A2A Simulations: Accu-Feel – Razbam T-2
Posted: February 24, 2012 in A2A SimulationsTags: A2A Simulations, Video
Euro Truck Simulator 2: Trees again
Posted: February 24, 2012 in Euro Truck Simulator 2Tags: Euro Truck Simulator 2, Screenshot, SCS, Sim Racing

ახალი სქრინები და კომენტარი ცვლიელბებთან დაკავშირებით -
“Here is a bunch of images from our current work on new trees - we are trying to have more variety in types of vegetation that you can meet along the road in different parts of the map.
You will most likely never see the new trees at this density though, this was an experiment that looked great and felt great on a high-end 3D graphics card, but we are reminded again and again that we should strive to support reasonably well even quite old graphics cards. So we have to make a lot of compromises between how things could look and how they end up looking because of performance considerations.
მეტის ხილვა მწარმოებლის ბლოგზე – SCS
ზოგადი ინფორმაცია სიმულატორზე – Euro Truck Simulator 2
Assetto Corsa: P4/5 Competizione License
Posted: February 24, 2012 in Assetto CorsaTags: Assetto Corsa, Sim Racing

განსხვავებით Lotus Eleven 2 რომელიც რამოდენიმე დღის წინ გამიოაქვეყნეს ოფიციალურ FB – ზე დღეს ოფიციალურათ დაადასტურეს რომ P4/5 Competizione შევა KUNOS Simulazioni -ს ახალ სიმულატორში. ზოგადი ინფორმაცია სიმულატორზე – Assetto Corsa
InsideSimRacingTV: Week Ending February 20th 2012
Posted: February 24, 2012 in Sim - NewsTags: Inside SimRacing tv
A2A Simulations: Accu-Feel – Core FSX Enhancement
Posted: February 22, 2012 in A2A SimulationsTags: A2A Simulations, Announcements, Flight Simulator, Mod

Accu-Feel enhances Microsoft FSX at it's core, adding dynamics and sound to all FSX aircraft (excluding helicopters). It does this through a clean, modular program that works with FSX at the core, and therefore, no Aircraft directories need to be altered in any way. The program is completely configurable via a simple in-game graphical user interface which allows each aircraft profile to be tailored and saved.
Assetto Corsa: P4/5 Competizione – New Licence (?)
Posted: February 21, 2012 in Assetto CorsaTags: Announcements, Assetto Corsa, Sim Racing

დღეს კიდევ ერთი სუპერ-კარი წარმოადგინე დეველოპერებმა. არაფერს იძახიან ლიცენზიაზე თუმცა, ტყუილადაც რომ არ დადებდნენ ამ ცნობას ესეც უნდა ითქვას. P4/5 Competizione ლიცენზია უკვე აქვს მიღებული შვედურ სტუდიას რომელიც პარარელურათ მუშაობს ახალ პროექტზე GTR3. ზოგადი ინფორმაცია სიმუატორზე – Assetto Corsa
Falcon BMS: Falcon BMS 4.32 – Update 1
Posted: February 20, 2012 in Falcon BMSTags: Falcon BMS, Update

პირველი აპდეიტი Benchmark Sims ის. დაყენებისთვის უნდა გადმოვწეროთ “Falcon_BMS_4.32_Setup.torrent.zip” ამოვაარქივოთ იქ სადაც შენახულია Falcon BMS ინსტალატორის საქაღალდე “Falcon_BMS_4.32_Setup”, შემდეგ ამ ინსტალატორის საქაღალდიდან, გაუშვებთ Setup ფაილს და მიყვებით ინსტალაციას. მოკლეთ რომ ითქვას, სიმულატორი ახლდება ინსტალატორიდან. სრული ჩამონათვალი ცვლილებების – U1 Changelog
ზოგადი ინფორმაცია სიმულატორზე – Falcon BMS

ბმული ფორუმზე – ISI forum
პირდაპირი გადმოსაწერი ბმული – Direct download of Build 60
Update notes below taken from the readme.txt file in the rF2 directory after installation of Build 60.
UPDATE 1 Changelog (Febuary 15, 2012):
======================================
MULTIPLAYER:
—————————-
Configurable multiplayer race countdown timer (“Race Client Wait” in multiplayer.ini).
Reducing collision work in multiplayer (including completely turning off remote car vs. scene collision for now) in order to prevent slowdowns.
Modifed Dedicated server and mpfile to allow/disallow nicknames.
Fixed in-car chat for extended ASCII characters.
GRAPHICS:
—————————
Fixed showroom sun occlusion problem.
Fixed sun occlusion toggle.
Improved HDR debug output.
Moved all HDR processing to GPU.
Now enforcing deformable meshes.
Fixed and improved “visible vehicles” algorithm.
Updates to static meshes now disabled.
Fixed AI brake lights.
Fixed some issues doing HDR/Post on monitor.
Fixed up some postFX problems.
Updated sun occlusion.
Improved post FX integration with HDR.
Dixed bug that could result in cam file having more shadow parameters than the array that holds them.
Fixed problem with using post with HDR.
Fixed up hdr debug output, also improved post-processing.
Tidy up line drawing, also deactivated pre-caching for now as a test.
Fixed up hdr debug output.
Fixed a crash when loading a new profile to an existing track.
Shaders are recompiled if vid driver or HDR changes.
Reverted virtual mirrors back to using options settings rather than video settings.
UI:
—————————-
Fixed car skin spinner not selecting current selected skin when entering screen.
Fixed path error for loading truetype fonts.
Fixed car spinner gizmo bug where it selection didn’t take into account pace cars in the veh list ordering. (so picking a car near the end of spinner would select the wrong car.)
Fixed crash from skin selector gizmo that would happen 1st time you join a online game for a new mod and go to tuning from car selector screen.
Fixed bug where one couldn’t select a new UI.
Fixed gear graph text in wide-screen mode with non-wide-screen UI.
Tidy up some loading bar problem.
Fix HUD pit menu selector box.
Added tire volume slider.
Added new options for VSync and FXAA.
AI:
—————————-
Extra code to prevent ramming from behind when attempting to pass.
Generally made AI initiated player crashes less likely.
Made line transitions safer (for example moving from fastest to blocking line).
Fixed exaggerated pitspot slowdown.
Implemented 1st round of VERY basic wet weather tire logic.
Now always simulating a lap once for every car to get fuel, time, and minimum speed for track (to improve AI pit strategy).
Made AI slower at 70% by not only reducing their grip (was already being done) but also cutting a bit of speed off corners on top of that when figuring.
Made AI cars more likely to pass another car in the straight if given the opportunity.
GAMEPLAY:
—————————-
Fix for timescaled mechanical failures.
CONTROLLER:
—————————-
Added controller.ini variable “Off-road multiplier” at least until we have proper soft terrain physics modeling.
Changed default for “Keyboard Layout Override” in controller.ini to 1 which seems to work better most of the time.
Added new controller.ini option “Use Keyboard Rates For Analog” which allows gamepad users to intentionally delay the response time of their twitchy inputs.
Added controller.ini variable “Use Hardware Additional Features” to control whether we play G27 LEDs, for example. Actually that’s the only example right now.
Added ability to read/write Thrustmaster wheel range (only available on new T500RS series, by the way).
Set default control for ‘Display Vehicle Labels’ to TAB key.
OTHER OPTIMIZATIONS
—————————-
Various collision optimizations, including better automatic LODs for trackside collidable objects.
Fixed crash that occurred when no sound devices was enabled on Windows 7 Machine.
Improved and/or fixed OnTop variable in TDF – this is a precise way to physically apply paint stripes on top of the road with a realistic thickness.
Minor SSE optimizations added.
Vertical position of individual mirrors wasn’t being transferred from CCH file to PLR file (note that these values are not editable in realtime with the Shift/Ctrl/Alt + Seat position controls).
Fixed dedicated server not updating scoring for plugins.
Fix for “Unknown” name in player file.
Fixed wide characters aborting the results file write.
Mirror toggle control lets you go through all 5 permutations in cockpit now.
Fixed a potential problem alt-tabbing with SL.
FUNCTIONAL ADDITIONS:
—————————-
Allow nickname and attempt to allow wide char names.
Added a “Steering Wheel” option for “No Arms”.
Added user car skin support.
MOD/PACKAGING
—————————-
Fixed a bug with packaged files which could have allowed tire data to be overridden by external components.
Fixed a minor issue with encrypted mas.
Fixed ttool crash.

კიდევ ერთი ახალი ლიცენზია შეემატა Assetto Corsa -ს სიმულატორს, Lotus Eleven 2. ინფორმაცია სიმულატორზე – Assetto Corsa
Microsoft Flight: Webisode 7 – Aircraft
Posted: February 13, 2012 in Microsoft FlightTags: Flight Simulator, Microsoft Flight, Video
Rise of Flight: Development Plans 2012
Posted: February 11, 2012 in Rise of FlightTags: Announcements, Flight Simulator, Rise of Flight

2012 წლისთვის 777 Studios ბევრ სიახლეს პირდება როგორც უფასო, ისე ფასიან კონტენტებზე. მათ შორის უნდა გამოიყოს ახალ რუქაზე მუშაობა Channel Map, რომლითაც სიმულატორი გაფართოვდება საგრძნობლათ. დაემატება ჩრდილოეთ საფრანგეთი, დასავლეთ ბელგია, და სამხრეთ ინგლისი, ეს დამატებები იქნება ფასიანი. ასევე დაემატება ორი ჰიდრო-პლანი Flexistowe F.2a და Hansa-Brandenburg W.12. და ორ ადგილიანი ს.ა. Airco DH.4, და Halberstadt CL.II. D.H.4. უკვე შეიძლება წინსწრები გადახდით შეძენა:
Channel Map – $19.99 (ფასი გაყიდვაში ჩაშვებისას $24.99)
Airco D.H.4 – $8.99 (ფასი გაყიდვაში ჩაშვებისას $11.99)
Flexistowe F.2a – $12.99 (ფასი გაყიდვაში ჩაშვებისას $15.99)
Hansa-Brandenburg W.12 – $8.99 (ფასი გაყიდვაში ჩაშვებისას $11.99)
სრული ინფორმაცია: ინგლისური რუსული ზოგადი ინფორმაცია სიმულატორზე Rise of Flight























