Posts Tagged ‘WIP’






Squad logo

Art Effects Update

Our Lead Effects Artist, Bruno, explains the changes behind a number of effects in version 4, in particular the way smoke from smoke grenades behaves and a new approach to depicting muzzle energy.

 

TrueSky Experiments

We’ve been running tests on Truesky for Squad and we’re pleased to say that the results have been stunning. We’ll let these test screenshots speak for themselves.

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New Weapons in the Pipeline

We have a number of interesting and unique weapons that are nearing the end of the art pipeline, (their actual implementation into the game is still TBD)

KS-23

A 23mm rifled shotgun originating from the Soviet era, the KS-23 fires shells that are considerably larger than most typical western combat shotguns.

 

PPSH-41

A classic World War 2 era Russian sub-machine gun that has survived into the modern era, the PPSH-41 is capable of delivering pistol-caliber ammunition at incredibly high rates of fire. We are expecting to include two different kinds of magazines when this weapon ships, a 71-round Drum, or a 35-round box magazine.

 




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DCS World Weekend News 


D.U.S.T. logo

STEAM

ოფ. საიტი www.terapoly.com

SO, ANOTHER MULTIPLAYER FPS THAT CLAIMS TO BE “REAL”, WHAT’S THE DEAL?

Frag away the conventional FPS realism; realism has an older brother and he will not spoon feed anything. Experience a shooter unlike any other, a perfect ground blend of eye opening realism and raw FPS entertainment. Gone are the days of auto-aim, or instantaneous bullet travel. Your rifle better be zeroed in, and that you have an exact understanding of your firearm: your barrel twist, the wind conditions and definitely how far your target is. Understand that you are not a click away from reloading your weapon, you will make the habit of checking your chamber before you reload. You will be disciplined to not shoot at everything that moves. You will be trained to work with your CO’s and fellow squad mates. Accept that your rifle is merely a tool, and that the operator is responsible for its effectiveness. Operate the short distance radio to maintain coms between the squad leaders and your squad members. Read and mark friendly and enemy positions on your map. Do not forget to supply your outposts with supplies, water and ammunition, to conserve combat power.

Work against the push and pull in the tide of war, tactical retreats and strategical attacks. Experience the perfect zero in and the solid pull of a trigger, Terapoly brings you D.U.S.T. the unforgiving realism.

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BALLISTICS SIMULATION
  • Ballistic Coefficient based simulation including gravity, windage, temperature, moisture, coriolis effect
  • Air resistance and damage model simulation
  • Real-time ricochet and fragmentation effects.
  • Real-life cartridge dimensions and simulation.
  • Cartridge grain selection and tracer pattern selection.
  • Directional sonic effects.

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LARGE SCALE MULTIPLAYER PVP
  • 128 player multiplayer pvp game with squad based gameplay
  • In-game VOIP (position audio and radio coms)
  • Persistent player statistics and logs
  • Latency compensated data transfer
  • Qualifications system for the skilled players
  • Training program to improve your combat skills

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TOTAL CONTROL
  • Operate every equipment hand the way it will and has to operated in real life.
  • Firearms (rifles, pistols and bolt action rifles)
  • Items (binoculars, grenades, maps, canteen etc)
  • Vehicles (land and air)
  • Radios

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TACTICAL GEAR SELECTION
  • Customize and tweak your rifle to no end.
  • Scopes of all kind
  • Trigger sensitivity and type
  • Barrel length, thickness and ratio
  • Muzzle attachments (Suppressors and breaks)
  • Misc accessories (Grenade launchers, handles, IR designators etc)

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UNLIMITED VIEW DISTANCE AND DIEGETIC INTERFACE
  • No fogs, only atmospheric scatter
  • Realistic field of view to widescreen monitors
  • Free look
  • IMC system, allows the users to interact with anything on screen with a simple mouse click.
  • Minimal HUD. No more clunky UI eating away your screen space.
  • Player patches on arms and name tags on uniforms

Minimum Requirements

  • CPU: Intel Core2 Duo E6700/AMD Athlon64 X2 6000+
  • RAM: 4 GB
  • GPU: Nvidia GTX 580/AMD Radeon HD 5770 or equivalent 1024MB DirectX 11 card

Recommended Requirements

  • CPU: Intel Core i5 /AMD Phenom II X4  or equivalent quad-core
  • RAM: 8 GB
  • GPU: AMD Radeon HD 7950 or equivalent DirectX 11 card

Please Note:

  • Game requires internet connection (multiplayer game)
  • Game requires Windows 7 (or later) 64 bit
  • Game requires a Directx 11 GPU

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WRS. looggoo1

World Racing Series beta7 released.

Changelog:
fix: ignition cut-off
fix: whitelist and blacklist update
fix: improved alpha mipmapping
fix: improved 3D grass rendering
new: beam axle simulation
new: support for independent camber setting on double-wishbone suspensions
new: movable wing support
new: oil pressure
new: water temperature and oil pressure analog gauges support
new: garage geometry readouts
new: event name
new: dedicated server save option
new: output plugins race data
new: possibility to disable a joystick input
new: steer speed sensitivity option
new: replay orbit camera speed
new: EdTracker support
new: SL RD car
new: Sprint Car
new: Holjes track
new: Knoxville track

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Apollo 11 logo

We provide fully Immersive Virtual Reality Education experiences to help educate students of all ages.

We will cover a wide range of subjects including History, Geography, Biology, Mathematics, Medicine, Astronomy and Science in an engaging and fun manor which will inspire a new hunger for learning with our users.

We plan to release new content regularly which will focus on key days in history or focus on hard to visualize subjects.

პროექტი  kickstarter – ზე ოფიციალური გვერდი Apollo 11 VR