage of a special three month for $5.00 subscription offer celebrating iRacing’s new association with Mercedes-Benz – use promo code PR-MERCEDESGT3 when creating a new account.

Link >


First a small note to let you all know we have some big news coming up shortly which should make june a very important month for GSCE – watch this space!

In the meantime we thought you might enjoy some cool new toys to play with for this last weekend of may

Main changelog for v1.33:



  • Added 250cc Superkart series (make sure to set steering rotation between 180º-220º for accurate steering ratio)


  • Added Kansai (2 layouts)

Features & fixes:

  • Improved AI paths for Interlagos (all layouts);
  • Fixed fuel estimates for Guaporé;
  • Updated curb sounds for Marcas;
  • Various minor physics & AI updates;
  • Minor optimization for Buenos Aires.

Please direct your bug reports to this thread.

For issues installing / running / setting up GSCE, please refer to our FAQ , and our GUIDES first before posting.

WRS logoChangelog:
fix: suspensions geometry
fix: FR2000 and FR3000 differential
fix: improved force feedback
fix: race length different for each category
fix: reference lap time
fix: race classification
fix: categories setup
fix: server location setup
fix: data mismatch info
fix: URL spaces
fix: free-roam camera start position
fix: dynamic track surface optimizations
fix: track animations
fix: lighting
new: MacPherson suspension geometry
new: car modding support
new: dynamic terrain deformation
new: wet terrain
new: replay laps list
new: analog speed gauge support
new: helmet cameras support
new: ideal lap time
new: laps race length option
new: server info in browser
new: clients list in web server browser
new: live timing track length
new: “photo” page
new: gearbox graph
new: improved 2D pitboard
new: plugins wheel material
new: oculus rift dk2 support

lunar flight

I know its a been a while since I posted anything but I do have some news. I’ve recently been (slowly) porting Lunar Flight to be a DX11 targeted application using Unity 5. One of the reasons for moving to DX11 is that Oculus is dropping support for DX9. The good thing is that in the near future Lunar Flight will run faster and look better than it has ever done thanks to Unity’s new lighting system and DX12 on the horizon. This is in preparation for the consumer Oculus hardware and Valves Vive HMD.

Once the inital port is complete I want to look into adding some new content including some new Mission Types, a new DLC Planet/Moon and a make over of the UI and LM/Cockpit model which I want to include an animated Flight Suit and Throttle and Joystick in the cockpit.

orc logoMostly bug fixes and tweaks with a couple of new features

– Seat position can be changed and saved in-game press F2 to toggle
– Head movement can be tweaked in the misc. options (can be turned off)
– Potential Fix for people having to run it as admin – please let me know if this has fixed the problem
– World record / PB has been added to the race menu
– Fix, all the race awards were being awarded to the same driver
– Mouse controls have been fixed (crash when assigning buttons + not proper range when assigning steering without a restart) – thanks engineerwr!
– Fixed potential crash when changing tracks
– Added tool tips for Track Rank and ORC Rank shown after the race
– Fix for pressing escape on the login screen going to a loading screen (with no escape!)
– Added driver info (if possible) to the crash report
– Added version on the Main Screen
– Moved general options to the end of the list
– Fixed auto gears tooltip

The new version is available at the normal place: –

It should install over 1.0.7 ok, but if you have an older version you might want to clear out your Documents/OnlineRacingChampionship folder before running 1.0.8
Let me know if there are any problems – thanks again for helping test ORC!

All the best,

headerThe F-16 Fighting Falcon, developed by Aerosoft, is a multirole jet fighter built by General Dynamics for the US Air Force, but famous as a default fighter for Air Forces around the World.

In its lifetime, the lightweight fighter has been exported to more than 25 countries, boasting a record-breaking production of over 4,400 aircraft. Apart from a serious jet fighter, the F-16 features superb manoeuvrability and power which allows vertical climbs, as well as unparalleled visibility from the frameless bubble canopy.

The F-16 Fighting Falcon for FSX: Steam Edition has been designed with realism in mind in the highest possible detail. The F-16 is a joy to fly and is capable of altitudes up to 50,000 feet and speeds exceeding Mach 1. With this extremely agile, yet easy to control, aircraft, you will soon be exploring FSX: Steam Edition like never before.


  • A, AM and C models
  • General Electric F110-GE-100 and Pratt & Whitney F100-P-220 engines
  • F-16C Block 50/52 Current and A MLU cockpits
  • 20 different external models
  • 20 different flight models
  • External loads, including AIM-120 AAMRAAM, AIM-9 Sidewinder, smokewinder, AIM-2000 IRIS-T, GBU-12 Paveway II, AGM-88A HARM, external wing 370 tank, conformal fuselage tank, AN/ALQ-131 ECM pod, AN/ALQ-184 ECM pod, external fuselage tank 300, AN/AAQ-33 Sniper, AN/AAQ-28 Litening and AN/ASQ-213 HTS
  • Integrated control panel and data entry display
  • Air target radar with tracking options
  • Navigation display including terrain display
  • Stores management screens
  • Realistic heads up display
  • In-flight refuelling possible from every AI airliner
  • Includes two demanding and realistic missions to test your skills
  • Fully licensed by General Dynamics

Please note: this add-on focuses on flying the F-16 and none of the offensive and defensive systems are modelled, although the radar allows tracking of AI aircraft.

შეძენა STEAM – ზე

FSX-SE logo

Dovetail Games, the multi award-winning developer and publisher of a range of simulation games recently announced that it has agreed a partnership with flight simulation software publisher and developer Orbx Simulation Systems.

The partnership will enable Dovetail Games to publish new and existing Orbx add-on content for Microsoft Flight Simulator X: Steam Edition on Steam. Under this agreement, brand new Orbx content released by Dovetail Games will have a 90-day exclusivity period on Steam before being made available on other channels.

Designed with accessibility in mind, the upcoming Orbx releases for FSX: Steam Edition are optimized specifically for the Steam platform. This high-quality scenery will feature an automatic installation process via Steam, and will be completely self-contained without any dependencies on previous releases from Orbx.

CEO John Venema said, “We’re thrilled to be partnering with Dovetail Games, and look forward to a long and fruitful relationship. My meetings with the team were friendly, positive and productive and I believe there are many exciting opportunities ahead for us.”

Tim Gatland, Chief Technology Officer at Dovetail Games added, “Orbx is highly respected in the flight simulation community and we are delighted to be able to work together in partnership to bring their scenery to Steam.”

For more information on Orbx Scenery, visit their website at

Main image: Orbx’s Pacific Northwest scenery


ts 2015 logo07/05/2015

Two weeks ago we held an open Beta for an upcoming update for Train Simulator 2015, this beta proved extremely successful and thanks to everyone who took parts feedback and involvement we are now able to publicly release this update for all owners of Train Simulator 2015.


UI Improvements

Added a Resume button to Quick Drive Menu for the last saved scenario.
Added a Start button to Workshop to launch a selected scenario.
Added a Rating screen before Debrief, following completion of a Workshop scenario.
Fixed the display of Non-Official Routes/Trains/Scenarios in the Drive screens.
Fixed the inability to use Copy/Paste for the GoogleMaps overlay API key in the Tools menu.

Operational Bugs

F3/F4HUD Speed & Gradient display improved to read from the front of the train instead of the rear.
Fixed Quick Drive AI no longer being random.

New Functionality

Additional regional support
Expansion of external controller support (requires 3rd party compatibility).
Please see here for more information on what is included in the update –

This update should download and apply automatically through steam and will be around 26.1mb in size.

pCARS logo 1

After four years of thorough testing and approval from both gamers and real racing pros, the most authentic, intense, beautiful and technically-advanced racing game ever made is now crossing the finishing line!


  • The largest track roster of any recent racing game with 110+ unique locations
  • A wide variety of motorsports including GT, Touring, Le Mans Prototypes, Karts, and modern Open Wheel and 80+ cars available at launch
  • Dynamic weather, pit stops, and pit strategy creation
  • Dynamic time of day and endurance races including the Le Mans 24H
  • World-class graphics running at 60 fps with up to 45 drivers onscreen
  • Next-gen physics running at 600 Hz and deep telemetry & tuning features
  • Competitive multiplayer for up to 16 players and the ability to create public, private and friend-based lobbies with ‘Join In Progress’
  • Asynchronous Time Trial with downloadable ghosts
  • Regularly-scheduled community events
  • Social connectivity with photo and replay modes powered by The Driver Network
  • Support for 30+ wheels, community apps, and virtual reality via Oculus Rift and Project Morpheus
  • Continual updates and further content after launch

Project CARS is therefore the player’s choice for realistic racing: built by the fans and built for the future ushering in a fresh new era of simulation-based racing so sit back, turn up the volume, and get ready for the next generation featuring music from world-renowned music producer Deadmau5 who has been following & playing Project CARS for a while, and is a big car fan too!

So listen to the soundtrack on Spotify including a special Deadmau5 playlist you can listen to whilst driving!

Project CARS will be available starting May 7 (Europe & Australasia), May 8 (UK) & May 12 (US & Canada), the PC Steam version will be released across all territories on May 7.

You want to be among the first to play Project CARS ? Click here to pre-order your copy Project CARS now!

For more on Project CARS, make sure to check out the Project CARS website and the Project CARS Facebook page regularly! And check out Driver Network highlights taken by the community on Flickr and YouTube


Omsi Chicago LemurNeue Bilder zu dem kommenden Chicago Add-On! Weitere Bilder auf der Website:
ახალი სკრინშოტები საიტზე დაანონსებული “ჩიკაგო” ადონიდან:

მეტი იხილეთ საიტზე –


gRally: changelog

Posted: 05/05/2015 in gRally
Tags: , ,

gRally logoAdded
HeadLights: press L key to enable/disable.
Brake Lights.
Reverse Lights.
ShowRoom (launch from gRally menu).
Super Shot pressing K key.
Sky using ToD.
Message when the replay is saved.