New loot event

New loot event will run from today (now) until Monday maintenance.

Main event changes

  • New items added to special event loot
  • 2 new blueprints added to academy – TEMPORARILY.
  • Additional outpost permit, additional dock permit that can be crafted using special loot items
  • These items can be used (up to a limit) if you have already have the Navy Connection.

Search locations

  • South Antilles – French and Dutch ships
  • West of Tumbado – area between Cuba and Tumbado. Spanish and Russian Empire ships
  • South of Hispaniola. Russian Empire and Sverige ships

In case of capture of certain ports in the area nation of ships will change.

  • South Antilles – French and Espana ships
  • West of Tumbado – area between Cuba and Tumbado. Britain and Prussia ships
  • South of Hispaniola. Britain and Denmark ship

Other changes

  • Floating battery now has turning penalty (-10%)
  • Determined defender is slightly less powerful (bonus crew lowered from 30% to 25%)
  • Cartagena refit now gives 5% bonus to masts (instead of 3%)
  • Solo Patrol timer increased from 30 to 45 mins
  • Tools weight lowered from 100t to 50t


Патч от 02.10 (Naval Action)

Новые предметы.

  • В академию добавлены 2 новых чертежа – ВРЕМЕННО.
  • Дополнительное разрешение на аутпост, дополнительное разрешение на док, которое можно создать с использованием специальных предметов добываемых во время ивента.

PVP Cервер:

  • Южные Антильские острова – французские и голландские корабли
  • К западу от Тумбадо – область между Кубой и Тумбадо. Корабли Испании и Российской Империи
  • К югу от Эспаньолы. Российская Империя и корабли Швеции
    В случае захвата определенных портов в районе национальность кораблей изменится.

PVE сервер

  • Южные Антильские острова – корабли Франции и Испании
  • К западу от Тумбадо – область между Кубой и Тумбадо. Корабли Великобритании и Пруссии
  • К югу от Эспаньолы. Великобритания и Дания корабль


  • Батарея теперь имеет штраф за поворот (-10%)
  • Determined defender необходимое преимущество в экипаже для абордажа снижено с 30% до 25%
  • Cartagena refit теперь дает 5% бонус к мачтам (вместо 3%).
  • Таймер solo патруля увеличен с 30 до 45 минут.
  • Вес Tools снижен со 100 до 50

Coming 30 September 2020! DCS: A-10C II Tank Killer is the follow-on to the renowned DCS: A-10C Warthog, and it brings many improvements and new additions like the latest weapons, a helmet-mounted sight, and new graphics. The A-10C is the premier Close Air Support (CAS) aircraft of the United States, and it saw extensive use in Iraq and Afghanistan. Tank Killer brings you the most realistic PC simulation of the A-10C that includes the accurately simulated flight dynamics, avionics, sensors, and weapon systems. You also have the option to play Tank Killer in “Game” mode for a casual game experience. Fly missions against and with a wide array of air, land, and sea forces. Create your own missions and campaigns with the included Mission and Campaign Editor and fly with and against friends online using the included online game browser. The A-10C is most noted for its powerful 30mm rotary cannon, durability and pilot protection, long endurance times, and a massive arsenal of weapons that includes guided and unguided bombs, rockets, guided-missiles, guided-rockets, and more. Be the bane of every hostile tank commander. Get your Brrrrrrrrt on! Key features: A-10C II adds new weapons that include the Advanced Precision Kill Weapons System (APKWS), AGM-65L laser-Maverick, and GBU-54 laser-guided JDAM. New cockpit with options for factory-fresh or wear-and-tear textures. “Scorpion” Helmet-Mounted Integrated Cueing System (HMCS). ARC-210 radio (coming soon). Updated external model with improved textures and materials. Fly the A-10C “Warthog” in either realistic or game modes. Fly missions in either the Black Sea region or one of the many DLC maps like the Persian Gulf, Syria, and more. Multiplayer cooperative and head-to-head. Feature-rich Mission and Campaign editors allow user created content. The most realistic flight dynamics ever done for a PC simulation. Huge array of land, air, and sea units to flight along and against. Fully interactive Forward Air Controller (FAC) that helps you find targets.


The primary focus of this patch is to address many of the « in-sim » issues reported by the community. We are constantly triaging the issues/feedback we have received to help plan our future patch work. Feedback from the community is a vital part of how we define our focus for each update. Thank you for all your help and we look forward to continuing working with the community to improve the Microsoft Flight Simulator experience.


  • Optimized cockpit screen display when screens are not displayed on screen.
  • New option available to control cockpit screen update frequency.
  • Tweaked CPU thread priorities to reduce interruption of frame critical threads.
  • Optimized loading system to reduce overall loading times.
  • Optimized heavy airport scenes impact on CPU.
  • Reduced the amount of GPU overdraw to improve GPU performance.
  • Memory optimizations to reduce software memory footprint and improve performance on memory limited computers.
  • Overall performance optimizations.


  • Incoming ATC Azure speech has now three different voices.
  • ATC voice gender is now based on the avatar of the pilot/copilot.
  • Fix for the incorrect voice pack being used if the game is not localized in English and if the Windows Offline Text-to-Speech option is used.


  • Filters and sorting have been improved in the marketplace.
  • Manual cache layout has been improved and the download estimated time should now be correct.
  • Improved support for gamepad navigation in many menus.
  • Case sensitive search is now working properly in control screen.
  • Search by axis in control screen has been fixed.
  • Active pause button has been added in the toolbar.
  • Pause button has been fixed in the Content manager.


  • Improved wind turbulence simulation to reduce horizontal turbulences.
  • Added simulation of low rpm piston engine vibrations on cockpit.
  • Added simulation of water particles (rain/clouds) density in aerodynamics => generates vibrations flying through clouds or rain.
  • Fixed wet surface friction and braking distances.
  • Fixed live weather wind offset in higher latitude areas (America, Asia…) that was causing the 3kts Wind bug.



  • Cessna 208 B Grand Caravan EX: AP buttons animations have been fixed.
  • Cessna 208 B Grand Caravan EX, Beechcraft Bonanza G36, ICON A5: placards have been updated.
  • Cessna 172 Skyhawk : compass texture have been improved.
  • Zlin Savage Cub : tail wheel blur effect is now correctly triggered.
  • Zlin Shock Ultra : arcs on airspeed indicator is correctly set.
  • Zlin Shock Ultra : turbo mode has been removed from dashboard.
  • Boeing 787-10 Dreamliner : MCP buttons visual improvements.


  • Cessna 208 B Grand Caravan EX : propeller sound has been improved when RPM is changing.
  • Cessna Longitude : AP altitude and speed management improvements.
  • Cessna Longitude : auto throttle is now inhibited during take off and until 400 feet AGL.
  • Daher TBM 930 : yaw damper is now automatically turned on when the AP is enabled.
  • Beechcraft King Air 350i : windshield deicing is now working.
  • ICON A5 : « incorrect heading indicator » notification is now correctly triggered.
  • Zlin Shock Ultra : flaps now operate mechanically instead of electrically.
  • Zlin Shock Ultra : trim management improvements.
  • Cessna Citation CJ4 : reverse thrust has been removed.
  • Cub Crafter X Cub : IAS AP mode is now working properly.
  • Daher TBM 930 and Cessna 208 B Grand Caravan EX : PT6 engines shutdown duration has been increased.


  • Cessna Longitude : several knobs of the G5000 are now working.
  • Beachcraft Baron G58, Beechcraft Bonanza G36, Cessna 172 Skyhawk G1000, Diamond DA40 NG : fixed missing ALT knob.
  • Beechcraft King Air 350i : « menu » key is now working properly.
  • Cessna 152 and 152 Aerobat : avionics state have been fixed using Honeycomb device battery switch.
  • GNS 530 : flight plan display alignment has been fixed on the Garmin GNS 530.
  • G1000 : automatically switches from NAV to LOC when needed.
  • G1000 : ETE and ETA fixed wrong values.
  • G1000/3000/3x : AP setup is no longer reset when enabling AP.
  • G1000/3000/3x : fixed missing flight plan when the selected departure is coordinates on the world map.
  • G3x : text size in « approach box » has been increased.
  • G3x : approaches can now be selected and loaded.
  • G3x : fixed bad information in nearest VOR page when unknown VOR is selected.


  • General : AP behavior improvements.
  • Boeing 747-8 Intercontinental : rear wheels steering has been fixed.
  • Boeing 747-8 Intercontinental : pressing the battery button now always display the ON part.
  • Boeing 747-8 Intercontinental : improved flaps deployment and retraction sequences.
  • Boeing 787-10 Dreamliner : fixed auto-throttle not giving back control to the pilot when disabled.
  • Boeing 787-10 Dreamliner : center tanks drain first when decreasing fuel quantity via fuel and payload menu.
  • Boeing 787-10 Dreamliner : auto-throttle is now automatically disengaged when landing.
  • Boeing 787-10 Dreamliner : auto-throttle now engages correctly during take off roll when conditions are met.
  • Boeing 787-10 Dreamliner : alt intervention no longer needs to be pressed again when not needed.
  • Airbus A320neo : automatic speed management improvements.
  • Airbus A320neo : alpha floor condition is now correctly triggered.


  • General : weight is better taken into account for V speed calculations.
  • Boeing 747-8 Intercontinental : FMC now allows to activate approach without going to route page.
  • Boeing 747-8 Intercontinental : approach VREF speeds are fixed.
  • Boeing 747-8 Intercontinental : empty rectangles no longer displayed on the FMA.
  • Boeing 747-8 Intercontinental : runways are now displayed in correct order in the FMC.
  • Boeing 747-8 Intercontinental : cruise altitude no longer automatically filled in the FMC.
  • Boeing 787-10 Dreamliner : LNAV and VNAV correctly displayed as armed in FMA when conditions are met.
  • Boeing 787-10 Dreamliner : altitude target on MCP can no longer be set to negative values.
  • Boeing 787-10 Dreamliner : auto-throttle mode no longer displayed on FMA when auto-throttle is disabled.
  • Boeing 787-10 Dreamliner : fixed wrong flaps value displayed in the FMC take off page.
  • Boeing 787-10 Dreamliner : target heading line on ND is no longer reset while in heading mode.
  • Boeing 787-10 Dreamliner : direct-to flight plans can now be entered in the FMC.
  • Airbus A320neo : target altitude can now be changed when AP is disabled.
  • Airbus A320neo : armed modes no longer appear in boxes on the FMA.
  • Airbus A320neo : flaps « FULL » indication instead of « F » on ECAM.
  • Airbus A320neo : FMGS message « INVALID ENTRY » replaced by « NOT ALLOWED ».
  • Airbus A320neo : FMGS now only displays arrival procedures corresponding to the selected runway.
  • Airbus A320neo : FMGS now correctly displays ETA for approach points.
  • Airbus A320neo : removed remaining waypoints on ND after selecting different approach procedures.
  • Airbus A320neo : fixed heading bug alignment offset issue.
  • Airbus A320neo : fixed missing runway in the perf page of FMGS when a departure runway is already selected.
  • Airbus A320neo : fixed constraints flickering on ND.
  • Airbus A320neo : FMGS block fuel indication now correctly initialized.


  • Fixed freezes caused by glass cockpits.
  • Travel to feature no longer disengages autopilot when used.


  • Fixed 225°/3kt issue with inconsistent wind in game.
  • Fixed issue with weather persistency on flight restart.


  • Upgraded multiplayer servers.


  • Rating display on bundles has been improved.
  • Performance drop after downloading an item in marketplace has been removed.
  • An addon purchased outside of the marketplace no longer has an impact on the “Installed” filter in the marketplace as it is considered as a “community” content.


  • Addon purchased outside of the marketplace now also visible in the Content manager when online, and offline if downloaded in the community folder.
  • 3rd Party content thumbnail display improved.
  • Pause download during installation is fixed.


  • Various typo fixes in multiple languages.


  • Subtitles are now enabled by default.
  • Subtitle option has been moved from Sound menu to Accessibility so users can set it during initial install.


  • Remove rotation clamp on “Instrument cameras”.
  • Pilot camera position can now be saved or reset.


  • Fix leg completion trigger.
  • Completionist achievement should now unlock when all activities have been completed.


  • Detected buildings that intersect roads are now excluded.
  • Longer bridges are less prone to having a gap.
  • UK city houses models should no longer appear in US suburbs.
  • “In The Wild” Achievement can now be unlocked

It’s been a while since we last updated our build and in the mean time we’ve been working on quite a few bugs and improvements to the code base, so we felt it was time to share these in a fresh update. A full overview of all changes can be found below.

Old UI (opt-out)

  • Client build ID: 5504070
  • Dedicated server build ID: 5504080

New UI (public_beta)

  • Client build ID: 5503999

User Interface

  • Added key binding for hide cursor. This is useful when running the in-game overlays and doing a broadcast to a capture card that insists on showing your cursor otherwise.
  • All replay controls can now be custom assigned in the controller tab. By default all replay controls are mapped to the same defaults unless re-assigned.
  • Added first time start up wizard. For now only has name and nickname fields. This will be extended.
  • Added player area in the main UI. For now only has name and nickname fields.
  • In showroom we now check for upgrades on page load and do not show info if there aren’t any.
  • Disabled select button in list layout for category items. When switching from grid or thumbnail layout to the list layout, and having a “category” item selected, the select button would be available and would glitch things when clicked.
  • Clear car configuration info when viewing a “category” item.
  • Updated the pop-up layout and styling.
  • Renamed event screen “Drive” button to “Passenger” when in multiplayer spectator mode.
  • Made transitioning to packages area page smoother:
    • Get packages after the page has loaded to avoid blocking.
    • Show a pop-up message while getting packages.
    • Use a dark grey background during switching to the page.
  • Enabled a chat message for single player admin commands.
  • Fixed a game crash when switching sessions.
  • Fix accessing garage data properties if data is not available.
  • All controller profiles are updated. This fixes various issues when using ‘Detect’ on first time hardware setup.
  • We have new controller profiles for:
    • Simucube 2 Sport;
    • Simucube 2 Pro;
    • Simucube 2 Ultimate;
    • Logitech G923 PlayStation 4 and PC;
    • Logitech G923 XBox One and PC;
    • VRS OSW;
    • XBOX One Controller For Windows.
  • Added “PlayerFileOverrides” to various profiles to ensure proper driver aids are enabled/disabled on first time wheel detect.
  • Added use thread “true” for all profiles.
  • Ensured that the “920 workaround” is set to “false” on all non-Logitech profiles.
  • Fixed profile naming and removed redundant profiles.
  • Fixed stuck ‘look left’ on TS-XW profile.
  • Thrustmaster F1 wheel Integral profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS, TS-XW.
  • Thrustmaster Racing wheel profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS.
  • Thrustmaster F1 wheel Integral profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS, TS-XW.
  • Thrustmaster Racing wheel profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS.
  • Added correct max torque to Fanatec CSW v1, v2, V2.5 and Direct Drive profiles.

Modding Support

  • Published a ton of new information about modding for rFactor 2 on the documentation website.
  • Large update to modding documentation, will full documentation on PBR material system, dedicated Development Tools section and more.
  • First official release of 3ds Max 2021 Plugins.
  • First official release of Material Editor.
  • First official release of Maps Converter Tool.
  • Added Loch Drummond (PBR Track) to ModDev.
  • Added ability to disable auto albedo correction on pre PBR shaders.
  • Added ability to choose cube Fresnel default settings on pre PBR car body shader.
  • Corrected Deformable Tire shader naming in Max Plugins.
  • Exposed Atmospherics section in Wet file to configure Haze and other settings..
  • Updated ModDev to use main game HUD.
  • Added ability to save preset positions in the Scene Viewer.


  • Added new pit exit marshal textures, thanks to Alessandro Micali!
  • Small refactor of glare settings in PostFX
  • Many other minor tweaks to various shaders and settings.


  • Significantly improved logging for multiplayer sessions.
  • Fixed race conditions in our low level socket node list.
  • Increased the size of an internal array to accommodate all possible cars in a session.
  • Fixed an issue where not just the server would send out node reordering messages.
  • Changed some very “spammy” log messages.
  • Fixed several crashes where some code would reference invalid data.
  • Added descriptive names to all threads.
  • Improved the handling of an application crash to ensure logs get flushed.

Broadcast Overlays

  • Made qualifying box sector colors correspond to best lap sectors instead of absolute best sectors.
  • Added fallback for drivers with no last name set.
  • Added drop-down in control panel to select overlay configuration.
  • Made replay transition follow the configured series color.
  • Added an option to show more data in tower field 4 (gap to next, number of pit stops).
  • Added an option to automatically enable race update box when timing box is enabled.
  • Fixed pit timer getting stuck after leaving pit lane.
  • Fixed displaying of gaps to leader/fastest lap time in tower and banner.
  • Extended field 2 data with manufacturer and team logo.
  • Added turning lap time green or purple in the qualifying box after the lap.
  • Added option to minimize boxes in the control panel.
  • Fixed starting order not working with multiple events.
  • Fixed replay jumping to wrong time.
  • Cleaned up the CSS to make it easier to make changes in the custom.css.
  • Added a replay marker button to mark replay events.
  • Updated team name and car number to use the entries from the .VEH file.
  • Added mixed/overall standings option.
  • Added an option to toggle between driver name, team name and description.
  • Made b-roll a standalone element.
  • Added option to condense tower by hiding field 2 or 3.
  • Fixed schedule slide date comparing.
  • Added an option to start the overlay in multi-class or single-class mode.
  • Updated banner behavior based on the selected car class (or mixed/multi-class mode).
  • Rearranged control panel.
  • Known issue: tower animation flickers when swapping pages.

Today we are happy to announce that v0.20 is live! This update brings a number of long-awaited improvements as well as some surprises that we hope you will enjoy. Let’s dive into the details!

Up first we have the final phase of the Gavril Roamer Remaster. The car received a major overhaul to bring it up to the latest quality standards – most textures along with several meshes were completely redone and interiors were renovated. In addition, we are introducing a new facelift version that comes complete with its own set of parts, like wheels, lights, body panels, and more! With Roamer’s renovations complete, we will begin work on these same final improvements for the D-Series and H-Series, expect more news with the later updates.

Major changes were implemented in the vehicle loading system, which significantly reduced loading and re-loading times.

In even more exciting news, this update brings the renovation of Industrial and Port maps. We’ve completely reworked and merged the two classics together. Now an even bigger and densely populated area, it includes new textures, props, and points of interest. For those of you who love a good challenge we are introducing a new unique playground – Containerland, where the fun cannot be contained!

World Editor 2.0 received further improvements along with a new theme, improved selection and preview options, and a polish pass on UI and Camera Path tool.

And lastly, as some of you were quick to figure out from one of our teasers, we are introducing water flow and river physics simulation. The system is still WIP, and the audio component will be released in the coming updates.

0.24 : Simplified mission editor.

This patch introduces a simplified mission editor, as well as Steam workshop support. This is a stopgap measure before we introduce the real level editor in patch 0.30. In this mission editor the player can set mission parameters for an open sea mission, and share the mission with the community through Steam workshop.

0.25 : New water asset, all torpedo types.

In this patch we will design a new water asset. The new water will be more dynamic, it will support both calmer and more stormy weather conditions. The new water will be dynamically deformed by ships and will create wakes and foam in a realistic manner. This patch will also introduce all relevant torpedo types, including FAT and LUT torpedo patterns, as well as realism options for torpedo failure. The player will be able to choose a torpedo loadout depending on the in game year.

0.26 : Complete U-boat interior.

In the current version of the game only the conning tower, control room and radio room are implemented. In this patch we will add the rest of the U-boat interior: The aft and forward torpedo rooms, engine room, galley, officers and crew accommodations as well as new sonar and radio compartments will be modelled and textured in great detail. The control room and conning tower will be retextured using the correct paint scheme.

0.27 : New damage system for ships.

This patch improves the damage model for enemy ships. The new damage model will have detailed interior colliders for each part of the ship, and the ships will be able to deform, burn and break apart in a realistic manner.

0.28 : Global world map.

This patch introduces a global world map with correct land height and barymetric data for the entire world.

0.29 : New AI, Aircraft.

In this patch we will rewrite the enemy AI, making it more capable. This patch will also introduce aircraft, aircraft carriers, torpedo boats, enemies with forward throwing weapons and enemy radar.

0.30 : New level editor with land/global location.

This patch will introduce a complete level editor, using the global world map. The level editor will be used by us to create a campaign (a series of one off missions), and will also be made available to the player community. The editor will enable us to make missions that take place near the coast, such as harbour invasion missions. This patch introduces coastal defence, mine fields, anti submarine nets and block ships.

0.31 : U-boat flooding and damage.

In this patch we will build a realistic damage model for the U-boat. We will also model dynamic flooding of the U-boat interior.

0.32 : New character models/character creator.

In this patch we will build new character models and a character creator. The new characters will have greater variety in appearance and a larger selection of clothing and accessories.

0.33 : Dedicated servers.

In this patch the net code will be reworked in order to support dedicated servers.

0.34 : Playable corvette and Versus mode.

A playable corvette will be introduced to the game as well as game modes for U-boat versus corvette combat.


Posted: 19/07/2020 in DCS: World
Tags: , ,

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Video  —  Posted: 29/05/2020 in rFactor 2
Tags: , , , ,

“Hello everyone!
This week we have finished work on the new radio system. The new system has two modes: Simplified and advanced. The mode is set in the lobby settings before starting the game. In simplified mode, players type in messages using the keyboard, but unlike before, the message can be typed out in full, without having to pause between each letter while it is being sent. In advanced mode, the morse key functions like it does in real life. Players will have to learn morse code in order to use this system. The new system uses fixed receive channels for each U-boat. Channel 1 is used to broadcast to all U-boats.

Other changes:
The diesel engine now stops working at 8 meters.
Increased underwater friction when running diesel engines.
Enemy ships are now more prone to ramming U-boats.
Periscopes can now be damaged by collisions.”