Posts Tagged ‘Flight Sim’








“Coming 2020, Microsoft Flight Simulator is the next generation of one of the most beloved simulation franchises. From light planes to wide-body jets, fly highly detailed and stunning aircraft in an incredibly realistic world. Create your flight plan and fly anywhere on the planet. Enjoy flying day or night and face realistic, challenging weather conditions. Available with Xbox Game Pass.”


F16

Pre-purchase -20%  $64.99

STEAM

he F-16C is a single seat, single engine multirole fighter that was developed in the 1970s. More than 4,500 units were manufactured and are operated today by 26 countries where the aircraft performs numerous missions that include air superiority, close air support, precision bombing, air defense suppression, reconnaissance and more. Few other aircraft can match its versatility, maneuverability, firepower, and huge production numbers.

Nicknamed the Viper by its pilots, the F-16 was designed with a reclined seating position for high G tolerance and a single-piece bubble canopy for exceptional visibility and comfort. Its lightweight and powerful F-110-GE-129 engines provide a greater than 1:1 thrust ratio.

Housed in the nose of the Viper is a multifunction APG-68(V)5 radar. The aircraft can also be equipped with multiple sensors such as the LITENING targeting pod and HARM Targeting System (HTS).

The Viper is armed for air-to-air combat with Sidewinders, AMRAAMs, and an internal 20mm 6-barrel Gatling gun. It can also be loaded with a wide range of air-to-ground weapons that include general purpose bombs, rockets, canister munition, Mavericks, laser- and GPS-guided bombs, and more. The F-16 provides endless gameplay in DCS World!

Key Features of DCS: F-16C Viper

  • Professional Flight Model (PFM) and authentic fly-by-wire Flight Control System (FCS).
  • The most realistic model of the F-16C imaginable, down to each bolt and flake of paint, animated controls surfaces, lights, damage model, and landing gear.
  • Detailed simulation of the Viper’s many sub-systems like engines, fuel, electrical, hydraulic, radios, lighting, emergency, and many, many more. Although features like “auto start” are available, the sense of accomplishment cannot be overstated after learning to operate this state-of-the-art machine.
  • Dozens of air-to-air and air-to-ground weapons and sensors. From simple rockets to high-tech GPS and laser-guided bombs, experience what only F-16C pilots have experienced ‘til now.
  • A highly realistic and exhaustively researched cockpit that is mouse interactive with 6-degrees of freedom. Interact with the cockpit by pressing buttons and moving switches. You will feel like part of the aircraft with our Advanced Systems Modeling (ASM).
  • Authentic F-16C sounds.
  • Virtual Reality support. Take advantage of the latest VR technologies to immerse yourself in the simulation. Other than the G’s, you will feel like you are there!
  • Multiple liveries for the United States Air Force and Air National Guard, Air Force, Turkey, Greece, Israel, and others.

Localization:

Cockpit English
Radio English
Documentation English
$79.99
$64.99
STEAM Incompatible
Keyless product

Minimum system requirements (LOW graphics settings): OS 64-bit Windows 7/8/10; DirectX11; CPU: Intel Core i3 at 2.8 GHz or AMD FX; RAM: 8 GB (16 GB for heavy missions); Free hard disk space: 60 GB; Discrete video card NVIDIA GeForce GTX 760 / AMD R9 280X or better; requires internet activation.

Recommended system requirements (HIGH graphics settings): OS 64-bit Windows 8/10; DirectX11; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 16 GB (32 GB for heavy missions); Free hard disk space: 120 GB on Solid State Drive (SSD); Discrete video card NVIDIA GeForce GTX 1070 / AMD Radeon RX VEGA 56 with 8GB VRAM or better; Joystick; requires internet activation.

Recommended VR systems requirements (VR graphics settings): OS 64-bit Windows 8/10; DirectX11; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 16 GB (32 GB for heavy missions); Free hard disk space: 120 GB on Solid State Drive (SSD); Discrete video card NVIDIA GeForce GTX 1080 / AMD Radeon RX VEGA 64 or better; Joystick; requires internet activation.




FSW logo

Our second community update has now been cleared for take-off! The update is approximately 205 MB, and should download automatically once you have opened Steam. Here is a quick reminder of what to expect this week:

PA-18 Super Cub

  • Airspeed indicator calibration has been corrected
  • Reconfigured instrument panel to improve eye-line
  • Contact point adjustments to improve tire/ground contact

PA-28 Cherokee

  • Starter torque has been increased to aid cold starts
  • Airspeed indicator calibration has been corrected
  • Contact point adjustments to improve tire/ground contact
  • Optimizations across cockpit instrument selection models

PA-34 Seneca

  • Contact point adjustments to improve tire/ground contact
  • Attitude functionality improvements
  • Optimizations across cockpit instrument selection models

PA-46 Malibu Mirage

  • Annunciator PROP HEAT functionality corrected along with two overhead switches
  • External glass visibility improved
  • Fixed compass/dial/VOR gauge functionalities

DA40/DA42

  • G100- functionality improvements
  • Corrected tooltips
  • Optimizations across cockpit instrument selection models

RV7

  • Optimizations across cockpit instrument selection models

All aircraft

  • Gauge highlights now functional across all aircraft.
  • Additionally, we have implemented logic improvements across aircraft auto-pilot systems.

Additional Fixes

  • Addressed erroneous paths in Pro Mission editor startup
  • Fix crash related to use of Sidewinder 2 joysticks. Please note force feedback has been disabled for these joysticks.
  • ATC can now be closed with the hotkey.
  • Comms widget is now auto-closed if it doesn’t contain tabs.
  • Server name and password dialogues now sort correctly with flight planner in Multiplayer mode
  • Various localization fixes
  • Various crash fixes

We have had to delay a performance improvement for players using full screen and multi-monitor set ups due to the need for further testing. You can, however, expect to see it in a future update.

If you experience any issues, please contact the support team at dovetailgames.kayako.com

We look forward to hearing about what you think about this update. Thanks again to all of you who have been working with us to make Flight Sim World better!


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DCS World 2.1 Update 1
Today we are releasing the first update to DCS World 2.1, which can include the DCS: Normandy 1944 Map and/or the DCS: NEVADA Test and Training Range Map. Over the past week, we have been carefully noting all feedback and we will do our best to address all concerns. For this first update, we have made the following primary changes.

For following week, we plan to add several new DCS: World War II Assets Pack units including anti-aircraft units, beach fortifications, barrage balloons, and several others.

DCS World 1.5 Status
In parallel to DCS World 2.1, we are also creating the next update for DCS World 1.5. The primary addition will be the support for the DCS: World War II Assets Pack. This update will be coming soon.

DCS World War II News
With the Early Access, Alpha release of the DCS: Normandy 1944 Map and the DCS: World War II Assets Pack, the team is very focused on moving these projects from Alpha to Beta, and then Beta to Final release as soon as possible. Our teams devoted to these projects are working hard and making great progress.

A big part of this effort is fleshing out the DCS: World War II Assets Pack. We have included some work-in-progress images of new Asset Pack units coming to DCS World: C-47, Ju-88, Sd.Kfz. 234/2 Puma, and Sd.Kfz.251.

We are also continuing to develop the P-47 and Me 262, as part of the original Kickstarter plan.

This is a huge year for DCS World War II that will continue to grow and improve as the year progresses.

WIP Screenshots

New Damage Model Update
In order to bring DCS World to a new level of combat simulation, an improved damage model system is certainly required. Our team has diligently been working on this new and improved system and it will entail the following features:

  • We have moved from tracking 30 damage variables to several hundred damage variables. This includes such variables as each airframe spars, engine components, fuel tanks, oil, hydraulic, and pneumatic systems, control surfaces, ammo boxes, etc.
  • All elements have unique durability values that are used calculate of bullet penetration into the structure
  • There will be no more statistical accumulation of damage, so for example, you can’t tear off a wing by simply shooting at its tip
  • All elements can now be torn off by destroying their attachment points or airframe elements (wing spars for example)
  • Damage can be distributed from one element to another by fire
  • All liquids will flow out from holes, and this will result in decreasing effectiveness of hydraulic and pneumatic systems

RU


X-Plane 11 logo xp11

X-Plane 11.01 is a bug-fix patch and minor update to X-Plane 11.00. Linux users can use this version with the DVD as their DRM. Key fixes were made to the lighting model, the FMS for plugin use, and the default aircraft. 


Release Candidate 2

Bug fixes:

  • XPD-7942 Can’t pop out GPS when paused.
  • XPD-7965 X-Plane 11.01 Cockpit Flashing Problem.
  • XPD-7985 Crash on startup with FMS prefs.

Release Candidate 1

This version various plug in crashes.

Bug fixes:

  • Fix for long device names overrunning the device selection dropdown.
  • XPD-6075 Fix for starting airplanes at helipads & sealanes.
  • XPD-7653 Fix for map being deleted when you hit the red close button.
  • XPD-7894 Added Italian, Japanese, French & German translations for missions & hint messages.
  • XPD-7901 Gideslope cross section drawn incorrectly.
  • XPD-7933 Restored the ability to configure joysticks in “quick flight mode” (before your first flight).
  • XPD-7938 Buffer overrun with call to XPLMGetNavAidInfo fixed.
  • XPD-7939 Custom lights flash when they should be steady on.
  • XPD-7945 Updated .joy files to use new “virtual” hat switches.
  • XPD-7953 Fix for weather always defaulting to broken clouds if you didn’t explicitly change it on first load.
  • XPD-7956 Added FltPlan Go to the list of supported iOS apps in the networking screen.
  • XPD-7960 Plane Maker & Airfoil Maker now ask if you want to save your work before closing in response to hitting the window’s close button.
  • XPD-7971 Fixes crash in plane-maker when gen_rotary is added.
  • XPD-7972, XPD-7975, XPD-7957 Fixing beacon, strobe, landing and taxi light bugs.

Beta 1

This version normalizes sRGB use across the entire app. A few notes:

  • sRGB is only on during plugins, the 2-d panel, and buttons background drawing (to get the alpha levels right).
  • Prop discs are now changed from wrong to right gamma blending – this is a breaking change for artists.

Bug Fixes:

  • Use the fog model to make interior views not look WAY brighter than the outside world at dusk.
  • Introduced PBR to deferred spill lights & fixed fog culling bugs on billboards.
  • Always set GNS unit into ENR or TERM navigation when the flight plan is manipulated through the XPLMNavigation API. This ensures the unit is not stuck in approach mode, possibly following a completely different flight plan that can neither be seen nor manipulated by the XPLM API.
  • Treat IAF with holdings just like IAFs with procedure turns.
  • Plane Maker provides all six e-sys buses to all instrument types.
  • Removed data refs for legacy ground plane interaction, two sided fuselage and cockpit disable.
  • Allowed array access to byte-array datarefs.
  • Fixed issues regarding absolute magnetic bearing and relative bearing to GPS targets.
  • XPD-6106 Improvements to auto-selection of airport search results.
  • XPD-6618 Added UI support for grouping sets of 4 buttons into a virtual hat switch.
  • XPD-7430 Fixed power lines not fogging and wrong fog behind control tower.
  • XPD-7799 Weather is no longer regenerated (and METARs no longer re-downloaded) unless you actually make a weather change.
  • XPD-7850 Fixed crash when selecting LGML approach.
  • XPD-7863 Fix for up-scaled UI not getting mouse cursor adjustments
  • XPD-7866 Fixes to log book saving and loading.
  • XPD-7873 Weapons load-out reverts after mid-flight change.
  • XPD-7886 You can now select a refueling mission when flying a plane with a refueling port in the latest file format.
  • XPD-7889 Replay controls should be hidden when making screenshot.
  • XPD-7890 We now give you a confirmation dialog when you ask for a runway start or final approach.
  • XPD-7898 Fix for crash duplicating instrument in Plane Maker.
  • XPD-7899 Fix for allowing the user to click the “Add AI Aircraft” button 20 times, when they can only have 19 AI planes.
  • XPD-7925 XPLMSetFMSEntryInfo crashing on some airports.
  • XSG-2758 We assume ET and ED are the same ICAO geographic region.

SOURCE


FSW logo

ABOUT THIS GAME

Flight Sim World is a flight simulation platform developed by Dovetail Games. Based on benchmark technology, FSW includes the whole world as well as several single and twin propeller aircraft to get you started.

The aircraft in Flight Sim World have been created using the latest modelling and rendering technologies resulting in stunning realism and detail. Every switch and gauge in the cockpits are clickable, while a range of animations really brings the experience to life.

Not only do the core aircraft look amazing, but they also react to their environment realistically. A combination of atmospheric effects and advanced mechanics result in a remarkably unique flight experience.

If creating content is your passion, we have included the Pro Mission Editor, which is a comprehensive tool that allows you to create your own missions.

Free Flight: The whole world is yours to explore in Free Flight mode!
Multiplayer (Alpha): Fly with your friends on Steam! Please note Multiplayer is still in its Alpha stage, so you may experience bugs.
Lessons & Missions: Learn the basics with our LAPL and PPL based lessons, and then test your skills with a series of missions.

  • Integration of Accu-Feel™ technology
  • Fleet of highly detailed GA aircraft
  • Easy to use flight planner
  • Realistic flight model
  • Integrated Orbx FTX Global textures
  • Lessons and missions to test your skills
  • Pilot profile to keep track of your flight hours
  • Pro Mission Editor

Early Access

Please note that Flight Sim World is currently in Early Access. This means that the sim is not feature-complete and you may encounter bugs. We will be working diligently with the community to resolve issues throughout the Early Access period, so if you see anything that doesn’t look right, please let us know in the Steam Forum or our FSW Forums

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of. Site

Early Access on STEAM



CloD logo

Well now the news that we have signed the deal has gone public, get ready for the all-in-one patch to go live!

Initially our patches from v3.00 to v4.312 will be made into a single download patch and available via Steam. This should be available in the next few-days and do away with the need to download multiple patches. Just head to Steam and download the single patch (although if you already have our patches installed there is no-need as it’s the same version).

One thing you will need to do is turn ‘Beta’ downloads on in Steam as that is what the official v4.312 patch is listed under. Here’s a picture to show how to do it:

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DCS World logo

Introduced new F-5E ACM campaign by Maple Flag.

DCS World

  • MP. Repairing client no longer causes crash. Fixed an occasional crash that could occur when restarting mission. Other stability improvements.
  • AIM-7M. DLZ of AIs corrected.
  • Fix of lift ground effect under objects.
  • AI fighters will attack helicopters with the close range AA missiles.
  • Fixed an older issue where AI vehicles are unable to find a road if the first on road waypoint isn’t placed on a road.
  • Invalid number of chaff/flares in rearming menu fixed.
  • BetAB-500ShP. Corrected a rocket motor flame position.
  • S-24 rocket. Corrected a rocket motor flame volume.
  • ME. Advanced actions – perform command – transmit message locale bug is fixed.
  • Encyclopedia. Some updates and bugfixes.
  • The midair crashes (feel like invisible obstacles) of aircraft near Nellis fixed.

DCS C-101 by AvioDev

  • Fixed auto startup sequence. No more BLOC.CAB announcement after autostart.
  • Fixed main wheels coordinates, wheel smoke will be shown correctly now.
  • Fixed helmet visor texture (removed banding).

DCS M-2000C by RAZBAM

  • POL mode bug fixed. Now all weapons safetied when in POL mode.
  • D2M keybinds fixed.
  • Minor changes to FM.

DCS Flaming Cliffs

  • Bomb-fall line on russian aircraft HUD will not be flashing.
  • Su-27. Corrected wheel brakes. Added new command for brakes – LShift+W.

DCS Combined Arms

  • Tunguska (SA-19). The auto-sighting when stabilization is on corrected.

DCS Mi-8MTV2

  • Camera shake cockpit feature was added
  • 6 basic checklists were added in the voice-over mode of the AI crew and with the waiting of the user’s actions (RU locale only a while).
  • R-828 sound commutation fixed in according with SPU rotary switch.
  • SPU – max volume at hot start.
  • DC rotary switch in BATT BUS position by default at hot start.

Sadly, some critical issues still not fixed because we can’t reproduce them and find a reason. However, we still working on it and hope to resolve these issues ASAP.
Known issues:

  • M-2000C: Significant performance drop with enabled mirrors when canopy is opened or jettisoned.
  • MiG-21bis: Significant performance drop when other aircraft placed nearby.
  • L-39 engine stops right after entering the mission.
  • L-39 starts perpendicular to RWY.
  • A-10C Crash when battery switch is used from cold start.
  • F-15C control axis don’t work.
  • Bf-109, Spitfire – some gauges don’t work.
  • F-5 Freezes DCS completely, CTD, regardless if in the air or ground.
  • DCS сrashes when Shilka hits a FC3 plane

RU