Posts Tagged ‘DCS World 2’




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DCS World 2.1 Update 1
Today we are releasing the first update to DCS World 2.1, which can include the DCS: Normandy 1944 Map and/or the DCS: NEVADA Test and Training Range Map. Over the past week, we have been carefully noting all feedback and we will do our best to address all concerns. For this first update, we have made the following primary changes.

For following week, we plan to add several new DCS: World War II Assets Pack units including anti-aircraft units, beach fortifications, barrage balloons, and several others.

DCS World 1.5 Status
In parallel to DCS World 2.1, we are also creating the next update for DCS World 1.5. The primary addition will be the support for the DCS: World War II Assets Pack. This update will be coming soon.

DCS World War II News
With the Early Access, Alpha release of the DCS: Normandy 1944 Map and the DCS: World War II Assets Pack, the team is very focused on moving these projects from Alpha to Beta, and then Beta to Final release as soon as possible. Our teams devoted to these projects are working hard and making great progress.

A big part of this effort is fleshing out the DCS: World War II Assets Pack. We have included some work-in-progress images of new Asset Pack units coming to DCS World: C-47, Ju-88, Sd.Kfz. 234/2 Puma, and Sd.Kfz.251.

We are also continuing to develop the P-47 and Me 262, as part of the original Kickstarter plan.

This is a huge year for DCS World War II that will continue to grow and improve as the year progresses.

WIP Screenshots

New Damage Model Update
In order to bring DCS World to a new level of combat simulation, an improved damage model system is certainly required. Our team has diligently been working on this new and improved system and it will entail the following features:

  • We have moved from tracking 30 damage variables to several hundred damage variables. This includes such variables as each airframe spars, engine components, fuel tanks, oil, hydraulic, and pneumatic systems, control surfaces, ammo boxes, etc.
  • All elements have unique durability values that are used calculate of bullet penetration into the structure
  • There will be no more statistical accumulation of damage, so for example, you can’t tear off a wing by simply shooting at its tip
  • All elements can now be torn off by destroying their attachment points or airframe elements (wing spars for example)
  • Damage can be distributed from one element to another by fire
  • All liquids will flow out from holes, and this will result in decreasing effectiveness of hydraulic and pneumatic systems

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This update introduces new aircraft DCS AJS-37 Viggen by Leatherneck Simulations also a number of fixes and additions.
Release of DCS A-10C Stone Shield campaign

Below the list of fixes and additions.

DCS World

  • Su-25T. Quick Start, Single and Training missions were converted into the multilanguage format.
  • Su-25T. Added Russian localization for Training missions.
  • TF-51D. Added Training missions.
  • Added cargo name in status bar.
  • Helicopters. When track replays, helicopter “rudder trimmer” local settings will not apply. Only track settings will work.
  • Script Crash player with querying groups of Mi-8 and UH-1H will not bring crash.
  • FARP and cargo objects will be able to selecting and then viewed via the F10 map.
  • Ground units life in the trigger condition will correspond to lifebar indication.
  • Marker smoke of cargo unload zone will work at 2 km distance and closer.
  • Multiplayer. Server port can be reassigned in Multiplayer GUI.
  • VR. Tool tip box size corrected.
  • VR: Training mission helper cursor and highlight box will be visible.
  • Mission generator. Fixed error that appears with generating mission for some aircraft.
  • Fixed GUI error when using ‘Nav. targets points’ in ME.
  • Fixed GUI error when tried to change object type for object that already used in advanced task
  • Su-25T. Corrected payload with one jammer pod. Added second jammer pod.
  • Custom cockpit liveries now can be placed in C:\Users\<USERNAME>\Saved Games\DCS\Liveries folder (for example liveries for F-86 cockpit can be placed here: “C:\Users\<USERNAME>\Saved Games\DCS\Liveries\Cockpit_F-86F Sabre”).
  • Antiradiation missiles. Corrected guidance system. Corrected launch zone calculation.
  • GBU-12 aiming corrected
  • Mouse cursor will disappear when idle
  • Mission generator. Mission generator will create radio presets section in mission file.
  • Placement of F-14s on a carrier deck corrected.
  • Training missions. Local player callsign will be correct
  • MQ-9 Reaper. Camo liveries corrected
  • Unit.getRadar() function now will return ‘true’ for tracking radars part of SAM complex.
  • Chinese speech support added
  • TOW Bradley M2 launch interval decreased to 2 sec
  • SAM Avenger too small launch interval in some cases corrected
  • SAM Stinger (Igla) launch event now appears in briefing
  • Ground unit weapons name in briefing corrected
  • ATGM launch delay when units belong the same group removed
  • Ground unit now continues deploy process after AI switching OFF and ON
  • Ground Search Radar becomes inactive (but remains rotates) when get 50% damage.
  • Updated 3D model of MiG-29S (9-13S).

Ka-50

  • Medvedev 2 Campaign. Chinese localization added.
  • Ka-50 cockpit sounds updated.

DCS Spitfire IX

  • Fixed invalid argument for side door net animation.
  • Magneto ON/OFF commands reversed.
  • Corrected typos in free flight instant mission.
  • Gunsight brightness commands works correct.
  • Wing guns will not work when corresponding wing goes off.

DCS F-5E

  • Fuel leakage from damaged fuel tank decreased
  • AHRS will not work when related CB’S are off
  • Fuel flow from external tanks corrected
  • Fixed landing gear alternate release
  • Roll trimmer motion rate decreased
  • Fixed frequent CADC failures.
  • Gear doors are open at cold start.
  • Added training mission on the use of GBU-12 bombs.
  • Added the section for use GBU-12 bombs in the Flight Manual

DCS FC3

  • Su-27. Added axes for separated pedal wheel brakes and nose wheel steering control
  • Su-27. Corrected F-5E payload in the instant mission Intercept.
  • Su-27. Emergency brake handle added into cockpit.
  • Su-33. Refueling probe will not appears inside cockpit.
  • Su-33. Emergency brake and Emergency hook handles added into cockpit.

DCS L-39

  • Added trimmer synchronization in multiplayer
  • Engine can be stopped in air when “solo flight” option enabled
  • Flaps control buttons will return into upper position after flaps moving finished
  • QS mission Cold Start corrected – added valid home ATC frequency to 19th channel

DCS UH-1H

  • Damaged pitot system can be repaired.
  • Player will not be able to interact with cockpit after all crew members are dead.

DCS A-10C

  • Air refueling sound will not play after disconnecting from tanker
  • Corrected damage model of engine nacelles.

DCS MiG-21bis

  • Fixed misaligned Taxi Lights
  • Fixed various external model (LOD) errors
  • Corrected R-13M and R-13M1 missile performance
  • Fixed anti-skid regardless of nose wheel brake
  • Corrected FM roll inertia
  • Corrected R-55 & RS-2US performance
  • Adjusted In-Ground Effect (IGE)

DCS M-2000C

  • Added dynamic nose and tail numbering
  • Added slight buffet at very high pitch rates
  • Added airfoil aerodynamic force shift back with mach
  • Updates to jammer switch functionality based on community feedback
  • Updates to reduce control effectiveness at high AOA
  • Updates to AP control tuning (some regimes still WIP)
  • Updates to various AP logic (some features still WIP)
  • Updates to afterburner fuel flow schedule (lower fuel flow with altitude as expected)
  • Updates to afterburner performance for acceleration timing (reduced from previous)
  • Updates to transonic drag modeling for performance and accelerating timing (greatly increased drag from previous)
  • Updates to external fuel tank and 530D parasite drag values for performance and acceleration timing (minor increase)
  • Updates to low speed AOA recovery control law for better response
  • Updates to airfoil tables and stability coefficients to better match sustained turn rate charts (in general before had too high subsonic, too low supersonic)
  • Updates to hydraulic system damage model
  • Fixed AP still in standby when re-engaged when AP was previously turned off while in standby
  • Fixed AP not allowed to disengage when in standby
  • Fixed FBW gains on ground behavior
  • Fixed some typos in tooltips
  • Fixed a minor blending issue in FBW control laws
  • Fixed engine inlet mass flow too high at high AOA
  • Fixed engine efficiency at altitude and at idle (reduced)
  • Fixed minor issue with drag reduction due to slats (reduction was too high previously)
  • Fixed bugs in nearly all campaign and training missions
  • Fixed INS flight plan no longer will reset when rearming or refueling

DCS Combined Arms

  • BMP-1 and BMD-1 now have common sight for all the turret armaments.
  • Fixed missile armament “hangup” in mode of “missile guidance”.
  • Voice message “enemy burn” will not play when destroying infantries.
  • Fixed inverted lengthwise swinging of unit body while accelerating or braking in reverse gear.

DCS C-101 by AvioDev

  • New 3D external model, textures and liveries.
  • New 3D cockpit model and part of the textures.
  • Pilot model updated.
  • Main altimeter got updated behaviour (lagging) when the internal vibrator is OFF.
  • Fixed main altimeter negative altitudes display.
  • Fixed a minor glitch in altimeters with the pointer jump, when the baro setting is changed during aircraft climbing/descending.
  • Barometric setting is not affected now by the pointer stuck due to the internal vibrator being OFF.
  • Rear cockpit STARTER CB will prevent engine starter operation when is pulled (works in parallel with the forward cockpit CB).
  • Fixed rear cockpit TARSYN control panel and FD annunciator panel.
  • Made clock chronometer seconds hand moving discretely (4 steps per a second).
  • Clock chronometer seconds hand will move backwards, when earlier time is set and chronometer was operating.
  • Fixed CAWS lights ON/OFF and dimming logic when battery cycled ON and OFF.
  • Modified cockpit snap views and default cockpit view.
  • Fixed smoke control panel layout.
  • Fixed smoke CB position.
  • Modified smoke colour.
  • GPU sound is heard now at external views.
  • Added new sounds in the cockpit: canopy, canopy lock/ safety handles, canopy detachment lever, parking brake handle, emergency gear extension lever, ejection handle.
  • Added a specific ‘buzz’ sound, which is heard once batteries are ON.
  • Sounds for canopy move and open/close locks and the ‘buzz’ sound are heard at external views now.
  • Added a quiet ‘clicking’ sound in cockpit. It is heard when the secondary DC bus is energized.
  • Added sound for UHF knobs.
  • Changed several cockpit sounds from mono to stereo.
  • Adjusted delays, open/close, lock/unlock, squeeze/release timings in the canopy animation.
  • The canopy safety catch (release handle) now can be squeezed with the canopy locked – the canopy will open immediately, once the canopy lever is unlocked.
  • Canopy animation updated.
  • Fixed View axis commands for Joystick Inputs.
  • Fixed magnetic compass light switch.
  • Selected second cockpit controls can be heard now from the other cockpit.
  • Fixed ADI display.
  • Added CN version of C-101 EB Flight Manual.
  • Added stairs and helmet to cockpit view when aircraft is off and canopy opened.
  • Other seat pilot’s head is now animated in the cockpit.
  • Wheel chocks and stairs work correctly now in flyable aircraft.
  • Fixed external lights panel.
  • Fixed AI external lights logic.
  • Fixed landing light position.
  • Fixed cockpit mirror animation.
  • Pilot’s helmet glass in first-person view implemented (‘H’ key by default).
  • Forward cockpit canopy will be teared off if it was not locked, once the ejection sequence has been started on ground.
  • Ejection safety pin now disables the eject handle clickspot until the safety pin is pulled.
  • Ejection seat model updated.
  • Deleted fuel flow test button from rear cockpit.

DCS 1.5.6.1648 Update 2017-02-03

DCS World

  • Added F-5E-3 skins by winners of F-5E skin contest
  • Added updated Kilo class submarine
  • AI SAMs will not shooting to dead aircraf
  • Fixed bug that caused to AI wingmen not starting up in some missions
  • Fixed stuttering on loading new terrain area
  • Corrected cockpit shadows

DCS L-39

  • Turn Coordinator deflection corrected
  • Fixed GMK heading synchronization in multiplayer

DCS FC3

  • MiG-29A/S collision model edited. MIG-29s will not explode on take off or landing.

DCS 1.5.6.1938 Update 2017-02-10

DCS World

  • S-25OF rocket. The motor flame effect increased to S-25L level.
  • Sweden was added to blue coalition by default.
  • Propeller drawing procedure in controllable aircraft was reworked to handle rare negative prop phase values in a way it won’t change prop blur mode.
  • Trigger zone can be set to 5 meters radius now, instead 100 meters minimum earlier.
  • Corrected 3D shape of MiG-29S wingtips.
  • Force Feedback can be enabled for Saitek Cyborg Evo Force joystick (need to add ‘input.blacklist_ffb = false’ line into \Saved Games\DCS\autoexec.cfg file).
  • MP. Corrupted F10 map after Changing mission function restored.
  • MP. Client crash after connect to server when RB-04 is in flight fixed.
  • Faded UI when set antialiasing 8xQ fixed.

DCS F-5E

  • Muzzle flashes will not appear inside cockpit.

DCS Flaming Cliffs 3

  • Su-25. Gunsight reticle was restored.
  • Su-25. Bomb sight will not be too low.

DCS Combined Arms

  • DCS crash that appears when controllable Igla manpad collides with building fixed.
  • SAM SA-15 Tor will rearm

DCS Spitfire IX

  • Changed altimeter set pressure scale from ATA to millibars.

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Early Access Release of DCS: Spitfire LF Mk. IX
Today we are proud to bring you the Early Access Spitfire LF Mk. IX! Many pilots that have flown several World War II warbirds remark that the Spitfire was their favorite, based on its exceptional maneuverability, easy of flight, and stunning looks. We think that you will agree!

You can purchase the Spitfire from our e-Shop

The British Spitfire is one of the most iconic fighter aircraft of World War II. Most famous for its role in the Battle of Britain, the Spitfire served as Britain’s primary fighter during the entirety of the war. The Spitfire combines graceful lines, eye-watering dogfight performance, and heavy firepower in its later variants. For DCS World, we are happy to bring you the most accurate and realistic simulation of the Spitfire LF Mk. IX ever created.

The Spitfire LF Mk. IX was originally developed as a stopgap measure as a response to the appearance of the Focke-Wulf FW 190A.

Screenshots

The Spitfire LF Mk. IX is powered by the Merlin 66. This engine produces its best performance at slightly lower altitudes than the older Merlin 61. Spitfires equipped with this engine were designated LF Mk. IX. This was the most numerous version of the Mk. IX, with 4,010 produced. The majority of Mk. IXs of all types used the standard “c” wing, which would often carry two 20mm cannon and four .303in machine guns.

Note: To coincide with the Early Access release of the Spitfire, we are also releasing Update 3 to DCS World 1.5.5.

Weekend Bundle Deals
The Spitfire LF Mk. IX most shines when played with the other aircraft of our World War II stable of aircraft. Starting today at 1500 GMT and lasting until 19 December at 0900, get the P-51D, Fw 190, and Bf 109 as a bundle for 50% off! A huge savings!

Find the bundle here on our e-Shop

The Museum Relic Campaign News
Due to popular demand, we are removing the requirement that both DCS: F-86F Sabre and DCS: MiG-15bis must be purchased in order to play this campaign. We are changing this requirement such that only one of these aircraft modules must be purchased to play this campaign.

Purchase the campaign in DCS e-shop

SOURCE

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Weekend Bonus Extravaganza!

For those of you with a lump of bonus points waiting to be used, this weekend is your chance! Starting today at 1500 GMT and lasting until 28 August 2016 at 0900 GMT, we are allowing you to use bonus points to take 60% off the price of any DCS World module! We seldom have such discounts these days, so take advantage of it while it lasts.

DCS Wold E-shop

DCS: F-5E Tiger II Training Videos

Although a detailed manual and a set of interactive training missions are included with DCS: F-5E Tiger II, the DCS World community has been doing an amazing job of creating online video tutorials of the F-5E. We continue to be amazed by the professional, and often funny, content that our community creates. We are honored and grateful for the great support!
Like most DCS World modules, much of the enjoyment can be found in the learning and mastery of these amazing aircraft that are created with such precision and realism. We hope you will enjoy these videos as much as we did.

Bunyap Sims – Detailed Procedures

Crash Laobi – 1 Minutes Tutorials

BeastyBaiter

GrmlZGaming

Also, in case you missed it, here a great F-5E video by slamraamprod that really makes you want to learn and master the Tiger II!

DCS: Bf 109 K-4 Kurfürst Video Contest

The last days of Bf 109K-4 video contest are upon us! Enter now and potentially win up to three DCS modules. The contest will end on Sunday, August 28th.
Submission and rules can be found in DCS forum

Preview Look at New and Improved Maps Coming to DCS World

Although we started DCS World with a focus on aircraft modules, we are now adding new maps to the mix. We feel that maps are just as important as the aircraft, and they need to display the same high level of quality and span different time periods to match our aircraft. We are currently working on three maps: Caucasus map for DCS World 2.5, DCS: NEVADA Test and Training Range (NTTR) map for its final release state, and the Normandy 1944 map to support our DCS World War II series. As these projects wrap up, we will continue work on the Strait of Hormuz and other maps. We will also continue to improve our maps with new technologies that will further improve their features, looks, and performance.

We expect to release the updated Caucuses map for DCS World 2.5, the final version of the NTTR map, and the Normandy map this year.

Last week we had a look at improvements for the Caucasus map for DCS World 2.5. This week we would like to share some work-in-progress images of updates to the Nevada map and some new images of the Normandy map.

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Summer Bonus Action Week

Starting today at 1500 GMT and lasting until Monday, July 18, 0900 GMT, you can spend up to 60% of your bonus points on most module from ourE-Shop. This is a great way to finally spend this bonus points with a huge discount on our great modules!

DCS 1.5.4 News

Two weeks after publishing DCS 1.5.4 in Open Beta, we finally managed to clear up the critical bugs and will publish the patch for DCS World today. Thanks again for all your feedback during this short, yet very effective Open Beta phase!

Changelog for public DCS 1.5.4 version

This log is sum of previous two logs of 1.5.4 Open beta plus several new positions.

DCS World

  • Multiplayer. New integrity check system
  • Multiplayer. Reworked aircraft motion algorithms to improve resistance to lags
  • Multiplayer. Added an input adjustment possibility
  • New Campaign Builder design with multi language support
  • ME. Payload panel. Added skin preview in the 3D view
  • ME. Added new trigger UNIT’S ARGUMENT IN RANGE for checking animation argument for any 3D model in mission
  • ME. Added new trigger PLAYER’S UNIT ARGUMENT IN RANGE for checking animation arguments for player’s 3D model of unit in mission
  • ME. Added the ability to place helicopters on the ground for the cold and hot start
  • Encyclopedia. New 3D view
  • Options panel. New design
  • Support of hot plug of input devices now
  • Module manager. Added DRM button for activation/deactivation
  • Returned moon in the sky
  • Corrected animation of airshow cone
  • Oculus Rift. RadioCommunications and triggered messages menu font increased
  • Oculus Rift. Kneeboard and terrain clipping issues fixed
  • Oculus Rift. Oculus Zoom action added to “UI layer” input options
  • Oculus Rift. VR settings can now be applied without restarting GUI
  • AI aircraft with type “uncontrolled” will able start from an aircraft carrier
  • Restored wingtip trails of propeller driven aircraft. Humidity factor added
  • Encyclopedia. Missing 3D models for Weapon category added
  • AI aircraft. The visible restrictions of sensors will not inherit from previous mission. Example: if previous mission was at night the optical sensors will not have very limited range in the next daylight mission.
  • Updated MiG-29A model.
  • Empty “type” unit in ME and immortals this unit in sim (when launch mission_ver153 on branch 154)
  • Crash during bombing buildings fixed
  • User snapview saving restored
  • Crash while changing options fixed
  • In-cockpit TrackIR functionality corrected. Influence of mouse and default camera position was switched off.
  • AI B-1 and F-14 will not be able to fly without wing
  • Damaged AI aircraft will return to the nearest airfield
  • Corrected dogfight logic of AI WWII fighters
  • Sun will not be visible through objects and cockpit
  • Manpad AI will not ignore time for lock target
  • Fixed bug with all single fired shells, they will not fly-trough targets

DCS FC3

  • Su-27. CN Flight Manual updated
  • Su-27. Added Russian training missions

DCS Fw 190

  • The Challenge campaign. Updated a few missions / all the briefing images
  • The Challenge campaign. Russian locale added

DCS L-39

  • Fix of causeless fire in the hangar and formation below other aircraft
  • Added gauges with imperial scales
  • L-39ZA. Gunsight will be always functional, independently by mount/unmount checkbox for L-39C

DCS A-10C

  • Oxygen QTY pointer will move not discrete when test oxygen button depressed

DCS UH-1H

  • Some improvements and bug fixes for Sling load operations
  • The hints now in Kneeboard (later it will fully removed from screen)

DCS Mi-8MTV2

  • Some improvements and bug fixes for Sling load operations
  • The hints (about Weapon status, sling load status) now replaced to Kneeboard
  • Now the ground crew can be called without setting an intercom, but opened Window
  • R-863 in default is tuned on ME frequency
  • Default position of the switch ДЕНЬ-НОЧЬ depends on the time of day
  • Fixed failures in ME
  • Added view on Cargo from pilot seats (LShift + LAlt + С), will tuned later
  • Fixed mirrors status during mission start
  • Parking brake fixed
  • After Hot start: pitot heating initialize, SARPP init state, Air Inlet Particle Separator System is initialize, GMC-1A already slaved
  • Human radio modulation changed to AM
  • Tail Rotor Control Failure, repair fixed
  • Add animation for Rotor Swash Plate and TailRotor Hub

DCS SA342 by Polychop

  • Added SA342L model featuring Gun, Rockets, new camera with only daytime view, no NVG, rockets recoil to be corrected later
  • Added SA342L separated manual
  • Now both internal cockpit pilots bodies can be hidden using RShift+P key in sequence
  • Corrected Flight Model in turns
  • Corrected Flight Model in dives
  • Corrected HOT3 missile to explode as soon as wire is cut
  • Corrected Rotor torque behavior depending on speed
  • Corrected pitch and roll stick sensitivity
  • Corrected helicopter skids behavior at ground
  • Now helicopter can land in grass
  • Now external pilots bodies don’t show when helicopter is set as uncontrolled in ME
  • External copilot body is still visible when helicopter is set as static in ME, will be fixed later
  • Corrected campaign missions to keep player current stage
  • Corrected COMB warning at Alarm panel and manual accordingly
  • Corrected Flares now reload when rearming
  • Corrected Engine sound not to change while in Torque test
  • Corrected Trimming with Magnetic brake
  • Corrected wool wire to correctly reflect wind direction
  • Corrected NADIR VENT parameter to display absolute direction the wind comes from
  • Corrected SAS authority during turns

DCS C-101 by AvioDev

  • Corrected mirror far vision.
  • Modified Special Options interface according to new appearance.
  • Changed EB and CC available tasks in ME.
  • Added CC Sea Eagle missile launch capability for AI.

DCS Hawk by VEAO

  • W key fixed – both toe brakes on
  • Fuel burn refined
  • Sight glass 3d object fixed – work in progress
  • Sight glass holders transparency fixed
  • TrackIR view limits set
  • Canopy glass external model more transparent
  • Brake pressure increased to hold aircraft on full power
  • Parking brake keyboard and joystick shortcuts set (LCTRL+W = off, RCTRL+W = on)
  • Flaps changed default to F = next detent, LSHIFT+F = previous detent and renamed to Flaps group

DCS Black Shark

  • Animation of ejection sequence fixed
  • Parking brake fixed

DCS Combined Arms

  • VR corrected

 



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DCS: Bf 109 K-4 Kurfürst

We are now preparing to release the final version of DCS: Bf 109 K-4 Kurfürst. Over the last several weeks, we have been reviewing all user feedback and addressing a numbers of bugs and areas that require refinement. The creation of interactive training missions is also underway which includes all the normal procedures for engine start, taxiing, takeoff, landing and combat employment.

We have also opened a Bf 109 K-4 skin contest that you can read about here: Bf 109 K-4 skins contest

During the course of the competition, a number of interesting skins (including the skin variants of the aircraft captured by the Allies), have been created by you, the users. Well done!

DCS: Spitfire LF Mk.IX

Adjustment to the flight model of the Spitfire LF Mk.IX aircraft continue. As of late, most of our testing and refinements have focused on airframe, engine and propeller parameters in references to actual tests of the World War II aircraft at our disposal at The Fighter Collection.

The flight tests carried out in the DCS World have shown that the Spitfire LF Mk.IX is a very easy and predictable aircraft to fly. An accurately implemented pneumatic system of the aircraft used for the brake and flap systems is particularly interesting. Earlier DCS World War II aircraft have not used such a system. Pilots of the DCS: Spitfire LF Mk.IX will be able to feel all the peculiarities of the pneumatics while taxiing and landing the aircraft.

DCS: Normandy 1944 Map

Development of the specially created “DCS: Normandy 1944” map for DCS World War II continues its development at a fast pace. Currently, the main effort is focused on airfields with different types of surfaces (a first for DCS World). For example: we are implementing SMT (Square Mesh Tracks) surfaces, which were widely used by the Allies for temporary airfields in Normandy following the landings. We are also developing the possibility to place airfields on the map using the Mission Editor (another first for DCS World).

Belsimtek News

After the successful, final release of the DSC: F-86 Sabre and DSC: MiG-15bis modules, the Belsimtek team is now focused on bringing DSC: F-5E Tiger II to Early Access within the next month. In the meantime, Belsimtek continues to edit the F-86F Sabre English manual and prepare DCS: Mi-8MTV2 for its final release.

DCS: F-5E Tiger II Progress Update

  • The external model is complete and includes several well-known color schemes.
  • The 3D cockpit is complete.
  • All aircraft systems are accurately simulated in high detail.
  • A new engine compressor model has been implemented based on accurate blade load calculations. The new model provides a very accurate simulation of compressor guiding unit functionality and an expanded range of engine operation modes (high and low compressor stalls and compressor operating in windmill mode).
  • The radar, optical sight, jettison system, gun use, launching of air-to-air missiles, air-to-ground rocket use, and flare and chaff countermeasures are integrated into the model and the aircraft’s Weapon Control System (WCS). All the above-mentioned items are now operating as described in F-5E operations manuals.
  • The Professional Flight Model (PFM): operational range of altitude and airspeed, acceleration with various payloads and G loads (in sustained turns and at maximum angles-of-attack) are tuned based on available data of the flight dynamics of the real aircraft; the model behavior at critical angles-of-attack (stalling) and post-stall behavior (post-stall gyrations and spins) now match descriptions of the real aircraft.
  • Flight manual in Russian has been written.

In order to present this module in for Early Access, several items will be in development during the Early Access period:

  • Adjustments to the operation of certain aircraft systems (for example: adjustment to pump capacity, hydraulic fluid mass-flow rates, electric grid loads, etc.)
  • Translation the flight manual to English. We take into account our mistakes during the development of previous modules.
  • Creation of the Quick Start manuals for both Russian and in English, based on the complete flight manuals.

DCS Bonus Spectacular

Here is your chance! Starting 8 April at 1500 GMT time and lasting until 11 April at 0900 GMT, use your bonus points to discount for all DCS modules (which participating in the bonus program) up to 50%!

Visit our e-shop for Modules, Campaigns and Maps

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DCS 1.5.3.51171 changelog

DCS World

  • Campaign panel. Fw 190 campaign will be presented in the campaign panel
  • The campaign will have progress if it is in the directory for multilanguage campaigns
  • Options panel. Error when “Make HTML” button pressed fixed
  • US pilots 3D models on the Kuznetsov deck are removed
  • Multi monitor viewport looks OK even if GUI is setup using custom coordinates
  • Ground Units: MLRS’ wind correction has been fixed. BM-30 “Smerch” 9M55F rocket with single HE warhead has been added for test. The old one (9M55K) is still used as primary.
  • MP. Bug resulting to loss when server occupied a slot is fixed
  • Stinger and Igla manpads will shoot
  • Missing georgian Stinger manpad is restored
  • Bug with wingman Ka-50 (AI) can’t start engine at first try is fixed
  • Battlefield Commanders menu will be available even if CA is not installed
  • Fixed crash with use scroll bar “Max launch range” after the destruction of the unit
  • AI S-3B Tanker will take off correctly
  • Obsolete P-37 radar model deleted from Caucasus
  • Removed duplicate missions of Belsimtek modules
  • Encyclopedia corrections

DCS MiG-15bis

  • DGMK current and desired course logic corrected
  • ARK frequency scale corrected
  • Slightly increased loads at subsonic and transonic speeds

DCS Fw 190 D-9

  • Water-methanol mix added to old default missions
  • Added MW/B4 weight to aircraft total weight

DCS Bf 109 K-4

  • Artificial horizon cage ring operation corrected
  • Added combined wheel brakes axis command
  • Added default snap views
  • Synced radiator flaps in MP games between player and his net phantom
  • Added MW/B4 weight to aircraft total weight
  • Jettisoned canopy will appear in cockpit after repair

DCS F-86F

  • Missing Parking Brake handle is restored
  • Wrong behavior of several 3-pos switches is corrected
  • Corrected Emergency Jettison handle
  • Fixed Accelerometer issues
  • Added clickable elements on flight stick and throttle grip
  • Corrected implementation of “CW-VOICE” switch
  • EGT indicator is turned 6 degrees clockwise
  • Fixed landing gear indicators
  • Added Landing Gear Unsafe Warning Lamp
  • Numerous cockpit texture fixes
  • Corrected AN/ARN-6 lightning
  • Corrected too strong electrical cage
  • Speed brake airflow sound
  • Keyboard and axis commands added in input
  • Input presets updated
  • Fine-tuned stall and spin dynamics
  • Slightly increased aileron effectiveness, reduced aileron effectiveness at high AOA

DCS FC3

  • F-15C. Misplaced aircraft centreline symbol on HUD is corrected
  • MiG-29. Added G/AoA limit sounds
  • Su-25. Corrected position for the Mode Switch

DCS Hawk T1 by VEAO

  • Autostart and Autostop commands now working

DCS M-2000C by RAZBAM

  • Added radar antenna elevation axis.
  • Added network argument for pilot visor and internal AB glow
  • Added more dependencies for damage (gear box to inner wing, engine to fuselage, etc…)
  • Added random failure of stores modeling due to over-G using AA mode when you should be in Stores mode
  • Added engine RPM governing and afterburner random fluctuations due to engine damage
  • Added Afterburner malfunction if engine health less than 75%.
  • Modified default UnitPayloads to use Matra Missiles.
  • Modified Aero effects due to nose damage
  • Modified Aero effects due to damage not linear anymore (square root of damage)
  • Fixed controls indicator.
  • Fixed TDC axis not working.
  • Fixed TDC bug making it immobile when a target is locked.
  • Fixed TACAN mode switch to multi-position instead of axis.
  • Fixed strobe lights.
  • Fixed stick position logic in AP mode and correct engagement/disengagement threshold.
  • Fixed logic for aux intake doors.
  • Fix for engine thrust point from engine instead of from aircraft CG
  • Fix for bingo giving incorrect warning and default of 1200kg.
  • Tuning for negative G behavior of slow speed FBW mode.
  • Tuning for tolerance for engine flameout.
  • More aerodynamic tuning at extreme envelope
  • Gear and brake behavior tuning
  • Various performance tuning
  • Updated the user manual (radar section).
  • Updated Radar Screen
  • Gear using common rate limiter now
  • Improvements the braking moment to prevent loss of control down the runway
  • Initial parachute in external model
  • Initial parachute control and aerodynamic modeling
  • Parachute dynamic/random movement
  • Possible fix for damage elements regaining health during flight
  • Fix for fuel dump losing fuel in internal tank
  • Fix for fuel cutoff still allowing afterburner to work
  • Added parachute commands and clickable for lever
  • Add radar elevation and azimuth control
  • Add radar antenna stabilization
  • Add new type of engine shutdown button keybind
  • Update and rework ECS oxygen systems
  • Update autopilot pitch control dynamics
  • Fix FBW side acceleration terms
  • Fix roll/heading trim control in autopilot
  • Fix bug with default.lua slats keybinds
  • Fix minor FBW test lights bug
  • Fix autopilot using true MSL, not uses indicated altitude
  • Fix fuel dump incorrectly showing in fuel rate indicator
  • Fix (Caucus -> Caucasus…this is what happens around voting season) mission names
  • Fix radar contact movement in PPI mode
  • Fix minor bugfixes

DCS CA

  • PPI target acquiring on net client fixed
  • Alternative turret control mode has almost invisible cursor in IR vision mode
  • Alternative control mode reset on mission exit has been fixed
  • Fixed crash when player uses “G” command
  • IR-view inside cabin will not inherit state from previous mission

RU



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NOW AVAILABLE: A-10C: 16-2 Red Flag Campaign and DCS 2.0.1 Update

The second 16-2 Red Flag campaign for DCS World 2.0 and the DCS: NEVADA Test and Training Range map 2.0.1 is now available. This time the focus is on the A-10C Warthog.

Store page: http://www.digitalcombatsimulator.co…hop/campaigns/

The A-10C: 16-2 Red Flag Campaign is a depiction of flying the A-10C “Warthog” during a typical Red Flag exercise in the skies over Nevada. This campaign includes extensive briefing, map, and lineup card PDF files for each mission and was designed in consultation with the renowned author Steve Davies.
All of the missions are based on input from pilots that have flown in Red Flag exercises, and it will provide you a challenge that will test even the most skilled virtual pilots.

Features:

  • 10 handcrafted missions that depict the types of missions an A-10C pilot would fly in a Red Flag
  • Highly detailed mission briefings, mission maps, and lineup cards as PDF files
  • Custom voice-overs and hundreds of triggers
  • Created in partnership with the author Steve Davies and pilots that have flown Red Flags

Note: this campaign requires ownership of DCS: A-10C Warthog and the DCS: NEVADA Test and Training Range map. For those that pre-purchased the Nevada map and elected to receive this map for free, you will now be able to activate this campaign from the DCS World 2.0 Module Manager.

DCS: A-10C Warthog Sale

In conjunction with the release of the new A-10C campaign, we are offering a 30% sale on DCS: A-10C Warthog. This sale will start on Friday, 05 February at 1500 GMT and last until Monday, 08 February at 0900 GMT.

Red Flag Hog Bundle

For even bigger savings for those that do not own A-10C Warthog and DCS: NEVADA Test and Training Range map, we are offering a bundle of these two modules, along with the A-10C: 16-2 Red Flag campaign for $65.00.
This deal will start on Friday, 05 February at 1500 GMT and last until Monday, 08 February at 0900 GMT.

Special offers: http://www.digitalcombatsimulator.co…pecial_offers/

Sincerely,
The Eagle Dynamics Team

P.S.
Free keys of campaign for early NTTR beta owners are not available yet. Keys will be available in some days.
Sorry for delay.

resource

RU


Kuznetsov Aircraft Carrier, L-39ZA, Spitfire IX

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DCS World Future
Dear Pilots!

2015 was an important year for DCS World with the introduction of new Eagle Dynamics modules like DCS: L-39 Albatros, DCS: NEVADA Test and Training Range Map, and both Su-27 and Ka-50 campaigns. Just as important, we launched our new graphics engine, the ability to support multiple maps, introduction of cooperative multiplayer in the same aircraft, and a rapidly growing number of high quality 3rd party developers. These accomplishments have laid the foundation for great things in 2016 and beyond.

We also launched the new DCS World website that you can view here: www.digitalcombatsimulator.com

On both our Youtube channel and Facebook page, we released many new videos of modules and news updates. Here are some of our favorite highlights:

Our fundamental goals for DCS World remain unchanged: we aim to build a deeply immersive and accurate world simulation engine that allows you to enjoy the highest levels of fidelity in aircraft operations from WWII onwards, in wonderfully detailed and varied areas of the globe while offering an ever more credible ground simulation experience.

DCS World 2.0 in 2016 will offer new clouds and weather effects; improved HDR; deferred lighting (more light sources); new FLIR system; an improved Air Traffic Control (ATC) system; enhanced explosions, over-wing vapor, and rain on canopy; procedural grass and vegetation; improved multiplayer with dedicated server support; a new Air Combat Generator with enhanced user control of air-to-air generated missions; new custom overlays option for the Mission Editor, and a new Virtual Reality (VR) tab in Options which will improve the DCS World experience in VR.

Aircraft Modules

Eagle Dynamics’s first goal in 2016 is to wrap up the L-39 Albatros with the addition of the L-39ZA version along with the addition of interactive training missions. We will also continue to improve the cooperative multiplayer experience in the L-39 as a testbed for this technology.

In parallel we continue to work on the F/A-18C Hornet. We are currently working on the cockpit and setting up its functionality. Later in 2016 we plan to release the Hornet as an “Early Access” product that will allow you to participate in early testing.

Our goals for DCS World War II remain unchanged and are still focused on a stable of WWII aircraft in addition to a 1944 map of Northern France with period ground units. We hope to finish the Spitfire IX in mid-2016 followed by the P-47D at the end of the year. We will also continue to fine-tune the P-51D, Fw 190 and Bf 109.

To complete the update to all DCS: Flaming Cliffs 3 aircraft, we plan to add a new 3D external model for the MiG-29 with the incorporation of the Professional Fight Models (PFM) to both the Su-33 and MiG-29.

In the first half of 2016, several new 3rd party aircraft modules will also be launched. These include the F-5E Tiger II by Belsimtek, the SA342 Gazelle by Polychop Simulations, and the AJS-37 Viggen by Leatherneck Simulations.

Map Modules

DCS: NEVADA Test and Training Range Map is being enhanced with the addition of:

  • Tonopah Air Force Base
  • New casino/hotels in the Las Vegas strip
  • A number of airfields and landing strips in the central (detailed) portion of the map
  • The National Training Center (NTC)
  • Improved grass and ground clutter
  • Plus a host of minor improvements

We have also been working on the DCS: Strait of Hormuz Map with the primary focus on F/A-18C operations. For this release we are working on our new T5 dynamic mesh terrain technology that we believe will bring this map a new dimension in quality and detail.

The third map being worked on is the 1944 Northern France Map. We see this period map as a cornerstone element to create an immersive World War II air combat experience.

Aircraft Carriers

We see 2016 as a big year for aircraft carrier operations as we plan to release both Nimitz-class aircraft carrier and Kuznetsov-class aircraft carrier modules. Both of these modules will be incredibly detailed models with working elevators, interior hanger bays, animated ship systems, and the ability to walk around inside the ships. These will be optional modules that would replace the existing ships currently in DCS World.

New Campaigns

As we release maps and aircraft, we will also continue to offer new campaign modules. These will include both training and combat scenario campaigns.

Summary

We see 2016 as a very exciting time for DCS World with the growth in maps, aircraft, and features. When we include all the new aircraft and map modules being developed by our talented 3rd parties, 2016 will be an exceptional and fun time in the skies of DCS World.

Sincerely,
The Eagle Dynamics Team

RU

 


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Matt, how did the concept of Digital Combat Simulator come about?

After the release of Lock On: Modern Air Combat and then Flaming Cliffs with the Su-25T, we released two high-level simulation products: Ka-50 Black Shark and then A-10C Warthog.

Although these used the same engine as Lock On / Flaming Cliffs, they were stand-alone projects. As stand-alone products, the complications of product updates and network play became more and more apparent. It was time for us to establish a new product series, one that would enable us to use a freeware “simulation operating system” as the core and allow add-on (DLC) products to plug into it. This was the genius of DCS World. This also allowed us to move to self-publishing and allow us to sell our products through our online store and e-retailers like Steam.

Today with DCS World, we have an ever-evolving “simulation operating system” which we can continually plug into. These come in the form of additional aircraft, campaigns, maps, etc. Not only does this apply to the work done by Eagle Dynamics, but it has also afforded us the chance to open DCS World development to highly talented 3rd party teams.

The next big step of DCS has been the release of version 1.5 that includes our new graphics engine. Later we will release version 2.0 that supports map modules.

        How do you achieve so much realism (flight model, avionics, weapons systems, etc.) out of aircraft such as the A-10 and SU-25?

It really depends on the aircraft. In the case of the A-10C, this was an outgrowth of a desktop trainer we developed for the US military. Other aircraft like the Su-25T, F-15C, etc. rely more on open source data, involvement with Subject Matter Experts (SME), and a great deal of research through various archives.

For example: with our WWII aircraft we used the Mustangs that we own to create the most accurate simulation of the pony ever done. For the German aircraft, we accessed hundreds of old test and performance documents and even interviewed WWII German fighter pilots.

By using a combination of publicly available data and SMEs to scrub it, we can get quite close to the real articles.

Another highly important element is having the staff to then implement that given data into functional systems within DCS World. Be it radars, targeting pods, flight models, sound, and so on, it’s the engineers and artists that in the end make it all possible.

        Matt, in your opinion, what would you say is DCS’ stand out feature?

Probably the diversity. We now have aircraft ranging from the Second World War right up to the modern age, and all with various levels of simulation sophistication (from A-10C level to the Flaming Cliffs series). Within these eras of aircraft we have fighters, close air support aircraft, and multirole fighters (in the works).

We are also set to launch the ability to fly in various maps. We will start with the Nevada Test and Training Range, and then after that, Strait of Hormuz and World War II Normandy maps. In addition to our map projects, there are also several 3rd party maps in active development.

Another key element we are expanding on is the ability to play ground units in the form of Combined Arms. Be it commanding units from the strategic map, controlling numerous ground units from first person, commanding surface to air missile batteries, or playing the role of a JTAC, the “ground” element of DCS World is, as you can see, rapidly expanding.

It is this combination of factors that brings a level of gameplay diversity that I think is unmatched.

        Which DCS aircraft/module are you most proud of and why?

Whilst I am proud of each project in their own way, I think the A-10C would be my favorite child (if that is allowed). The extreme accuracy regarding the cockpit systems, flight dynamics, weapon systems, and 3D art, all go towards creating a highly immersive simulation. Combine that with the massive manual, interactive training missions and other content, it’s easy to see why it’s such a great product and one that I think has set the bar in PC flight simulation. To add to this, I just love the role of the Hog!

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