Posts Tagged ‘DCS World’



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The British Spitfire is one of the most iconic fighter aircraft of World War II. Most famous for its role in the Battle of Britain, the Spitfire served as Britain’s primary fighter during the entirety of the war. The Spitfire combines graceful lines, eye-watering dogfight performance, and heavy firepower in its later variants. For DCS World, we are happy to bring you the most accurate and realistic simulation of the Spitfire LF Mk IX ever created.

The Spitfire Mk IX was originally developed as a stopgap measure as a response to the appearance of the Focke-Wulf FW 190A.

The Spitfire IX is powered by the Merlin 66. This engine produces its best performance at slightly lower altitudes than the older Merlin 61. Spitfires equipped with this engine were designated LF Mk IX. This was the most numerous version of the Mk IX, with 4,010 produced. The majority of Mk IXs of all types used the standard “c” wing, which would often carry two 20mm cannon and four .303in machine guns.

The Mk IX was a significant improvement on the Mk V. It had a top speed of 409 mph at 28,000 feet, an increase of 40 miles per hour. Its service ceiling rose from 36,200 feet to 43,000 feet. It could climb at 4,000 feet per minute. In July 1942, an early Mk IX was flown against a captured Fw 190A, and the two aircraft were discovered to have very similar capabilities. The RAF had its answer to the Fw 190 problem.

The Mk IX replaced the Mk V from June 1942. It allowed the RAF to go back onto the offensive in occupied Europe, and resume the “circus”, “ramrod” and “rodeo” raids. Its first combat success came on 30 July 1942, when a Spitfire Mk IX shot down a Fw 190. Amongst other notable achievements, the Mk IX took part in the highest altitude combat of the Second World War, when it intercepted a Ju 86R at 43,000 feet over Southampton on 12 September 1942. On 5 October 1944 Spitfire Mk IXs of 401 Squadron were the first allied aircraft to shoot down an Me 262 Jet. The Mk IX remained in service until the end of the war, even after the appearance of the Griffon powered Mk XIV.

Key Features of DCS: Spitfire LF Mk IX

  • Unmatched flight physics that allow you to truly feel what it’s like to fly this legend
  • Highly detailed, six-degrees-of-freedom (6 DOF) cockpit
  • Interact with cockpit controls with your mouse
  • Accurate Spitfire LF Mk IX model, squadron markings, and weapons
  • Detailed modelling the Spitfire LF Mk IX instruments, weapons, engine, radios, fuel, and electrical systems
  • Fly along with fellow P-51D Mustangs as you battle Fw 190 D-9s and Bf 109 K4s in single and multiplayer games
  • Instant Action and Single Missions
  • Interactive training missions
  • Campaign (for final release)
  • Selectable wing option of elliptical or cropped end (for final release)
$49.99
$39.99

Bonus: $10

PRE-PURCHASE

Minimum system requirements: OS 64-bit Windows 7/8/10; DirectX11; CPU: Core i3; RAM: 8 GB; Free hard disk space: 30 GB; Video: 2 GB RAM card, DirectX11 – compatible; requires internet activation.

Recommended system requirements: OS 64-bit Windows 7/8/10; DirectX11; CPU: Core i5+; RAM: 16GB; Hard disk space: 30 GB; Video: NVIDIA GeForce GTX780 / ATI R9 290 DirectX11 or better; Joystick; requires internet activation.


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Bonus Week Special
Starting today at 1500 GMT and lasting until 8 November at 0900 GMT, we are offering a huge 60% savings using bonus points many fantastic products. This bonus special applies to the following DCS World products:

  • DCS: F-5E Tiger II by Belsimtek
  • DCS: A-10C Warthog
  • DCS: M-2000C by RAZBAM
  • DCS: L-39 Albatros
  • DCS: Flaming Cliffs 3
  • Su-27 for DCS World
  • F-15C for DCS World
  • A-10A for DCS World
  • Su-25 for DCS World
  • DCS: MiG-15bis by Belsimtek
  • DCS: F-86F Sabre by Belsimtek
  • DCS: Bf 109 K-4 Kurfurst
  • DCS: Fw 109 D-9 Dora
  • DCS: P-51D Mustang
  • DCS: SA342 Gazelle by Polychop Simulations
  • DCS: Mi-8MTV2 Magnificent Eight by Belstimtek
  • DCS: UH-1U Huey by Belsimtek
  • DCS: Black Shark 2
  • DCS: Combined Arms
  • DCS: NEVADA Test and Training Range Map
  • A-10C: 16-2 Red Flag Campaign
  • F-15C: 16-2 Red Flag Campaign
  • Black Shark 2: Republic Campaign
  • Su-27: The Ultimate Argument Campaign
  • P-51D: High Stakes Campaign
  • A-10C: The Enemy Within Campaign
  • A-10C: Basic Flight Training Campaign

Please visit: https://www.digitalcombatsimulator.com/en/shop/modules/

DCS World War II Update
Work continues at great speed on new elements of DCS World War II. Much of the work is focused on DCS: Spitfire LF Mk IX and the Normandy map, and both are, or will be soon, going into internal test! This is always a good sign that we are approaching an Early Access release. In addition to the Spitfire and WW II era map, we also continue working on new AI units to inhabit the map. Last week we had a look at the Tiger tank, this week we offer first looks at the Panther and a work-in-progress image of the B-17.

DCS: NEVADA Test and Training Map Update
In previous newsletters, we shared images of the new airfields coming to the NTTR map. In addition to the airfields though, we will also be adding many new small and large urban centers like St. George, Laughlin, Tonopah, Goldfield, Caliente, and many others.

DCS: F/A-18C Hornet Update
Although most of the art work is done for the Hornet (minus a few external stores), most of the current work involves the coding of the various systems and flight dynamics. In addition to that, we are also very busy with documentation and the refining design specification as we gather new information.

Once the project gets closer to Early Access, we can start talking more about this project.

DCS World 2.5 Update
In addition to the Hornet, NTTR, and DCS WWII tasks, another high-priority task for us is wrapping up DCS World 2.5. The primary function of 2.5 will be to combine both 1.5 and 2.0 into a single executable and thereby being able to access all maps from a single program. We are close with the last two big items being the resolution of how we will render forests and trees in 2.5 and updating some of the old objects to our current format.
Once those two items are addressed, we will start releasing some new images and videos of what is in store.

Steam Sale

Also starting today and lasting for the next four days, Steam is having a sale on all DCS World products, with a 30% discount!

Visit: http://store.steampowered.com/app/223750

SOURCE

RU


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Weekend Bonus Extravaganza!

For those of you with a lump of bonus points waiting to be used, this weekend is your chance! Starting today at 1500 GMT and lasting until 28 August 2016 at 0900 GMT, we are allowing you to use bonus points to take 60% off the price of any DCS World module! We seldom have such discounts these days, so take advantage of it while it lasts.

DCS Wold E-shop

DCS: F-5E Tiger II Training Videos

Although a detailed manual and a set of interactive training missions are included with DCS: F-5E Tiger II, the DCS World community has been doing an amazing job of creating online video tutorials of the F-5E. We continue to be amazed by the professional, and often funny, content that our community creates. We are honored and grateful for the great support!
Like most DCS World modules, much of the enjoyment can be found in the learning and mastery of these amazing aircraft that are created with such precision and realism. We hope you will enjoy these videos as much as we did.

Bunyap Sims – Detailed Procedures

Crash Laobi – 1 Minutes Tutorials

BeastyBaiter

GrmlZGaming

Also, in case you missed it, here a great F-5E video by slamraamprod that really makes you want to learn and master the Tiger II!

DCS: Bf 109 K-4 Kurfürst Video Contest

The last days of Bf 109K-4 video contest are upon us! Enter now and potentially win up to three DCS modules. The contest will end on Sunday, August 28th.
Submission and rules can be found in DCS forum

Preview Look at New and Improved Maps Coming to DCS World

Although we started DCS World with a focus on aircraft modules, we are now adding new maps to the mix. We feel that maps are just as important as the aircraft, and they need to display the same high level of quality and span different time periods to match our aircraft. We are currently working on three maps: Caucasus map for DCS World 2.5, DCS: NEVADA Test and Training Range (NTTR) map for its final release state, and the Normandy 1944 map to support our DCS World War II series. As these projects wrap up, we will continue work on the Strait of Hormuz and other maps. We will also continue to improve our maps with new technologies that will further improve their features, looks, and performance.

We expect to release the updated Caucuses map for DCS World 2.5, the final version of the NTTR map, and the Normandy map this year.

Last week we had a look at improvements for the Caucasus map for DCS World 2.5. This week we would like to share some work-in-progress images of updates to the Nevada map and some new images of the Normandy map.

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Summer Bonus Action Week

Starting today at 1500 GMT and lasting until Monday, July 18, 0900 GMT, you can spend up to 60% of your bonus points on most module from ourE-Shop. This is a great way to finally spend this bonus points with a huge discount on our great modules!

DCS 1.5.4 News

Two weeks after publishing DCS 1.5.4 in Open Beta, we finally managed to clear up the critical bugs and will publish the patch for DCS World today. Thanks again for all your feedback during this short, yet very effective Open Beta phase!

Changelog for public DCS 1.5.4 version

This log is sum of previous two logs of 1.5.4 Open beta plus several new positions.

DCS World

  • Multiplayer. New integrity check system
  • Multiplayer. Reworked aircraft motion algorithms to improve resistance to lags
  • Multiplayer. Added an input adjustment possibility
  • New Campaign Builder design with multi language support
  • ME. Payload panel. Added skin preview in the 3D view
  • ME. Added new trigger UNIT’S ARGUMENT IN RANGE for checking animation argument for any 3D model in mission
  • ME. Added new trigger PLAYER’S UNIT ARGUMENT IN RANGE for checking animation arguments for player’s 3D model of unit in mission
  • ME. Added the ability to place helicopters on the ground for the cold and hot start
  • Encyclopedia. New 3D view
  • Options panel. New design
  • Support of hot plug of input devices now
  • Module manager. Added DRM button for activation/deactivation
  • Returned moon in the sky
  • Corrected animation of airshow cone
  • Oculus Rift. RadioCommunications and triggered messages menu font increased
  • Oculus Rift. Kneeboard and terrain clipping issues fixed
  • Oculus Rift. Oculus Zoom action added to “UI layer” input options
  • Oculus Rift. VR settings can now be applied without restarting GUI
  • AI aircraft with type “uncontrolled” will able start from an aircraft carrier
  • Restored wingtip trails of propeller driven aircraft. Humidity factor added
  • Encyclopedia. Missing 3D models for Weapon category added
  • AI aircraft. The visible restrictions of sensors will not inherit from previous mission. Example: if previous mission was at night the optical sensors will not have very limited range in the next daylight mission.
  • Updated MiG-29A model.
  • Empty “type” unit in ME and immortals this unit in sim (when launch mission_ver153 on branch 154)
  • Crash during bombing buildings fixed
  • User snapview saving restored
  • Crash while changing options fixed
  • In-cockpit TrackIR functionality corrected. Influence of mouse and default camera position was switched off.
  • AI B-1 and F-14 will not be able to fly without wing
  • Damaged AI aircraft will return to the nearest airfield
  • Corrected dogfight logic of AI WWII fighters
  • Sun will not be visible through objects and cockpit
  • Manpad AI will not ignore time for lock target
  • Fixed bug with all single fired shells, they will not fly-trough targets

DCS FC3

  • Su-27. CN Flight Manual updated
  • Su-27. Added Russian training missions

DCS Fw 190

  • The Challenge campaign. Updated a few missions / all the briefing images
  • The Challenge campaign. Russian locale added

DCS L-39

  • Fix of causeless fire in the hangar and formation below other aircraft
  • Added gauges with imperial scales
  • L-39ZA. Gunsight will be always functional, independently by mount/unmount checkbox for L-39C

DCS A-10C

  • Oxygen QTY pointer will move not discrete when test oxygen button depressed

DCS UH-1H

  • Some improvements and bug fixes for Sling load operations
  • The hints now in Kneeboard (later it will fully removed from screen)

DCS Mi-8MTV2

  • Some improvements and bug fixes for Sling load operations
  • The hints (about Weapon status, sling load status) now replaced to Kneeboard
  • Now the ground crew can be called without setting an intercom, but opened Window
  • R-863 in default is tuned on ME frequency
  • Default position of the switch ДЕНЬ-НОЧЬ depends on the time of day
  • Fixed failures in ME
  • Added view on Cargo from pilot seats (LShift + LAlt + С), will tuned later
  • Fixed mirrors status during mission start
  • Parking brake fixed
  • After Hot start: pitot heating initialize, SARPP init state, Air Inlet Particle Separator System is initialize, GMC-1A already slaved
  • Human radio modulation changed to AM
  • Tail Rotor Control Failure, repair fixed
  • Add animation for Rotor Swash Plate and TailRotor Hub

DCS SA342 by Polychop

  • Added SA342L model featuring Gun, Rockets, new camera with only daytime view, no NVG, rockets recoil to be corrected later
  • Added SA342L separated manual
  • Now both internal cockpit pilots bodies can be hidden using RShift+P key in sequence
  • Corrected Flight Model in turns
  • Corrected Flight Model in dives
  • Corrected HOT3 missile to explode as soon as wire is cut
  • Corrected Rotor torque behavior depending on speed
  • Corrected pitch and roll stick sensitivity
  • Corrected helicopter skids behavior at ground
  • Now helicopter can land in grass
  • Now external pilots bodies don’t show when helicopter is set as uncontrolled in ME
  • External copilot body is still visible when helicopter is set as static in ME, will be fixed later
  • Corrected campaign missions to keep player current stage
  • Corrected COMB warning at Alarm panel and manual accordingly
  • Corrected Flares now reload when rearming
  • Corrected Engine sound not to change while in Torque test
  • Corrected Trimming with Magnetic brake
  • Corrected wool wire to correctly reflect wind direction
  • Corrected NADIR VENT parameter to display absolute direction the wind comes from
  • Corrected SAS authority during turns

DCS C-101 by AvioDev

  • Corrected mirror far vision.
  • Modified Special Options interface according to new appearance.
  • Changed EB and CC available tasks in ME.
  • Added CC Sea Eagle missile launch capability for AI.

DCS Hawk by VEAO

  • W key fixed – both toe brakes on
  • Fuel burn refined
  • Sight glass 3d object fixed – work in progress
  • Sight glass holders transparency fixed
  • TrackIR view limits set
  • Canopy glass external model more transparent
  • Brake pressure increased to hold aircraft on full power
  • Parking brake keyboard and joystick shortcuts set (LCTRL+W = off, RCTRL+W = on)
  • Flaps changed default to F = next detent, LSHIFT+F = previous detent and renamed to Flaps group

DCS Black Shark

  • Animation of ejection sequence fixed
  • Parking brake fixed

DCS Combined Arms

  • VR corrected

 



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DCS: Bf 109 K-4 Kurfürst

We are now preparing to release the final version of DCS: Bf 109 K-4 Kurfürst. Over the last several weeks, we have been reviewing all user feedback and addressing a numbers of bugs and areas that require refinement. The creation of interactive training missions is also underway which includes all the normal procedures for engine start, taxiing, takeoff, landing and combat employment.

We have also opened a Bf 109 K-4 skin contest that you can read about here: Bf 109 K-4 skins contest

During the course of the competition, a number of interesting skins (including the skin variants of the aircraft captured by the Allies), have been created by you, the users. Well done!

DCS: Spitfire LF Mk.IX

Adjustment to the flight model of the Spitfire LF Mk.IX aircraft continue. As of late, most of our testing and refinements have focused on airframe, engine and propeller parameters in references to actual tests of the World War II aircraft at our disposal at The Fighter Collection.

The flight tests carried out in the DCS World have shown that the Spitfire LF Mk.IX is a very easy and predictable aircraft to fly. An accurately implemented pneumatic system of the aircraft used for the brake and flap systems is particularly interesting. Earlier DCS World War II aircraft have not used such a system. Pilots of the DCS: Spitfire LF Mk.IX will be able to feel all the peculiarities of the pneumatics while taxiing and landing the aircraft.

DCS: Normandy 1944 Map

Development of the specially created “DCS: Normandy 1944” map for DCS World War II continues its development at a fast pace. Currently, the main effort is focused on airfields with different types of surfaces (a first for DCS World). For example: we are implementing SMT (Square Mesh Tracks) surfaces, which were widely used by the Allies for temporary airfields in Normandy following the landings. We are also developing the possibility to place airfields on the map using the Mission Editor (another first for DCS World).

Belsimtek News

After the successful, final release of the DSC: F-86 Sabre and DSC: MiG-15bis modules, the Belsimtek team is now focused on bringing DSC: F-5E Tiger II to Early Access within the next month. In the meantime, Belsimtek continues to edit the F-86F Sabre English manual and prepare DCS: Mi-8MTV2 for its final release.

DCS: F-5E Tiger II Progress Update

  • The external model is complete and includes several well-known color schemes.
  • The 3D cockpit is complete.
  • All aircraft systems are accurately simulated in high detail.
  • A new engine compressor model has been implemented based on accurate blade load calculations. The new model provides a very accurate simulation of compressor guiding unit functionality and an expanded range of engine operation modes (high and low compressor stalls and compressor operating in windmill mode).
  • The radar, optical sight, jettison system, gun use, launching of air-to-air missiles, air-to-ground rocket use, and flare and chaff countermeasures are integrated into the model and the aircraft’s Weapon Control System (WCS). All the above-mentioned items are now operating as described in F-5E operations manuals.
  • The Professional Flight Model (PFM): operational range of altitude and airspeed, acceleration with various payloads and G loads (in sustained turns and at maximum angles-of-attack) are tuned based on available data of the flight dynamics of the real aircraft; the model behavior at critical angles-of-attack (stalling) and post-stall behavior (post-stall gyrations and spins) now match descriptions of the real aircraft.
  • Flight manual in Russian has been written.

In order to present this module in for Early Access, several items will be in development during the Early Access period:

  • Adjustments to the operation of certain aircraft systems (for example: adjustment to pump capacity, hydraulic fluid mass-flow rates, electric grid loads, etc.)
  • Translation the flight manual to English. We take into account our mistakes during the development of previous modules.
  • Creation of the Quick Start manuals for both Russian and in English, based on the complete flight manuals.

DCS Bonus Spectacular

Here is your chance! Starting 8 April at 1500 GMT time and lasting until 11 April at 0900 GMT, use your bonus points to discount for all DCS modules (which participating in the bonus program) up to 50%!

Visit our e-shop for Modules, Campaigns and Maps

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DCS 1.5.3.51171 changelog

DCS World

  • Campaign panel. Fw 190 campaign will be presented in the campaign panel
  • The campaign will have progress if it is in the directory for multilanguage campaigns
  • Options panel. Error when “Make HTML” button pressed fixed
  • US pilots 3D models on the Kuznetsov deck are removed
  • Multi monitor viewport looks OK even if GUI is setup using custom coordinates
  • Ground Units: MLRS’ wind correction has been fixed. BM-30 “Smerch” 9M55F rocket with single HE warhead has been added for test. The old one (9M55K) is still used as primary.
  • MP. Bug resulting to loss when server occupied a slot is fixed
  • Stinger and Igla manpads will shoot
  • Missing georgian Stinger manpad is restored
  • Bug with wingman Ka-50 (AI) can’t start engine at first try is fixed
  • Battlefield Commanders menu will be available even if CA is not installed
  • Fixed crash with use scroll bar “Max launch range” after the destruction of the unit
  • AI S-3B Tanker will take off correctly
  • Obsolete P-37 radar model deleted from Caucasus
  • Removed duplicate missions of Belsimtek modules
  • Encyclopedia corrections

DCS MiG-15bis

  • DGMK current and desired course logic corrected
  • ARK frequency scale corrected
  • Slightly increased loads at subsonic and transonic speeds

DCS Fw 190 D-9

  • Water-methanol mix added to old default missions
  • Added MW/B4 weight to aircraft total weight

DCS Bf 109 K-4

  • Artificial horizon cage ring operation corrected
  • Added combined wheel brakes axis command
  • Added default snap views
  • Synced radiator flaps in MP games between player and his net phantom
  • Added MW/B4 weight to aircraft total weight
  • Jettisoned canopy will appear in cockpit after repair

DCS F-86F

  • Missing Parking Brake handle is restored
  • Wrong behavior of several 3-pos switches is corrected
  • Corrected Emergency Jettison handle
  • Fixed Accelerometer issues
  • Added clickable elements on flight stick and throttle grip
  • Corrected implementation of “CW-VOICE” switch
  • EGT indicator is turned 6 degrees clockwise
  • Fixed landing gear indicators
  • Added Landing Gear Unsafe Warning Lamp
  • Numerous cockpit texture fixes
  • Corrected AN/ARN-6 lightning
  • Corrected too strong electrical cage
  • Speed brake airflow sound
  • Keyboard and axis commands added in input
  • Input presets updated
  • Fine-tuned stall and spin dynamics
  • Slightly increased aileron effectiveness, reduced aileron effectiveness at high AOA

DCS FC3

  • F-15C. Misplaced aircraft centreline symbol on HUD is corrected
  • MiG-29. Added G/AoA limit sounds
  • Su-25. Corrected position for the Mode Switch

DCS Hawk T1 by VEAO

  • Autostart and Autostop commands now working

DCS M-2000C by RAZBAM

  • Added radar antenna elevation axis.
  • Added network argument for pilot visor and internal AB glow
  • Added more dependencies for damage (gear box to inner wing, engine to fuselage, etc…)
  • Added random failure of stores modeling due to over-G using AA mode when you should be in Stores mode
  • Added engine RPM governing and afterburner random fluctuations due to engine damage
  • Added Afterburner malfunction if engine health less than 75%.
  • Modified default UnitPayloads to use Matra Missiles.
  • Modified Aero effects due to nose damage
  • Modified Aero effects due to damage not linear anymore (square root of damage)
  • Fixed controls indicator.
  • Fixed TDC axis not working.
  • Fixed TDC bug making it immobile when a target is locked.
  • Fixed TACAN mode switch to multi-position instead of axis.
  • Fixed strobe lights.
  • Fixed stick position logic in AP mode and correct engagement/disengagement threshold.
  • Fixed logic for aux intake doors.
  • Fix for engine thrust point from engine instead of from aircraft CG
  • Fix for bingo giving incorrect warning and default of 1200kg.
  • Tuning for negative G behavior of slow speed FBW mode.
  • Tuning for tolerance for engine flameout.
  • More aerodynamic tuning at extreme envelope
  • Gear and brake behavior tuning
  • Various performance tuning
  • Updated the user manual (radar section).
  • Updated Radar Screen
  • Gear using common rate limiter now
  • Improvements the braking moment to prevent loss of control down the runway
  • Initial parachute in external model
  • Initial parachute control and aerodynamic modeling
  • Parachute dynamic/random movement
  • Possible fix for damage elements regaining health during flight
  • Fix for fuel dump losing fuel in internal tank
  • Fix for fuel cutoff still allowing afterburner to work
  • Added parachute commands and clickable for lever
  • Add radar elevation and azimuth control
  • Add radar antenna stabilization
  • Add new type of engine shutdown button keybind
  • Update and rework ECS oxygen systems
  • Update autopilot pitch control dynamics
  • Fix FBW side acceleration terms
  • Fix roll/heading trim control in autopilot
  • Fix bug with default.lua slats keybinds
  • Fix minor FBW test lights bug
  • Fix autopilot using true MSL, not uses indicated altitude
  • Fix fuel dump incorrectly showing in fuel rate indicator
  • Fix (Caucus -> Caucasus…this is what happens around voting season) mission names
  • Fix radar contact movement in PPI mode
  • Fix minor bugfixes

DCS CA

  • PPI target acquiring on net client fixed
  • Alternative turret control mode has almost invisible cursor in IR vision mode
  • Alternative control mode reset on mission exit has been fixed
  • Fixed crash when player uses “G” command
  • IR-view inside cabin will not inherit state from previous mission

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NOW AVAILABLE: A-10C: 16-2 Red Flag Campaign and DCS 2.0.1 Update

The second 16-2 Red Flag campaign for DCS World 2.0 and the DCS: NEVADA Test and Training Range map 2.0.1 is now available. This time the focus is on the A-10C Warthog.

Store page: http://www.digitalcombatsimulator.co…hop/campaigns/

The A-10C: 16-2 Red Flag Campaign is a depiction of flying the A-10C “Warthog” during a typical Red Flag exercise in the skies over Nevada. This campaign includes extensive briefing, map, and lineup card PDF files for each mission and was designed in consultation with the renowned author Steve Davies.
All of the missions are based on input from pilots that have flown in Red Flag exercises, and it will provide you a challenge that will test even the most skilled virtual pilots.

Features:

  • 10 handcrafted missions that depict the types of missions an A-10C pilot would fly in a Red Flag
  • Highly detailed mission briefings, mission maps, and lineup cards as PDF files
  • Custom voice-overs and hundreds of triggers
  • Created in partnership with the author Steve Davies and pilots that have flown Red Flags

Note: this campaign requires ownership of DCS: A-10C Warthog and the DCS: NEVADA Test and Training Range map. For those that pre-purchased the Nevada map and elected to receive this map for free, you will now be able to activate this campaign from the DCS World 2.0 Module Manager.

DCS: A-10C Warthog Sale

In conjunction with the release of the new A-10C campaign, we are offering a 30% sale on DCS: A-10C Warthog. This sale will start on Friday, 05 February at 1500 GMT and last until Monday, 08 February at 0900 GMT.

Red Flag Hog Bundle

For even bigger savings for those that do not own A-10C Warthog and DCS: NEVADA Test and Training Range map, we are offering a bundle of these two modules, along with the A-10C: 16-2 Red Flag campaign for $65.00.
This deal will start on Friday, 05 February at 1500 GMT and last until Monday, 08 February at 0900 GMT.

Special offers: http://www.digitalcombatsimulator.co…pecial_offers/

Sincerely,
The Eagle Dynamics Team

P.S.
Free keys of campaign for early NTTR beta owners are not available yet. Keys will be available in some days.
Sorry for delay.

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Kuznetsov Aircraft Carrier, L-39ZA, Spitfire IX

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DCS World Future
Dear Pilots!

2015 was an important year for DCS World with the introduction of new Eagle Dynamics modules like DCS: L-39 Albatros, DCS: NEVADA Test and Training Range Map, and both Su-27 and Ka-50 campaigns. Just as important, we launched our new graphics engine, the ability to support multiple maps, introduction of cooperative multiplayer in the same aircraft, and a rapidly growing number of high quality 3rd party developers. These accomplishments have laid the foundation for great things in 2016 and beyond.

We also launched the new DCS World website that you can view here: www.digitalcombatsimulator.com

On both our Youtube channel and Facebook page, we released many new videos of modules and news updates. Here are some of our favorite highlights:

Our fundamental goals for DCS World remain unchanged: we aim to build a deeply immersive and accurate world simulation engine that allows you to enjoy the highest levels of fidelity in aircraft operations from WWII onwards, in wonderfully detailed and varied areas of the globe while offering an ever more credible ground simulation experience.

DCS World 2.0 in 2016 will offer new clouds and weather effects; improved HDR; deferred lighting (more light sources); new FLIR system; an improved Air Traffic Control (ATC) system; enhanced explosions, over-wing vapor, and rain on canopy; procedural grass and vegetation; improved multiplayer with dedicated server support; a new Air Combat Generator with enhanced user control of air-to-air generated missions; new custom overlays option for the Mission Editor, and a new Virtual Reality (VR) tab in Options which will improve the DCS World experience in VR.

Aircraft Modules

Eagle Dynamics’s first goal in 2016 is to wrap up the L-39 Albatros with the addition of the L-39ZA version along with the addition of interactive training missions. We will also continue to improve the cooperative multiplayer experience in the L-39 as a testbed for this technology.

In parallel we continue to work on the F/A-18C Hornet. We are currently working on the cockpit and setting up its functionality. Later in 2016 we plan to release the Hornet as an “Early Access” product that will allow you to participate in early testing.

Our goals for DCS World War II remain unchanged and are still focused on a stable of WWII aircraft in addition to a 1944 map of Northern France with period ground units. We hope to finish the Spitfire IX in mid-2016 followed by the P-47D at the end of the year. We will also continue to fine-tune the P-51D, Fw 190 and Bf 109.

To complete the update to all DCS: Flaming Cliffs 3 aircraft, we plan to add a new 3D external model for the MiG-29 with the incorporation of the Professional Fight Models (PFM) to both the Su-33 and MiG-29.

In the first half of 2016, several new 3rd party aircraft modules will also be launched. These include the F-5E Tiger II by Belsimtek, the SA342 Gazelle by Polychop Simulations, and the AJS-37 Viggen by Leatherneck Simulations.

Map Modules

DCS: NEVADA Test and Training Range Map is being enhanced with the addition of:

  • Tonopah Air Force Base
  • New casino/hotels in the Las Vegas strip
  • A number of airfields and landing strips in the central (detailed) portion of the map
  • The National Training Center (NTC)
  • Improved grass and ground clutter
  • Plus a host of minor improvements

We have also been working on the DCS: Strait of Hormuz Map with the primary focus on F/A-18C operations. For this release we are working on our new T5 dynamic mesh terrain technology that we believe will bring this map a new dimension in quality and detail.

The third map being worked on is the 1944 Northern France Map. We see this period map as a cornerstone element to create an immersive World War II air combat experience.

Aircraft Carriers

We see 2016 as a big year for aircraft carrier operations as we plan to release both Nimitz-class aircraft carrier and Kuznetsov-class aircraft carrier modules. Both of these modules will be incredibly detailed models with working elevators, interior hanger bays, animated ship systems, and the ability to walk around inside the ships. These will be optional modules that would replace the existing ships currently in DCS World.

New Campaigns

As we release maps and aircraft, we will also continue to offer new campaign modules. These will include both training and combat scenario campaigns.

Summary

We see 2016 as a very exciting time for DCS World with the growth in maps, aircraft, and features. When we include all the new aircraft and map modules being developed by our talented 3rd parties, 2016 will be an exceptional and fun time in the skies of DCS World.

Sincerely,
The Eagle Dynamics Team

RU

 


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Matt, how did the concept of Digital Combat Simulator come about?

After the release of Lock On: Modern Air Combat and then Flaming Cliffs with the Su-25T, we released two high-level simulation products: Ka-50 Black Shark and then A-10C Warthog.

Although these used the same engine as Lock On / Flaming Cliffs, they were stand-alone projects. As stand-alone products, the complications of product updates and network play became more and more apparent. It was time for us to establish a new product series, one that would enable us to use a freeware “simulation operating system” as the core and allow add-on (DLC) products to plug into it. This was the genius of DCS World. This also allowed us to move to self-publishing and allow us to sell our products through our online store and e-retailers like Steam.

Today with DCS World, we have an ever-evolving “simulation operating system” which we can continually plug into. These come in the form of additional aircraft, campaigns, maps, etc. Not only does this apply to the work done by Eagle Dynamics, but it has also afforded us the chance to open DCS World development to highly talented 3rd party teams.

The next big step of DCS has been the release of version 1.5 that includes our new graphics engine. Later we will release version 2.0 that supports map modules.

        How do you achieve so much realism (flight model, avionics, weapons systems, etc.) out of aircraft such as the A-10 and SU-25?

It really depends on the aircraft. In the case of the A-10C, this was an outgrowth of a desktop trainer we developed for the US military. Other aircraft like the Su-25T, F-15C, etc. rely more on open source data, involvement with Subject Matter Experts (SME), and a great deal of research through various archives.

For example: with our WWII aircraft we used the Mustangs that we own to create the most accurate simulation of the pony ever done. For the German aircraft, we accessed hundreds of old test and performance documents and even interviewed WWII German fighter pilots.

By using a combination of publicly available data and SMEs to scrub it, we can get quite close to the real articles.

Another highly important element is having the staff to then implement that given data into functional systems within DCS World. Be it radars, targeting pods, flight models, sound, and so on, it’s the engineers and artists that in the end make it all possible.

        Matt, in your opinion, what would you say is DCS’ stand out feature?

Probably the diversity. We now have aircraft ranging from the Second World War right up to the modern age, and all with various levels of simulation sophistication (from A-10C level to the Flaming Cliffs series). Within these eras of aircraft we have fighters, close air support aircraft, and multirole fighters (in the works).

We are also set to launch the ability to fly in various maps. We will start with the Nevada Test and Training Range, and then after that, Strait of Hormuz and World War II Normandy maps. In addition to our map projects, there are also several 3rd party maps in active development.

Another key element we are expanding on is the ability to play ground units in the form of Combined Arms. Be it commanding units from the strategic map, controlling numerous ground units from first person, commanding surface to air missile batteries, or playing the role of a JTAC, the “ground” element of DCS World is, as you can see, rapidly expanding.

It is this combination of factors that brings a level of gameplay diversity that I think is unmatched.

        Which DCS aircraft/module are you most proud of and why?

Whilst I am proud of each project in their own way, I think the A-10C would be my favorite child (if that is allowed). The extreme accuracy regarding the cockpit systems, flight dynamics, weapon systems, and 3D art, all go towards creating a highly immersive simulation. Combine that with the massive manual, interactive training missions and other content, it’s easy to see why it’s such a great product and one that I think has set the bar in PC flight simulation. To add to this, I just love the role of the Hog!

(more…)



A-10C: The Enemy Within Campaign, Now Available

Created by “Baltic Dragon”, The Enemy Within is a story – driven campaign that puts you in cockpit of an A-10C Warthog, sent as a part of small US detachment to Georgia in order to help contain a growing threat from a terrorist organization calling itself the “Caucasus Liberation Army” (CLA). As the story unfolds, you will be faced with a variety of challenges, including close air support, precision strikes, combat search and rescue, anti-ship strikes and even air to air combat. Striving to be as realistic as possible, the units featured in the campaign are based on their real-life counterparts. It also uses a sophisticated radio control system, meaning that you have to tune your on-board radios to the correct frequency to be able to hear more than 670 voiceovers included in the campaign. There are also over 80 pages on FRAGOs (fragmentary orders, based on the ones used by US Air Force), 50 pages of briefings and 40 maps and recon photos designed to help you successfully finish all the 21 missions.

Purchase from: http://www.digitalcombatsimulator.co…hop/campaigns/

DCS: A-10C Warthog SALE!

To commemorate the launch of The Enemy Within Campaign, you can reduce the price of DCS A-10C up to 50%(!), by spending your bonus points. Starting Friday, December 18th at 1500 GMT and lasting until Monday, December 21st at 0900 GMT.

Purchase from: http://www.digitalcombatsimulator.co…_a10c_warthog/

DCS: M-2000C Coming Next Week!

RAZBAM’s DCS: M-2000C is now undergoing final testing prior to its Open Beta release next week. This Open Beta will work with both DCS versions 1.5 and 2.0.

Once the Open Beta is released, the pre-purchase sale price will end, so get your copy now and treat yourself to this outstanding new entry to DCS World.

Purchase from: http://www.digitalcombatsimulator.co…odules/m2000c/

DCS World 2.0 Open Alpha Update 1

We are now preparing the first update to the Open Alpha of DCS World 2.0. Highlights of this update include:

  • L:39 updates: SPU communications fixed, flashing lights on ADF dials, ADF frequency dials in rear cockpit getting stuck
  • Signal flare brightness increased
  • Fixed multiplayer client loss when changing slots
  • Localization fixes for Russian, German and Chinese
  • F-86F: Improved rudder control, corrections to manual, AN/ARN-6 CONT position now selectable, added input for accelerometer and fast gyro slaving, updated rudder trim
  • Mi-8MTV2: Corrections to manual, added window heating regulator
  • Fw-190: Fixed left gun not firing
  • MiG-15Bis: New Chinese livery for MiG-15
  • Bf-109: Updated wind sound
  • UH-1H: Added UHF ARC51 channel frequency table, fixed ARC51 presets
  • Encyclopedia corrections
  • Entire flight refuels when player refuels now
  • Corrected missile plume visual from certain angles
  • Further stabilization fixes
  • Corrected Moskva attack distances
  • Adjusted display of airfield ATC frequency on F10 map
  • Fixed crash as a result of client cargo unhooking
  • Corrected VORTAC frequencies
  • New imposter data test parameters
  • Corrected S-8 rocket smoke
  • Added KAB-1500LG to encyclopedia
  • Adjusted BMP-3 100mm gun
  • Reduced memory allocations
  • Improved Combined Arms “Arcade Camera” view
  • Corrected AI A-10C and A-10A landing gear damage
  • Changed MAXFPS to 180

Happy holidays and have a wonderful New Year’s!
The Eagle Dynamics Team

RU



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NEVADA Test and Training Range Map for DCS World 2 Open Alpha now available!

DCS 2 Web installer: http://www.digitalcombatsimulator.com/en/downloads/world/2.0/

DCS World 2.0
Загружаемая открытая альфа-версия.

Digital Combat Simulator World (DCS World) это бесплатная компьютерная игра – военный авиасимулятор, сфокусированный на боевых действиях в воздухе. Игра включает бесплатные самолеты: штурмовик Су-25Т и невооруженный TF-51D Mustang, а также может расширяться дополнительными модулями с летательными аппаратами, наземной техникой и картами.

DCS World 2 работает совместно с новым модулем ландшафта: учебно-испытательный полигон Невады (NTTR). Полигон Невады имеет самую большую территорию, доступную для проведения военных учений в мирное время и включает в себя системы, имитирующие ПВО потенциального противника, макеты аэродромов и несколько мишенных полей. В свое время территория NTTR использовалась также как место проведения ядерных испытаний. Сегодня же здесь проводятся всевозможные военные учения, в том числе и одно из самых известных – RED FLAG, к участию в котором привлекаются пилоты из множества стран со всего мира. Карта NTTR для DCS World 2 включает в себя авиабазы Nellis и Creech, а также пользующуюся дурной славой авиабазу Groom Lake (более известную как “Зона 51”). Кроме того, в состав карты входит город Las Vegas, международный аэропорт McCarran и уникальная плотина Гувера.

Кроме того, DCS World 2 включает:

  • Мощные редакторы миссий и кампаний
  • Мультиплеер
  • Внушительный список летательных аппаратов, наземной техники и кораблей
  • Усовершенствованный ИИ
  • Быстрый генератор миссий
  • Динамическую погоду и смену сезонов
  • Обучающие миссии
  • Систему проигрывания треков
  • Летную книжку пилота
  • Поддержку различных карт (театров военных действий)

Данная, исключительно детализированная и реалистичная платформа симуляции, гарантирует непередаваемый опыт ведения боевых действий в горячих точках. DCS является настоящей “песочницей” среди авиасимуляторов, имея в своем распоряжении огромное количество всевозможных летательных аппаратов и наземной техники. По желанию игрока DCS World 2 позволяет играть в реалистичном или упрощенном режимах.