Posts Tagged ‘Car’


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http://rfactor.net/web/rf2/rf2dl/


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ISI – დან ახალი ფორმულა 1 -ის ლიცენზია Marussia MR01 გადმოწერა და მეტი ინფო – ISI

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mr01_5


R3E logo

კიდევ ერთი ახალი მაკლარენი შეემატა R3E -ს McLaren Mercedes SLR 722GT სრულიად იხილეთ ბმულზე – www.insider.simbin.com

2013-02-13-1133-0126

2013-02-26-0955-0012

2013-02-26-1004-0112


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R3E logo

კიდევ ეერთი ახალი ლიცენზია შეემატა RaceRoom Racing Experience – ს. იხილეთ სრულიად – www.insider.simbin.com

2013-02-14-1526-0172


R3E logo

Ford GT GT1 -ის სახით, ახალი ლიცენზია შეემატა  RaceRoom Racing Experience -ს უფროდაწვრილებით, იხილეთ გვერდი – www.insider.simbin.com

2013-02-11-1414-0062


pCARS logo

Build 397 (1/2/13, Junior Member+)
Camera:
* Modified free camera controls as follows :
* made R and F keys move camera up and down
* made Q and E keys change speed of camera movement
* made Z and C keys roll camera left and right
* added mouse smoothing, and ctrl-M to toggle it (off by default)
* added mouse speed scaling (turn rate proportional to square root of movement speed) – off by default, toggled with num pad 0
* made numpad key actions continue working when ctrl or shift pressed
* disabled radius text display until thread safety issue can be addressed
* Stopped ctrl-pgup and ctrl-pgdn keys being applied when using free camera
Physics:
* Tire.rg: reduced grip on slick_white. new, temporary street_limegreen test tire for BAC Mono
GUI:
* Staro-Motors added to the Manufacturer Logos in-game
Tracks:
* Azure Circuit: Added conc side kerbs/drains, started to cut road under kerbs, reworked sidewalk/armco after Sainte Devote turn, merged in latest work from JanP, fixed csm, updated sel sets
* Moneterey: Fixed export sets and re-exported
* Emirates tracks (4 versions): Hand edit all the cut tracks. Because these tracks are 100% blacktop runoff everywhere the cut tracks extended way out the exits of all corners alowing liberal track cutting
* Milan: Adjusted kerbs, rumbles, fied collision issues
* Solitude Rennstrecke: New export
* Eifelwald: Changed camber at Metzgesfeld, further edited Brnnchen area, added missing visitor gate at Adenauer forst, darkened asphalt
Vehicles:
* Bumped version of all vehicles for stat reset
* BMW M3 GT: Setup tweaks
* Staro SRS: First export added to game
* Staro SRS: Very basic physics work. added collision export
* Staro SRS: Added srcdata/physics files
* Staro SRS: AI audio setup and balance
* Staro SRS: Adding engine audio set
* Staro SRS: Added missing display texture
* Staro SRS: Fixed rear wing animation

Build 396 (31/1/13, Senior Manager)
Common:
* Removed command line option to use old tyre model
Enviroment:
* Cloud movement keyed from time speed factor
* WTC edits adding cloud fog, cloud and cloud shadow speed (per speedup factor) and gsi multiplier
* Heavy fog condition added. Early wip
Physics:
* Tire.rg: street cars now using RRF-G carcass. street_green overhauled. slick_green potential lazy slide fix. WIP slick_white changes
Tracks:
* Monterey: Remodelled kerbs to try and fix collision issues, added pit triggers, fixed export set problems
* Wisconsin Raceway: New textures for wet tracks
* Azure Circuit: Tweaked emm. map
* Azure Circuit: New textures
* Azure circuit: Updated maps into common folder
* Eifelwald: Added wetroad effect to Eiffelwald
* Moravia: Added trigger (pitin adn pitout), fixed start trigger bug
* Solitude Rennstrecke: New export
Vehicles:
* Gumpert apollo: setup tweaks to reduce oversteer
* Caterham SP300R: setup tweaks to reduce understeer
* BMW M3 E30: setup and other tweaks to stabilize rear end
* Ford Focus RS: Added first export
* Ford Focus RS: First pass at FWD physics

Build 395 (30/1/13, Senior Manager)
GUI:
* Fixed bug caused by typo
Qualifying:
* Fix for missing race sounds when qualifying. Race sounds are started when the session starts, to cover for Qualifying loading but skipping the pre-race sequence (the race sounds are normally started from that)
Tracks:
* Wisconsin Raceway: Completley new AIW to match the updated geometry. Track widths and some corner radii changed. Updated 64 car grid from the previous 3 per row to 2 per row for narrower front straight width
* Milan: New export
* Azure Circuit: New textures
* Solitude Rennstrecke: New export

Build 394 (29/1/13, Manager+)
Qualifying:
* Fix incorrect track name on race overview screen
* Also added weather and time progression applinks
* HUD lap-info now updating on advance session
Shaders:
* Carbon bodywork shader – TSnormal usage corrected + rain support enhanced – droplets sampler settings changed – texture will use mipmaps now (avoiding noise on distant cars), Added scale factor (selfReflection)to prevent raindrop reflections going through bodywork, thereby reducing the over-bright droplets on shadowed side of the car
Tracks:
* Sakitto: Added trigger,pitin and pitout, (fixes qualifying bug), fixed csm, unused ammended collsions removed
* Badenring:Fixed Missing and overlapping road issues
* Heusden: Fixed overlayblend edges textures, added grass skids, added missing graveledges, fixed mapping on kerbedges, added missing trackedge parts
* Milan: Texturemap exposure adjusted
* Milan: Treewalls texture update
* Misc cut track corridor adjustments made per WMD forum feedback at the following tracks: Badenring GP, Badenring National, Belgian Forest, Besos GP, Connecticut Hill, Connecticut Hill Short, Monterey
Vehicles:
* BMW M3 GT: Fixed custom livery support

Build 393 (28/1/13, Senior Manager)
Game Modes:
* Enable first pass at qualifying
Tracks:
* Derby: Removed some branding from a texture
* Memphis: Fixed cut tracks issues in turns
* Besos National: New AIW to address changed geometry here from last AIW creation. Fixes the cut track issues too
* Badenring: Added, wet track gravel, kerbs and fixes to mapping
* Azure Circuit: Added road markings along the tunnel
* Azure circuit: New texture map
* Heusden: Added tracklight file


rf2 logo

ISI ახალი Corvette C6.R  შეემატა RF2 -ს გადმოწერა შეიძლება ოფ. გვერდზე – ISI RF2


AC logo

დეველოპერმა Kunos Simulazioni – იმ წარმოადგინა იმ BMW – ის სია, რომელიც წარმოდგენილი იქნება მათ ახალ პროექტში AC (Assetto Corsa)  ოფიციალურად დადასტურდა, პარტნიორობა ამ ორ ფირმის შორის Kunos Simulazioni და BMW AG შორის. სიმულატორის პირველ ვერსიაში “Assetto Corsa 1.0”  წარმოდგენილი იქნება შემდეგი მოდელები: (დაწვრილებით FB -ზე)

BMW Z4 E89
BMW M3 E92
BMW M3 E30 EVO
BMW 1M
BMW Z4 GT3
BMW M3 GT2

ხოლო, DLC – ის სახით, დაემატება მომავალში:

BMW 1M Safey Car
BMW E30 DTM

შეგახსენებთ, რელიზი დაანონსებული 2013 წლი პირველ კვარტლის ბოლო.

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DOWNLOAD

bmw320ie462


pCARS logo

Online:
* Fix for ghosts not loading on consoles
* Don’t wait for stat submit if not signed in
Stats:
* Bumped version of all vehicles for Friday’s stat reset
Tracks:
* Milan Short/GP: Add latest assets from TomT, add latest assets from JanP, fixed podium model, remaping some parts, add spec map for monastery, add concrete textures for bridge parts
* Heusden: Added assets, garage interiors, updated pitlane collisions, added emissive maps for pitlane buildings
* Milan Update textures and nmp map
* Belgian Forest Circuit: Added wetroad effects
* Bathurst: Wet track and racingline added to road, kerbs, gravel, drain. Gaps found at wall fixed
* Bathurst: Additional texturemaps
* Moravia: Textures update
* Moravia: Added new version grandstands, gas station, reworked back side of garages
* Azure Circuit: More work on the portier area, added new stuff, new textures, better fixed old buidlings, reworked mirabeau walls, added latest nibox stuff under the mirabeau, replaced/added trees/bushes around this area
* Monterey: Added wet road effects
* Common: Tweaked wet road effect textures of drain and astroturf
Vehicles:
* BMW Z4 GT3: 2012 24H BMW works livery – added THX FANS to car 19
* Ford GT40 MkIV: Small aero tweak
* Ford GT40 MkIV: Added LODD and used it as placeholder for LODs B and C. Many fixes from testing in game. Collision updated, detachables working, joints fixed
* Ford GT40 MkIV: Adding GT40 AI audio
* Ford GT40 MkIV: Updating GT40 sound set with latest load curves, filtering, EQ and compression. Plus subwave, vibration and exhaust res
* Racers: Revised physics using as much real world data as possible
* Palmer Jag: Fixed ride height detection points

Build 373 (20/12/12, Senior Manager)
Build 372 (19/12/12, Senior Manager)
Build 371 (18/12/12, Manager+)
Build 370 (13/12/12, Team Member+)
Build 369 (13/12/12, Senior Manager)
Build 368 (12/12/12 Senior Manager)
Build 367 (11/12/12, Manager+)
Build 366 (10/12/12, Senior Manager)
Build Release Notes


c6r1


iRacing: McLaren MP4-12C

Posted: 11/12/2012 in iRacing
Tags: , , , ,

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” Almost ready for your iRacing garage”


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მოდის გადმოწერა – Cosworth RS500

fordsierrars5001

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გადნოწერა – Bmw M3 E30 Sport Evolution

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