Posts Tagged ‘Flight Sim’




FSW logo

Our second community update has now been cleared for take-off! The update is approximately 205 MB, and should download automatically once you have opened Steam. Here is a quick reminder of what to expect this week:

PA-18 Super Cub

  • Airspeed indicator calibration has been corrected
  • Reconfigured instrument panel to improve eye-line
  • Contact point adjustments to improve tire/ground contact

PA-28 Cherokee

  • Starter torque has been increased to aid cold starts
  • Airspeed indicator calibration has been corrected
  • Contact point adjustments to improve tire/ground contact
  • Optimizations across cockpit instrument selection models

PA-34 Seneca

  • Contact point adjustments to improve tire/ground contact
  • Attitude functionality improvements
  • Optimizations across cockpit instrument selection models

PA-46 Malibu Mirage

  • Annunciator PROP HEAT functionality corrected along with two overhead switches
  • External glass visibility improved
  • Fixed compass/dial/VOR gauge functionalities

DA40/DA42

  • G100- functionality improvements
  • Corrected tooltips
  • Optimizations across cockpit instrument selection models

RV7

  • Optimizations across cockpit instrument selection models

All aircraft

  • Gauge highlights now functional across all aircraft.
  • Additionally, we have implemented logic improvements across aircraft auto-pilot systems.

Additional Fixes

  • Addressed erroneous paths in Pro Mission editor startup
  • Fix crash related to use of Sidewinder 2 joysticks. Please note force feedback has been disabled for these joysticks.
  • ATC can now be closed with the hotkey.
  • Comms widget is now auto-closed if it doesn’t contain tabs.
  • Server name and password dialogues now sort correctly with flight planner in Multiplayer mode
  • Various localization fixes
  • Various crash fixes

We have had to delay a performance improvement for players using full screen and multi-monitor set ups due to the need for further testing. You can, however, expect to see it in a future update.

If you experience any issues, please contact the support team at dovetailgames.kayako.com

We look forward to hearing about what you think about this update. Thanks again to all of you who have been working with us to make Flight Sim World better!


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DCS World 2.1 Update 1
Today we are releasing the first update to DCS World 2.1, which can include the DCS: Normandy 1944 Map and/or the DCS: NEVADA Test and Training Range Map. Over the past week, we have been carefully noting all feedback and we will do our best to address all concerns. For this first update, we have made the following primary changes.

For following week, we plan to add several new DCS: World War II Assets Pack units including anti-aircraft units, beach fortifications, barrage balloons, and several others.

DCS World 1.5 Status
In parallel to DCS World 2.1, we are also creating the next update for DCS World 1.5. The primary addition will be the support for the DCS: World War II Assets Pack. This update will be coming soon.

DCS World War II News
With the Early Access, Alpha release of the DCS: Normandy 1944 Map and the DCS: World War II Assets Pack, the team is very focused on moving these projects from Alpha to Beta, and then Beta to Final release as soon as possible. Our teams devoted to these projects are working hard and making great progress.

A big part of this effort is fleshing out the DCS: World War II Assets Pack. We have included some work-in-progress images of new Asset Pack units coming to DCS World: C-47, Ju-88, Sd.Kfz. 234/2 Puma, and Sd.Kfz.251.

We are also continuing to develop the P-47 and Me 262, as part of the original Kickstarter plan.

This is a huge year for DCS World War II that will continue to grow and improve as the year progresses.

WIP Screenshots

New Damage Model Update
In order to bring DCS World to a new level of combat simulation, an improved damage model system is certainly required. Our team has diligently been working on this new and improved system and it will entail the following features:

  • We have moved from tracking 30 damage variables to several hundred damage variables. This includes such variables as each airframe spars, engine components, fuel tanks, oil, hydraulic, and pneumatic systems, control surfaces, ammo boxes, etc.
  • All elements have unique durability values that are used calculate of bullet penetration into the structure
  • There will be no more statistical accumulation of damage, so for example, you can’t tear off a wing by simply shooting at its tip
  • All elements can now be torn off by destroying their attachment points or airframe elements (wing spars for example)
  • Damage can be distributed from one element to another by fire
  • All liquids will flow out from holes, and this will result in decreasing effectiveness of hydraulic and pneumatic systems

RU


X-Plane 11 logo xp11

X-Plane 11.01 is a bug-fix patch and minor update to X-Plane 11.00. Linux users can use this version with the DVD as their DRM. Key fixes were made to the lighting model, the FMS for plugin use, and the default aircraft. 


Release Candidate 2

Bug fixes:

  • XPD-7942 Can’t pop out GPS when paused.
  • XPD-7965 X-Plane 11.01 Cockpit Flashing Problem.
  • XPD-7985 Crash on startup with FMS prefs.

Release Candidate 1

This version various plug in crashes.

Bug fixes:

  • Fix for long device names overrunning the device selection dropdown.
  • XPD-6075 Fix for starting airplanes at helipads & sealanes.
  • XPD-7653 Fix for map being deleted when you hit the red close button.
  • XPD-7894 Added Italian, Japanese, French & German translations for missions & hint messages.
  • XPD-7901 Gideslope cross section drawn incorrectly.
  • XPD-7933 Restored the ability to configure joysticks in “quick flight mode” (before your first flight).
  • XPD-7938 Buffer overrun with call to XPLMGetNavAidInfo fixed.
  • XPD-7939 Custom lights flash when they should be steady on.
  • XPD-7945 Updated .joy files to use new “virtual” hat switches.
  • XPD-7953 Fix for weather always defaulting to broken clouds if you didn’t explicitly change it on first load.
  • XPD-7956 Added FltPlan Go to the list of supported iOS apps in the networking screen.
  • XPD-7960 Plane Maker & Airfoil Maker now ask if you want to save your work before closing in response to hitting the window’s close button.
  • XPD-7971 Fixes crash in plane-maker when gen_rotary is added.
  • XPD-7972, XPD-7975, XPD-7957 Fixing beacon, strobe, landing and taxi light bugs.

Beta 1

This version normalizes sRGB use across the entire app. A few notes:

  • sRGB is only on during plugins, the 2-d panel, and buttons background drawing (to get the alpha levels right).
  • Prop discs are now changed from wrong to right gamma blending – this is a breaking change for artists.

Bug Fixes:

  • Use the fog model to make interior views not look WAY brighter than the outside world at dusk.
  • Introduced PBR to deferred spill lights & fixed fog culling bugs on billboards.
  • Always set GNS unit into ENR or TERM navigation when the flight plan is manipulated through the XPLMNavigation API. This ensures the unit is not stuck in approach mode, possibly following a completely different flight plan that can neither be seen nor manipulated by the XPLM API.
  • Treat IAF with holdings just like IAFs with procedure turns.
  • Plane Maker provides all six e-sys buses to all instrument types.
  • Removed data refs for legacy ground plane interaction, two sided fuselage and cockpit disable.
  • Allowed array access to byte-array datarefs.
  • Fixed issues regarding absolute magnetic bearing and relative bearing to GPS targets.
  • XPD-6106 Improvements to auto-selection of airport search results.
  • XPD-6618 Added UI support for grouping sets of 4 buttons into a virtual hat switch.
  • XPD-7430 Fixed power lines not fogging and wrong fog behind control tower.
  • XPD-7799 Weather is no longer regenerated (and METARs no longer re-downloaded) unless you actually make a weather change.
  • XPD-7850 Fixed crash when selecting LGML approach.
  • XPD-7863 Fix for up-scaled UI not getting mouse cursor adjustments
  • XPD-7866 Fixes to log book saving and loading.
  • XPD-7873 Weapons load-out reverts after mid-flight change.
  • XPD-7886 You can now select a refueling mission when flying a plane with a refueling port in the latest file format.
  • XPD-7889 Replay controls should be hidden when making screenshot.
  • XPD-7890 We now give you a confirmation dialog when you ask for a runway start or final approach.
  • XPD-7898 Fix for crash duplicating instrument in Plane Maker.
  • XPD-7899 Fix for allowing the user to click the “Add AI Aircraft” button 20 times, when they can only have 19 AI planes.
  • XPD-7925 XPLMSetFMSEntryInfo crashing on some airports.
  • XSG-2758 We assume ET and ED are the same ICAO geographic region.

SOURCE


FSW logo

ABOUT THIS GAME

Flight Sim World is a flight simulation platform developed by Dovetail Games. Based on benchmark technology, FSW includes the whole world as well as several single and twin propeller aircraft to get you started.

The aircraft in Flight Sim World have been created using the latest modelling and rendering technologies resulting in stunning realism and detail. Every switch and gauge in the cockpits are clickable, while a range of animations really brings the experience to life.

Not only do the core aircraft look amazing, but they also react to their environment realistically. A combination of atmospheric effects and advanced mechanics result in a remarkably unique flight experience.

If creating content is your passion, we have included the Pro Mission Editor, which is a comprehensive tool that allows you to create your own missions.

Free Flight: The whole world is yours to explore in Free Flight mode!
Multiplayer (Alpha): Fly with your friends on Steam! Please note Multiplayer is still in its Alpha stage, so you may experience bugs.
Lessons & Missions: Learn the basics with our LAPL and PPL based lessons, and then test your skills with a series of missions.

  • Integration of Accu-Feel™ technology
  • Fleet of highly detailed GA aircraft
  • Easy to use flight planner
  • Realistic flight model
  • Integrated Orbx FTX Global textures
  • Lessons and missions to test your skills
  • Pilot profile to keep track of your flight hours
  • Pro Mission Editor

Early Access

Please note that Flight Sim World is currently in Early Access. This means that the sim is not feature-complete and you may encounter bugs. We will be working diligently with the community to resolve issues throughout the Early Access period, so if you see anything that doesn’t look right, please let us know in the Steam Forum or our FSW Forums

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of. Site

Early Access on STEAM



CloD logo

Well now the news that we have signed the deal has gone public, get ready for the all-in-one patch to go live!

Initially our patches from v3.00 to v4.312 will be made into a single download patch and available via Steam. This should be available in the next few-days and do away with the need to download multiple patches. Just head to Steam and download the single patch (although if you already have our patches installed there is no-need as it’s the same version).

One thing you will need to do is turn ‘Beta’ downloads on in Steam as that is what the official v4.312 patch is listed under. Here’s a picture to show how to do it:

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DCS World logo

Introduced new F-5E ACM campaign by Maple Flag.

DCS World

  • MP. Repairing client no longer causes crash. Fixed an occasional crash that could occur when restarting mission. Other stability improvements.
  • AIM-7M. DLZ of AIs corrected.
  • Fix of lift ground effect under objects.
  • AI fighters will attack helicopters with the close range AA missiles.
  • Fixed an older issue where AI vehicles are unable to find a road if the first on road waypoint isn’t placed on a road.
  • Invalid number of chaff/flares in rearming menu fixed.
  • BetAB-500ShP. Corrected a rocket motor flame position.
  • S-24 rocket. Corrected a rocket motor flame volume.
  • ME. Advanced actions – perform command – transmit message locale bug is fixed.
  • Encyclopedia. Some updates and bugfixes.
  • The midair crashes (feel like invisible obstacles) of aircraft near Nellis fixed.

DCS C-101 by AvioDev

  • Fixed auto startup sequence. No more BLOC.CAB announcement after autostart.
  • Fixed main wheels coordinates, wheel smoke will be shown correctly now.
  • Fixed helmet visor texture (removed banding).

DCS M-2000C by RAZBAM

  • POL mode bug fixed. Now all weapons safetied when in POL mode.
  • D2M keybinds fixed.
  • Minor changes to FM.

DCS Flaming Cliffs

  • Bomb-fall line on russian aircraft HUD will not be flashing.
  • Su-27. Corrected wheel brakes. Added new command for brakes – LShift+W.

DCS Combined Arms

  • Tunguska (SA-19). The auto-sighting when stabilization is on corrected.

DCS Mi-8MTV2

  • Camera shake cockpit feature was added
  • 6 basic checklists were added in the voice-over mode of the AI crew and with the waiting of the user’s actions (RU locale only a while).
  • R-828 sound commutation fixed in according with SPU rotary switch.
  • SPU – max volume at hot start.
  • DC rotary switch in BATT BUS position by default at hot start.

Sadly, some critical issues still not fixed because we can’t reproduce them and find a reason. However, we still working on it and hope to resolve these issues ASAP.
Known issues:

  • M-2000C: Significant performance drop with enabled mirrors when canopy is opened or jettisoned.
  • MiG-21bis: Significant performance drop when other aircraft placed nearby.
  • L-39 engine stops right after entering the mission.
  • L-39 starts perpendicular to RWY.
  • A-10C Crash when battery switch is used from cold start.
  • F-15C control axis don’t work.
  • Bf-109, Spitfire – some gauges don’t work.
  • F-5 Freezes DCS completely, CTD, regardless if in the air or ground.
  • DCS сrashes when Shilka hits a FC3 plane

RU



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This update introduces new aircraft DCS AJS-37 Viggen by Leatherneck Simulations also a number of fixes and additions.
Release of DCS A-10C Stone Shield campaign

Below the list of fixes and additions.

DCS World

  • Su-25T. Quick Start, Single and Training missions were converted into the multilanguage format.
  • Su-25T. Added Russian localization for Training missions.
  • TF-51D. Added Training missions.
  • Added cargo name in status bar.
  • Helicopters. When track replays, helicopter “rudder trimmer” local settings will not apply. Only track settings will work.
  • Script Crash player with querying groups of Mi-8 and UH-1H will not bring crash.
  • FARP and cargo objects will be able to selecting and then viewed via the F10 map.
  • Ground units life in the trigger condition will correspond to lifebar indication.
  • Marker smoke of cargo unload zone will work at 2 km distance and closer.
  • Multiplayer. Server port can be reassigned in Multiplayer GUI.
  • VR. Tool tip box size corrected.
  • VR: Training mission helper cursor and highlight box will be visible.
  • Mission generator. Fixed error that appears with generating mission for some aircraft.
  • Fixed GUI error when using ‘Nav. targets points’ in ME.
  • Fixed GUI error when tried to change object type for object that already used in advanced task
  • Su-25T. Corrected payload with one jammer pod. Added second jammer pod.
  • Custom cockpit liveries now can be placed in C:\Users\<USERNAME>\Saved Games\DCS\Liveries folder (for example liveries for F-86 cockpit can be placed here: “C:\Users\<USERNAME>\Saved Games\DCS\Liveries\Cockpit_F-86F Sabre”).
  • Antiradiation missiles. Corrected guidance system. Corrected launch zone calculation.
  • GBU-12 aiming corrected
  • Mouse cursor will disappear when idle
  • Mission generator. Mission generator will create radio presets section in mission file.
  • Placement of F-14s on a carrier deck corrected.
  • Training missions. Local player callsign will be correct
  • MQ-9 Reaper. Camo liveries corrected
  • Unit.getRadar() function now will return ‘true’ for tracking radars part of SAM complex.
  • Chinese speech support added
  • TOW Bradley M2 launch interval decreased to 2 sec
  • SAM Avenger too small launch interval in some cases corrected
  • SAM Stinger (Igla) launch event now appears in briefing
  • Ground unit weapons name in briefing corrected
  • ATGM launch delay when units belong the same group removed
  • Ground unit now continues deploy process after AI switching OFF and ON
  • Ground Search Radar becomes inactive (but remains rotates) when get 50% damage.
  • Updated 3D model of MiG-29S (9-13S).

Ka-50

  • Medvedev 2 Campaign. Chinese localization added.
  • Ka-50 cockpit sounds updated.

DCS Spitfire IX

  • Fixed invalid argument for side door net animation.
  • Magneto ON/OFF commands reversed.
  • Corrected typos in free flight instant mission.
  • Gunsight brightness commands works correct.
  • Wing guns will not work when corresponding wing goes off.

DCS F-5E

  • Fuel leakage from damaged fuel tank decreased
  • AHRS will not work when related CB’S are off
  • Fuel flow from external tanks corrected
  • Fixed landing gear alternate release
  • Roll trimmer motion rate decreased
  • Fixed frequent CADC failures.
  • Gear doors are open at cold start.
  • Added training mission on the use of GBU-12 bombs.
  • Added the section for use GBU-12 bombs in the Flight Manual

DCS FC3

  • Su-27. Added axes for separated pedal wheel brakes and nose wheel steering control
  • Su-27. Corrected F-5E payload in the instant mission Intercept.
  • Su-27. Emergency brake handle added into cockpit.
  • Su-33. Refueling probe will not appears inside cockpit.
  • Su-33. Emergency brake and Emergency hook handles added into cockpit.

DCS L-39

  • Added trimmer synchronization in multiplayer
  • Engine can be stopped in air when “solo flight” option enabled
  • Flaps control buttons will return into upper position after flaps moving finished
  • QS mission Cold Start corrected – added valid home ATC frequency to 19th channel

DCS UH-1H

  • Damaged pitot system can be repaired.
  • Player will not be able to interact with cockpit after all crew members are dead.

DCS A-10C

  • Air refueling sound will not play after disconnecting from tanker
  • Corrected damage model of engine nacelles.

DCS MiG-21bis

  • Fixed misaligned Taxi Lights
  • Fixed various external model (LOD) errors
  • Corrected R-13M and R-13M1 missile performance
  • Fixed anti-skid regardless of nose wheel brake
  • Corrected FM roll inertia
  • Corrected R-55 & RS-2US performance
  • Adjusted In-Ground Effect (IGE)

DCS M-2000C

  • Added dynamic nose and tail numbering
  • Added slight buffet at very high pitch rates
  • Added airfoil aerodynamic force shift back with mach
  • Updates to jammer switch functionality based on community feedback
  • Updates to reduce control effectiveness at high AOA
  • Updates to AP control tuning (some regimes still WIP)
  • Updates to various AP logic (some features still WIP)
  • Updates to afterburner fuel flow schedule (lower fuel flow with altitude as expected)
  • Updates to afterburner performance for acceleration timing (reduced from previous)
  • Updates to transonic drag modeling for performance and accelerating timing (greatly increased drag from previous)
  • Updates to external fuel tank and 530D parasite drag values for performance and acceleration timing (minor increase)
  • Updates to low speed AOA recovery control law for better response
  • Updates to airfoil tables and stability coefficients to better match sustained turn rate charts (in general before had too high subsonic, too low supersonic)
  • Updates to hydraulic system damage model
  • Fixed AP still in standby when re-engaged when AP was previously turned off while in standby
  • Fixed AP not allowed to disengage when in standby
  • Fixed FBW gains on ground behavior
  • Fixed some typos in tooltips
  • Fixed a minor blending issue in FBW control laws
  • Fixed engine inlet mass flow too high at high AOA
  • Fixed engine efficiency at altitude and at idle (reduced)
  • Fixed minor issue with drag reduction due to slats (reduction was too high previously)
  • Fixed bugs in nearly all campaign and training missions
  • Fixed INS flight plan no longer will reset when rearming or refueling

DCS Combined Arms

  • BMP-1 and BMD-1 now have common sight for all the turret armaments.
  • Fixed missile armament “hangup” in mode of “missile guidance”.
  • Voice message “enemy burn” will not play when destroying infantries.
  • Fixed inverted lengthwise swinging of unit body while accelerating or braking in reverse gear.

DCS C-101 by AvioDev

  • New 3D external model, textures and liveries.
  • New 3D cockpit model and part of the textures.
  • Pilot model updated.
  • Main altimeter got updated behaviour (lagging) when the internal vibrator is OFF.
  • Fixed main altimeter negative altitudes display.
  • Fixed a minor glitch in altimeters with the pointer jump, when the baro setting is changed during aircraft climbing/descending.
  • Barometric setting is not affected now by the pointer stuck due to the internal vibrator being OFF.
  • Rear cockpit STARTER CB will prevent engine starter operation when is pulled (works in parallel with the forward cockpit CB).
  • Fixed rear cockpit TARSYN control panel and FD annunciator panel.
  • Made clock chronometer seconds hand moving discretely (4 steps per a second).
  • Clock chronometer seconds hand will move backwards, when earlier time is set and chronometer was operating.
  • Fixed CAWS lights ON/OFF and dimming logic when battery cycled ON and OFF.
  • Modified cockpit snap views and default cockpit view.
  • Fixed smoke control panel layout.
  • Fixed smoke CB position.
  • Modified smoke colour.
  • GPU sound is heard now at external views.
  • Added new sounds in the cockpit: canopy, canopy lock/ safety handles, canopy detachment lever, parking brake handle, emergency gear extension lever, ejection handle.
  • Added a specific ‘buzz’ sound, which is heard once batteries are ON.
  • Sounds for canopy move and open/close locks and the ‘buzz’ sound are heard at external views now.
  • Added a quiet ‘clicking’ sound in cockpit. It is heard when the secondary DC bus is energized.
  • Added sound for UHF knobs.
  • Changed several cockpit sounds from mono to stereo.
  • Adjusted delays, open/close, lock/unlock, squeeze/release timings in the canopy animation.
  • The canopy safety catch (release handle) now can be squeezed with the canopy locked – the canopy will open immediately, once the canopy lever is unlocked.
  • Canopy animation updated.
  • Fixed View axis commands for Joystick Inputs.
  • Fixed magnetic compass light switch.
  • Selected second cockpit controls can be heard now from the other cockpit.
  • Fixed ADI display.
  • Added CN version of C-101 EB Flight Manual.
  • Added stairs and helmet to cockpit view when aircraft is off and canopy opened.
  • Other seat pilot’s head is now animated in the cockpit.
  • Wheel chocks and stairs work correctly now in flyable aircraft.
  • Fixed external lights panel.
  • Fixed AI external lights logic.
  • Fixed landing light position.
  • Fixed cockpit mirror animation.
  • Pilot’s helmet glass in first-person view implemented (‘H’ key by default).
  • Forward cockpit canopy will be teared off if it was not locked, once the ejection sequence has been started on ground.
  • Ejection safety pin now disables the eject handle clickspot until the safety pin is pulled.
  • Ejection seat model updated.
  • Deleted fuel flow test button from rear cockpit.

DCS 1.5.6.1648 Update 2017-02-03

DCS World

  • Added F-5E-3 skins by winners of F-5E skin contest
  • Added updated Kilo class submarine
  • AI SAMs will not shooting to dead aircraf
  • Fixed bug that caused to AI wingmen not starting up in some missions
  • Fixed stuttering on loading new terrain area
  • Corrected cockpit shadows

DCS L-39

  • Turn Coordinator deflection corrected
  • Fixed GMK heading synchronization in multiplayer

DCS FC3

  • MiG-29A/S collision model edited. MIG-29s will not explode on take off or landing.

DCS 1.5.6.1938 Update 2017-02-10

DCS World

  • S-25OF rocket. The motor flame effect increased to S-25L level.
  • Sweden was added to blue coalition by default.
  • Propeller drawing procedure in controllable aircraft was reworked to handle rare negative prop phase values in a way it won’t change prop blur mode.
  • Trigger zone can be set to 5 meters radius now, instead 100 meters minimum earlier.
  • Corrected 3D shape of MiG-29S wingtips.
  • Force Feedback can be enabled for Saitek Cyborg Evo Force joystick (need to add ‘input.blacklist_ffb = false’ line into \Saved Games\DCS\autoexec.cfg file).
  • MP. Corrupted F10 map after Changing mission function restored.
  • MP. Client crash after connect to server when RB-04 is in flight fixed.
  • Faded UI when set antialiasing 8xQ fixed.

DCS F-5E

  • Muzzle flashes will not appear inside cockpit.

DCS Flaming Cliffs 3

  • Su-25. Gunsight reticle was restored.
  • Su-25. Bomb sight will not be too low.

DCS Combined Arms

  • DCS crash that appears when controllable Igla manpad collides with building fixed.
  • SAM SA-15 Tor will rearm

DCS Spitfire IX

  • Changed altimeter set pressure scale from ATA to millibars.

RU


x-plane-11-logo

X-Plane 11.00 is the initial version of the newest flight simulator from Laminar Research. It is currently in early public beta testing and access.


Known Bugs

  • Plugin system menu APIs broken.
  • Low frame rate – we are still optimizing rendering; please do not report low framerate unless you see < 5 fps on low settings.
  • If the visibility seems too low, set the visibility higher in Weather Customize screen.
  • XPD-6849 Issue with power lines & base mesh
  • XPD-6835 Fuel truck missing glass
  • XPD-6827 Shadows or artifact on trees
  • XPD-6812 Editing the Rendering settings for Visual Effects is SLOW
  • XPD-6808 Some windows not re-skinned to match new UI
  • XPD-6898 Jagged sky color transition
  • XPD-6959 Color artifacts are visible on the “occluded” area of an object when SSAO is turned on
  • XPD-6952 Crash with popped out secondary GPS windows
  • XPD-7005 3rd party Tornado crashes sim
  • XPD-7004 Text misalignment when Russian is picked for language
  • XPD-7001 Local time discrepancy when using “track real world date & time”
  • XPD-6568 Get translations
  • Scenery only goes to 60 degrees north/south latitudes

Public Beta 3

Key Features & Improvements

  • XPD-7219 3rd party plugin brakes fixed.
  • Networking, crash, and joystick fixes.
  • New electrical system model changes.
  • XPLMNavigation API should work for third party plugins.
  • XPD-7070 Provide plugin per frame callouts even when paused.
  • Changes to .sit and .rep file types to make them stable across updates.
  • Pilot defined waypoints saved by the FMC now go into the user_fix.dat.
  • FMS will now correctly use GPS alt or barometric altitude for approach VNAV as per approach setting. Default is GPS altitude as for LPV approaches.
  • FMS fixes when using VNAV.
  • Backward compatibility in ARINC 424 interpreter.
  • Free global resources at program end to avoid memory leak false positives.
  • Fixed crash when loading DSFs while flying really, really fast.
  • Updated tire model.
  • A fix for weapons that have OBJs but not custom particle effects.

Additional Bug Fixes

  • XPD-7289 IP address of receiving network data was wrong.
  • XPD-7288 IPs are sorted in order and fixes missing IP address list.
  • XPD-7203 Crash with Open Air file.
  • XPD-7078 Fix for non-fogged interior objects.
  • XPD-7091 Failures now get applied only for the aircraft you set them on.
  • XPD-6851 Fix sky color through alpha texture in HDR mode.
  • XPD-6958 Changing plane altitude or speed in map changes heading as well.
  • XPD-7281 We now explicitly support approach targets that are not in our “nearby approaches” list.
  • XPD-7217 We can now separate the enum and order of the API.
  • XPD-6863 Take windows down to windowed mode before destroying them.
  • XPD-7060 Fix dev assert reloading 737.
  • XPD-7249 Fix for crash when you add a monitor while looking at Settings > Graphics.
  • XPD-7273 Updates to KSEA demo area.
  • XPD-7271 Removes G1000 C172 from installs.
  • XPD-7252 Update to LOWI demo area.
  • XPD-7064 Added ability to bind hat switches to any command, not just our suggested ones.
  • XPD-7061 Fix for setting aircraft heading via the inspector being wonky due to live editing the text field.
  • XPD-7268 Remove separate selection style from map.
  • XPD-7009 We now hide localizers in the map view that might interfere with seeing your “target” ILS.
  • XPD-7159 We can now select an approach at any time, and we no longer show downwind ILSes if applicable.
  • XPD-7245 Fixes dragging the plane icon on map when not paused.
  • XPD-7246 Tow plane does not tow us on the runway.
  • XPD-7256 Landing light switch dataref is a float.
  • XPD-7254 Fix for ATC window crashing when in “AI Flies Your Plane” mode.
  • XPD-7251 fix for crash in r-tree when the r-tree is empty.
  • XPD-7227 Fixed autobrakes.
  • XPD-7110 Stopped hover help tips from getting repositioned.
  • XPD-7221 Determine if an aircraft supports 2-D panel mode.
  • XPD-7236 Search in the command mappings table now includes children of matched folder.
  • XPD-7154 Fix for windowed -> fullscreen -> windowed transition increasing the window size and moving it.
  • XPD-7232 Fix for failures trashing your currently-loaded aircraft’s livery.
  • XPD-7210 Fix for crash when loading a bad .sit file in quickflight mode.
  • XPD-7211 Fix for crash caused by trying to load airport from prefs that no longer exists in your installation.
  • XPD-7212, XPD-7228 GPS has a problem with “degenerate” STARs that only consist of transition segments and no trunk route.
  • XPD-7233 Crash when changing location with IOS.
  • XPD-7032 Fix for “manual” network connections defaulting to port 0.
  • XPD-7186  Center map on PPOS if empty flight plan is viewed in PLN mode.
  • XPD-7193 Fix for missing NDB or VOR in flight plan.
  • XPD-7018 Restored ability for “optional” dialogs to be auto-dismissed on external visuals & machines under IOS control.
  • XPD-7083 We only display the “Save Configuration as Default” button if you do not have an image mapping for this joystick.
  • XPD-7044 Fix for incorrectly identifying monitor resolution when using mixed DPI displays.
  • XPD-7088 We now read your language prefs before falling back to prompting you to pick a language.
  • XPD-7184 AI can fly your aircraft again.
  • XPD-7220 Additional sounds added to C172 cockpit.
  • XPD-7250 Push-back working for AI aircraft.
  • XPD-7160 Stop labeling both ends of helipads in the map.

Public Beta 2

See this developer article for additional notes on some key fixes.

Key Features & Improvements

  • Fixes to joystick configurations, naming and handling during set up.
  • Restored support for gear doors in Plane Maker.
  • Fixed sparkling VOR gauges in C172.
  • Fixed GPS/FMS crashing at end of route.
  • Windows UTF16 fix for loading and saving FMS files into GNS430 and G1000. This could fail when X-Plane was installed in a user path with non-ASCII characters.
  • New tire model to reduce tire squealing.
  • Fixed plugins searching for NAVAIDs–SDK returns XPLM_NAV_Refs for NAVAIDs.
  • Custom engine sounds in aircraft folders work again.
  • Linux no longer requires the libc++ runtime to be installed for the apps to run.
  • XPD-6949, XPD-7058, XPD-7114 Updated aircraft fixes reflections, dataref typos, and wipers.
  • XPD-6905 Fixed panel blending in legacy planes & deprecated lit panels (panel 8).
  • XPD-6847 Fixed bogus colors in Plane Maker.
  • XPD-7051 Modern driver ban now in effect.
  • XPD-7050 Refactoring how we handle GLSL extensions for texture arrays.
  • XPD-7079 Plugin created commands now go in correct “folders”.

Additional Bug Fixes

  • Fixed sound log warning when parsing sound files.
  • Now we have auto-board, auto-start, and quick-start commands.
  • XPD-6962 Fix for OS-native file dialogs being inaccessible when in full-screen mode on Windows.
  • XPD-6930 Fix for handling of arbitrary full-screen sizes.
  • XPD-7002 We now respect the user’s preference for both temp and pressure units.
  • XPD-6956 Plane Maker and Airfoil Maker now match the V10 behavior of reading the language pref from the *X-Plane* prefs file.
  • Fix information on ND refactored to support displaying multiple generated abeam fixes.
  • XPD-7019 The units are called “United States Customary”, not “imperial.”
  • XPD-7025 Fix for broken pedals configuration.
  • Tweak in the seaplane model.
  • Networking configuration screen tells user if internet is disabled.
  • XPD-7034 Added support for 120 and 144 Hz refresh rates.
  • XPD-7046 Sim crashes with selecting RNAV approach at 0S9.
  • XPD-7047 Using X-Plane 10 nav data now gives error message and not a crash.
  • XPD-7052 X-Plane crashes when using a custom command key to popup/hide the G430.
  • XPD-7067 Remove “other” tab tutorials that crash the sim.
  • XPD-7066 Reseting joystick now *actually* sets the low/high data back to the default.
  • Added user provided .joy file for Thrustmaster Top Gun Afterburner.
  • XPD-7059 Updated CH Flight Sim yoke assignments.
  • XPD-7090 Bumped up axes per device to 25 to cope with PFC USB devices.
  • XPD-7112 Missing runway in scenery should give clear error and not crash.
  • Improvements to ground truck behavior.
  • XPD-7126 We no longer enable FMOD Live Update by default. It’s now a command line option for developer.
  • XPD-7095 We now a) default to north-up mode in the map, and b) remember your preference for north-up.
  • XPD-7116 Fix for not changing your view index when you changed devices.
  • XPD-7123 Fix for returning to weather UI not maintaining your real weather display.
  • New mouse cursors to help in the case where the rotator is counter-wound from expectations.
  • Joystick prefs now saved separately.
  • XPD-7152 Avoids crash when starting a new flight in replay mode.
  • XPD-7098 Fixes typo in settings.
  • Keeping the engines a little hotter…the oil was cooling a bit too much before.
  • XPD-6700 Additional half-stop brighter rendering in cockpit.
  • Bug XPD-7150 Data output should start in the upper left.
  • XPD-7144 Low idle has high N1 compared to v10.
  • XPD-6874 Service trucks can join route mid-segment.
  • XPD-6935 Removes S-76 default Master Caution.
  • XPD-6508, XPD-6700 Adding esys bus 5 & 6 to panel and nav 3-10 to nav deflections.
  • Map updates to airway thickness, NAVAID labels and colors.
  • XPD-7162 Fix for inability to file popup clearance.
  • XPD-6968 Winch line disconnects immediately due to astronomical tension.
  • XPD-7117 Fix for issues with CH Eclipse yoke.
  • XPD-7165 Fix for tutorials paying attention to your “start running” pref.
  • XPD-7160 We no longer label both ends of helipads in the map.
  • XPD-7147 Fix for texture compression pref getting discarded.
  • XPD-7021 The nav inspector now tunes your ADF radios when you’ve selected an NDB, not your NAV radios.

SOURCE


IL-2 BoS logo

Game version 2.006 discussion: DX11, Ju52, Bf109G4, Scripted Campaign, “10 Days of Autumn”
Dear Pilots,

today is one of the most important days in our project history. We just released the update containing several key features that open up new possibilities and future pesrpective.

First, this is Bf 109 G-4 release, the release of the first aircraft for Battle of Kuban, meaning that Early Access for Battle of Kuban just started. From now on, Battle of Kuban owners will receive regular updates that will gradually add more BoK content as it gets ready.
Second, the game now uses DirectX 11 renderer. This is an important milestone. It brings mainly performance gains, but it also opens up many possibilities for improving visuals.
Third, Ju-52/3m g4e is released. This aircraft brings many new gameplay features. Three new mission types for the current campaign – paradrop, cargo paradrop and cargo delivery. They can be used in complex multiplayer missions as well.
Fourth, new Scripted Campaign mode has been added and everyone can create and distribute campaigns, We’ll tell you about how it’s done in coming Dev Diaries.
Fifth, the first official scripted campaign made by Alexander -BlackSix- Timoshokov, “Ten Days of Autumn”, has been released. This historical campaign tells about the events of one of the German squadrons during the Battle of Moscow.

You can see full text and visual materials on our forum:

Дорогие пользователи!

Сегодня важнейший день в истории нашего проекта. Сегодня мы выпускаем версию, включающую несколько ключевых нововведений, открывающих новые возможности и перспективы для развития в будущем.
Во-1 это выход самолета Bf 109 G-4, первого самолета проекта “Битва за Кубань”, этот выход знаменует собой начало раннего доступа к проекту. Начиная с этого момента пользователи, предзаказавшие “Битву за Кубань” начнут регулярно получать элементы этого проекта по мере их готовности.
Во-2 это состоявшийся переход на DirectX 11. Это важнейшая веха. На первом этапе этот переход привносит в проект, в основном, улучшение производительности графики, но в перспективе он открывает широкие возможности по развитию визуальной составляющей проекта.
В-3 это выход самолета Ju-52/3m g4e. Этот самолет несет с собой множество нововведений в игровой процесс: три новых типа транспортных миссий в Кампании, десантники-парашютисты, доставка грузов десантированием и с посадкой, возможность использования этих возможностей в многопользовательских миссиях с динамическим развитием и ветвлением сценария.
В-4 это новый игровой режим “Сценарная Кампания”, полностью открытый для всех желающих создавать свои кампании. О том, как это можно сделать, мы расскажем вам в ближайших дневниках.
В-5 это первая официальная сценарная кампания от Александра -BlackSix- Тимошкова “10 Дней Осени”, воспроизводящая реальную историю одной немецкой эскадрильи в период “Битвы за Москву”.

С полным текстом новости и визуальными материалами можно ознакомиться на нашем форуме:



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Early Access Release of DCS: Spitfire LF Mk. IX
Today we are proud to bring you the Early Access Spitfire LF Mk. IX! Many pilots that have flown several World War II warbirds remark that the Spitfire was their favorite, based on its exceptional maneuverability, easy of flight, and stunning looks. We think that you will agree!

You can purchase the Spitfire from our e-Shop

The British Spitfire is one of the most iconic fighter aircraft of World War II. Most famous for its role in the Battle of Britain, the Spitfire served as Britain’s primary fighter during the entirety of the war. The Spitfire combines graceful lines, eye-watering dogfight performance, and heavy firepower in its later variants. For DCS World, we are happy to bring you the most accurate and realistic simulation of the Spitfire LF Mk. IX ever created.

The Spitfire LF Mk. IX was originally developed as a stopgap measure as a response to the appearance of the Focke-Wulf FW 190A.

Screenshots

The Spitfire LF Mk. IX is powered by the Merlin 66. This engine produces its best performance at slightly lower altitudes than the older Merlin 61. Spitfires equipped with this engine were designated LF Mk. IX. This was the most numerous version of the Mk. IX, with 4,010 produced. The majority of Mk. IXs of all types used the standard “c” wing, which would often carry two 20mm cannon and four .303in machine guns.

Note: To coincide with the Early Access release of the Spitfire, we are also releasing Update 3 to DCS World 1.5.5.

Weekend Bundle Deals
The Spitfire LF Mk. IX most shines when played with the other aircraft of our World War II stable of aircraft. Starting today at 1500 GMT and lasting until 19 December at 0900, get the P-51D, Fw 190, and Bf 109 as a bundle for 50% off! A huge savings!

Find the bundle here on our e-Shop

The Museum Relic Campaign News
Due to popular demand, we are removing the requirement that both DCS: F-86F Sabre and DCS: MiG-15bis must be purchased in order to play this campaign. We are changing this requirement such that only one of these aircraft modules must be purchased to play this campaign.

Purchase the campaign in DCS e-shop

SOURCE

RU


Taxi, Takeoff, and Landing