Archive for January, 2015


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Roadmap to Release!
With the official launch of Take On Mars penciled in for June, here are some more details on our development schedule for 2015!

Take a look at our new devblog for further analysis: LINK  “



ets2_64bit

ETS2 გადასვლა 64 bit ზე. ჯერ მხოლოთ ბეტა ვერსიები. თუ როგორ უნდა გადახვიდეთ 64 bit ზე მოცემულ ბმულზე წერია დაწვრილებით. SCS Software blog

Version 1.16.0.1 (Steam build 499282):

  • New large truck dealer / showroom
  • Truck fixes: shadows in Scania R, Scania Streamline, Volvo FH16 2012, Renault Magnum 2009 + sideskirts; mirror in MAN TGX, Renault Premium holes and collision
  • Paintjob fixes: Raven for DAF, MAN, Heavy Duty
  • Cargo: removed Christmas Gifts, fixed car transporter, fixed helicopter texture and straps
  • Reduced stalling: bigger memory pool in 64-bit builds, better memory handling, delayed shadow loading, random look selection, sound accessories
  • Improved memory management on 32-bit OS
  • Fixed free roam check in the Careerist achievement
  • Map fixes

Version 1.16.0.4 (Steam build 504090):

  • Truck dealer: fixed floating truck dealer in Glasgow, fixed entrance gap, top of surrounding wall placed higher, added missing interior wall, fixed entrance retarder, prefab pedestal height
  • Fixed ferry bugs in Gdansk and Gdynia
  • Fixed wrong directions near Salzburg

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truck_dealer_big_renault


pCARS logo 1

With over 80,000 players being involved since October 2011, in March racing fans will finally get their hands on the most technically-advanced, beautiful, intense and authentic racing game on the planet that’s been tested, guided, and approved every step of the way by both gamers and real-life pro drivers alike.

FEATURES

  • A huge variety of motorsports and reflected car culture with relevant rules and formats
  • The largest track roster of any recent racing game
  • A freeform career mode that allows you to choose your own path with Historic Goals to earn, Accolades to win, Endorsements to sign, and Invitations to receive
  • Competitive online with features such as ‘join in progress’ and invite-only sessions
  • Fully-dynamic weather and time of day
  • Race weekends including warmup sessions, practices, qualifying, and two-race format
  • Pit stops and pit strategy creation for different scenarios and events (eg.. endurance)
  • Deep tuning setup creation
  • Asynchronous play via the Driver Network – Time Trial mode with downloadable ghosts and regularly-scheduled Community Events
  • Save and share your proudest moments with photos and replays
  • Player tailoring and accessibility features – dial the game to your own particular skill and comfort level
  • Playable either at a cinematic 12K resolution or on a more intimate scale with Oculus Rift. Project Morpheus, or nVidia Shield
  • Support for over 40 different wheels and peripherals
  • Second screen support via apps created by the community through the Project CARS API

But enough talk, see for yourself why both critics and gamers alike are excited for Project CARS with our new trailer!


ir iracing logo

iRacing ოფიციალურად გავიდა STEAM ზე საინტერესოა, უკვე მოქმედი იუზერების კონტენტი გააქტიურდება თუ არა STEAM ზე.  iR ის ამომწურავი თუმცა განსაახლებელი ინფორმაცია ბლოგზე


FSX-SE


This update resolves several issues reported to us by the community and will be automatically applied to your software via the Steam platform. If the update does not start automatically please restart your Steam client.

The FSX:SE splash screen with show 62608 for the new version and the official version number is v10.0.62608.0.

Below is the full list of changes and fixes made in this update: link of STEAM


RallySim

2 წელზე მეტია, არანაირი სიახლე  არ ყოფილა RallySim დეველოპერისგან. სასიამოვნოა იმის ნახვა, რომ პროექტი გრძელდება. რამოდენიმე ტესტ ვიდეო დეველოპერისკან. თემა ბლოგზე



FSX-SE

We are pleased to announce a new update coming soon for Microsoft Flight Simulator X: Steam Edition.

This up date resolves several issues reported to us by the FSX: Steam Edition community and will be automatically applied to your software via the Steam platform once it’s released.

Below is the full list of changes and fixes made in this update:

• Networking: Resolved – potential crash bug when decoding Steam host tag data.
• Error Reporting: Resolved – error message if the software failed to load the language.dll so that it shows the name of the actual dll it is trying to load.
• Learning Centre: Resolved – when selecting a mission from the Learning Centre, you would be told that the mission script failed to load and would be disabled.
• Learning Centre: Changed – the Learning Centre still referenced a GameSpy logo – now replaced with Steam logo.
• Graphics: Improved vertex and index buffer handling defaults and a few other things to give up to 10% framerate improvement (as long as vsync is not enabled/forced).
• Graphics: Change – Enable trilinear mipmap filtering by default.
• Graphics: Resolved – If the Special Effects setting was set to HIGH, some special effects like external lights, landing/water effects would not work.
• Graphics: Changed default value for max per-frame texture uploads to decrease time for high quality terrain textures to appear.
• Settings: Resolved – HIGHMEMFIX was enabled by default but could very rarely be disabled at load time.
• For new installs, we now provide default versions of dll.xml and exe.xml files to improve compatibility with existing addons.

We are continuing to monitor your feedback on FSX: Steam Edition and would like to thank the community for taking the time to report these and other issues. We know that we have not fixed all of the reported issues, but we continue to work to improve the product in the coming weeks.


FVA logoFVA – ის ოფიციალურ გვერდზე www.ferrarivirtualacademy.com იუწყებიან, რომ FVA შეწყვეტილია სერვისი. შესაბამისად გაყიდვა, ან სხვა სახის მომსახურება მიუწვდომელია.

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pCARS logo 1

საინტერესო პოსტი “twitter”  ზე ტრეკზე კლიმატის შესახებ

“Did You Know? Each location in Project CARS has a GPS tag ensuring climate, temperature, sun/moon/constellations positions are all accurate”

pcarsclimat


Happy New Year!

2014 was a busy and productive year for Eagle Dynamics with the continued development and improvement of DCS World. A key element of DCS World has been the creation of an air combat simulation experience that spans several decades… from World War II to the modern day. Although we started with modern day aircraft, 2014 has allowed us to expand into the World War II, Korean War, and Vietnam War periods. Most noteworthy has been the rapid development of the DCS: World War II line of aircraft that now includes the P-51D Mustang, Fw 190 D-9 Dora and the Bf 109 K-4. Work is already underway on the Spitfire IX and P-47D for 2015. Additionally, we’ve been able to use 2014 to further improve our line of Flaming Cliffs 3 aircraft with the addition of a 6 DOF cockpit and professional flight models for the Su-27.

While Eagle Dynamics has certainly been busy, our 3rd party partners have been equally so! With the release of a Professional Flight Model for the F-15C and the F-86F by Belsimtek (MiG-15bis in development), the MiG-21bis by Leatherneck Simulations, the Hawk by VEAO Simulations, and the C-101 by AvioDev nearing completion, we’ve taken great steps in 2014 to expand DCS development to our partners.

Behind the scenes, we have been very busy in 2014 developing DCS World 2 with an all new graphics engine and support for new maps such as the Nevada Test and Training Range (now in Pre-Alpha testing), Strait of Hormuz, and Normandy 1944. We realize that having appropriate theater maps is a critical aspect of moving the series forward. This development work in 2014 will allow us to release DCS World 2 and new maps in 2015 and bring the DCS World to the next level.

As a little New Year’s gift, here is a compilation of video segments I recorded while doing NTTR testing. This video is by no means polished and is already rather dated by several weeks. However, I thought you might like to see a rather more detailed look of where we are going in 2015.

Best wishes and Happy New Year from myself and the rest of the The Fighter Collection and Eagle Dynamics Team!