Posts Tagged ‘AUTOMOBILISTA – MOTORSPORTS SIMULATOR’


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With Automobilista now a couple weeks into Early Access, we would like to present an overview of our upcoming plans towards the full release of the sim, and a glimpse beyond..

This post will be updated with more info & previews as we advance, but for now here is what we have to share:

Early Access Development Schedule

We estimate AMS to continue in Early Access until the end of April.

New builds should roll out every week for the beta, and every fortnight for the release version of AMS, generally in between Thursday and Friday. A new build is schedule to be deployed for the public release version of AMS tomorrow (18/03).

Features in development during Early Access

One of our priority goals for Early Access is to develop resources to facilitate, complement & stimulate the community´s continuing engagement with Automobilista.

To this end we are developing a Web Portal, featuring:

  • Web-based Multiplayer Lobby: In addition to the current Matchmaker from the Steam client, users will be able to view & join multiplayer sessions from this Reiza web portal (without necessarily launching the game first). This lobby will eventually be accessible from in-game too.
  • Official rooms for public multiplayer races, featuring a constantly rotating schedule of official content;
  • Leaderboards linked to in-game Time Trial Mode: Set your time in Time Trial and it will immediately sync with the leaderboard for that car/track combo under your Steam name (and update whenever you manage to improve your best time);
  • League-Finder : A system for leagues to register their championships in order for potential participants to locate them based on the desired series and schedule
  • Official seasonal competitions tied to the real racing series we represent, presenting some special prizes and opportunities to bridge the gap from virtual to real racing.

Parallel to this, we continue to work in the product itself – AMS core focus is to deliver a cohesive racing simulation platform with a large variety of cars and tracks and advanced simulation features.

To add and improve on that core, we also have a few bits to add:

  • Driver animations – Integration of this often requested feature is being worked as an option along with a brand new driver modelDriver_anm_EFX .png
  • DynHUD: Further development along with a few alternative layouts + automatic TV overlays for trackside cameras, & developments to the editor to facilitate user customization
  • Drivetrain modelling / damage: New developments to simulate sequential gearshift mechanisms, plus new electronic features such as downshift protection, anti-stall; Gears & gearbox will also have a damage model leading to failure if consistently misused or abused;
  • Dynamic track progression: Will become cumulative during the race weekend (with some deterioration in between sessions);
  • Turbo modelling, boost / push-to-pass & energy recovery systems will be developed for the cars that feature them;
  • Air density model affecting engine, tire & aerodynamic properties depending on track altitude;
  • Multiple race heats, including options for adjustable reverse grids;
  • Improved corner-cutting detection rules

As usual we will also continue trying to improve the existing platform by ironing out as many issues adding as many improvements as we possibly can so people can enjoy AMS as seamlessly as possible, including the expansion of our user manual (the partial version already available as launch option from Steam).

Content to be added in Full Release

Boxer Cup GT3
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The Boxer Cup was voted as the bonus car by backers of the Sim Racing Bonanza campaign. This rear engined, flat-6 Boxer Cup is a 2015-spec car and is meant to fill the gap for a GT3-type car in AMS in style!

Copa Montana

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One of the final missing bits of content proposed in the Sim Racing Bonanza campaign, theCopa Montana used to be the support series to Brazilian Stock Car, running from 2010 to 2013. The car is based in the old (pre-2009) Stock Car V8 chassis, and has a slightly less powerful V8 engine (350 HP vs 450 HP). The manual sequential gearbox (vs semi-automatic in the main series) brings an extra degree of challenge to the vehicle, and the Montana pickup-style bodywork adds an unique cool variant to our car roster.

Virginia International Raceway (USA)
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Virginia International Raceway was voted as the bonus track by participants of the Sim Racing Bonanza campaign, and it will come as an official track to add a very special all-American flavour to the AMS track line-up. This long, winding thrill ride set amongst forests and luxurious resorts includes several layouts, all of which featuring challenging flatout S corners and lots of opportunities for close racing with pretty much any type of car.

Speedland (BRA)
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Speedland is a new karting facility set in the heart of Sao Paulo, mixing indoor with outdoor environments. This track is one of the fresh additions not previously announced to the AMS line-up.

Mendig Airfield Gymkhana
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A semi-fictional racing playground based on a German airfield in the town of Mendig – the venue will include a full traditional “airfield” style racetrack between runways and apron roads, eventually growing to also feature variants expanding through the small village & forests that surround the airfield. The airfield itself will be filled a wide variety of challenges and test beds all types of sandbox physics stunts such as a huge Hotwheels-style ramp, a cross-over Supertruck track, slaloms, skid pads and other variants for general oddball fun & games with cars.

Mendig Airfield Gymkhana is another free, previously unannounced addition to AMS.

Post-release development extras

While the focus remains on completing this fairly extensive plan during Early Access stage towards the full release of AMS, the plans don´t quite stop there – Just like with SCE before, we intend to continue developing AMS throughout the year for as long as it proves to be an affordable venture, with a few extras already being brought to the table. For now these include (but are not limited to) the following:

  • Custom Championship tool – a tool for players to create championships featuring their own mix of rules, cars and track line-up;
  • Point-to-point support – for Rally / Hillclimb type events;
  • Mid-race Saving Option – Offering the chance to save and resume races in single player mode

Content-wise, there will be some further additions to enrich the sim with some further diversity – the idea is to bring more popular / famous international cars & tracks alongside other more exotic options.

The items below are what we can already confirm as FREE content to be added to AMS along the way:

  • Formula Vintage – new GP series based in a late 60s F1 car to complete our GP heritage line up, covering 6 decades of the sport.
  • Ibarra – Pitoresque old-style Ecuadorian track set in between a beautiful mountainous scenery and the lake Yawarkucha.

DLCs & REIZA MEMBERSHIP PACKAGES

In addition to all the free resources, developments and content presented above, Automobilista will also receive some extra cars & tracks in the shape of paid DLC packages, all sold individually for very reasonable fees, or as a package in our Reiza Membership deals which will also offer some further value for money. More information on these packages will be divulged very soon.

LINK


AMS logo

A new EARLY ACCESS build of AMS (v.0.8.6r) has been deployed now on Steam.

Below are the release notes & main changelog (please make sure to check for someimportant information regarding the new build):

V0.8.6r

  • Improved support for Windows User Account Control – now all user-generated files should be stored in MyDocs\Automobilista folder. Users with UAC on will be prompted to create a new profile (if you disable UAC or run as admin however it will still use game folder)
  • Added option to select PLAYER LEVEL after new profile creation (can be changed later from the difficulty menu) – CASUAL / ADVANCED / HARDCORE: depending on level selected, the default settings will be customized accordingly for various Difficulty / Controls / Display options
  • Several new UI improvements & adjustments + version number added to bottom right corner of main menu
  • Further adjusted tire scrub volume calculation, default settings & added Tire Volume Slider to the AUDIO menu
  • Some DynHUD improvements for better stability (& pedal cursors now optional from the editor)
  • Fixed bug with vehicle labels not working
  • Fixed bug with FFB level selection sometimes not sticking
  • Added a FFB Reset function whenever a session is (re)started (to try prevent issues with users occasionally losing FFB)
  • Implemented advanced transmission code for all cars with dog-type sequential boxes (Marcas, SuperV8, MR18, Lancer RS, Shifter and Superkart) now featuring ignition cut-off (AKA powershift) in upshifts; if engine / drivetrain RPM mismatch is too great, gear change is not accepted
  • Downshift protection also added to prevent engine over-revving in semi-auto boxes;
  • Added option for manual gear shift override in cars with autoshift electronic aids (such as F-V10 & Camaro SS)
  • Adjusted flatspotting range (slightly more sensitive than previous version)
  • Fixed bug with Mini autoshift driving aid not working correctly
  • Removed launch control being left mistakenly enabled in F3 & Supertruck
  • Tweaked fast line at chicane in second half of lap of Salvador to minimize cars rolling
  • Fixed foggy cockpit windshield in Lancer RS
  • Fixed bug with Renault Fluence LOD in night lighting
  • Various AI adjustments to generally improve their behavior & performance
  • Added a few missing helmet skins + corrected alpha channels for another lot of them
  • Fixed digital LCDs not working in Indian Momentum F-Extreme cars

Please keep the discussions & questions pertinent to the new build and the list above here.

If you have a bug to report please use the bug report thread. (make sure o check the opening post).


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    Main changelog:

  • Changed FFB levels and adjusted default settings both for better clarity as well as improving their default settings: instead of Low/Medium/High/Full, now Pure 360hz/Pure 180hz/Pure + Effects 1 / Pure + Effects 2 / Pure + Effects 3. Pure 360hz is the recommended for purest & higher fidelity FFB; Pure 180hz may be better suited for high end wheels with performance issues triggered by the high rates; The others add levels of extra “canned” effects from the game engine also se to 180 hz to avoid performance issues
  • Updated Java version for better compatibility with Win10 systems
  • Corrected errors with DynHUD fuel widget scaling & displays with imperial units
  • Initial pass of updated TV overlay graphics (still very early)
  • Various UI corrections
  • Max Framerate set to 120 by default for new profiles (consistent FPS is important to minimize tearing / stuttering)
  • Fixed bug with settings not being saved in the controller.ini when they should
  • Adjusted default AMS Config settings: Full Screen; remove advanced FSAA options as they don’t work; set to desktop resolution rather than 1920×1080 (please run Config again if you had any issues)
  • Added a message to the in-game lobby so people are aware the matchmaker needs to be accessed from the Steam client for now
  • Corrected various championship schedules & default rules for various series
  • Enhanced tire skid and scrub volume calculation and updated tire sounds for all cars accordingly
  • Scaled down Rental Kart chassis to more accurate dimensions
  • Reduced default mirror resolution marginally & adjusted Mirrors and cockpit POV for F301 & FV10
  • Fixed F-V10 rear right tire UV mapping
  • Fixed missing safety rollcage bar for Honda Civic external model
  • Corrected mirror positions in Lancer R & RS
  • Corrected Indian Momentum team not showing up for the F-Extreme
  • Fixed omni on chicane road meshes and added collision mesh to fence inside final turns for Taruma.
  • Fixed error with Lancer Rallycross in lower detail settings
  • Fixed CTD with lower circuit detail settings at Inter kart layouts
  • Fixed Foz pitlane layout causing excessive rattling
  • Fixed Interlagos DRS & tire rules
  • Small physics improvements to Supertruck, Lancer Rallycross & F-Extreme
  • Fixed electronic driving aids being incorrectly enabled for F-V12
  • Several minor AIW corrections for newer layouts
  • Fixed F-V10 head physics
  • Enabled refuelling for F-V10
  • Disabled advanced transmission code for sequential boxes until further developments
  • Minor AI behavior adjustments & improvements

AMS logo

AUTOMOBILISTA puts you in the driving seat of one of the most advanced racing simulators and delivers a uniquely diverse motorsports experience!

As the natural successor to Reiza Studios´ previous title – the highly regarded Stock Car Extreme, originally released in 2013 – AUTOMOBILISTA continues to simulate the premium Brazilian racing series such as Stock Car V8, Copa Petrobras de Marcas, Formula 3 Brasil and Mitsubishi Lancer Cup, now packing every car and every track from their respective 2015 championships.

Beyond the brazilian core, AUTOMOBILISTA is extensively complemented with one of the most diverse selections or racing vehicles you will find in a racing game: only in AUTOMOBILISTA will you be able to jump from a rental kart to a 800-HP F1 car; from drifting a Rallycross EvoX to jumping ramps in a Supertruck; from mastering the driving basics in a Formula Vee to managing a full 24h race in an endurance prototype; back and forth through historical and modern content featuring a sample of several decades of GP racing – all of this and much more within a few mouse clicks. Thoroughly researched and cohesively developed for maximum simulation accuracy, AUTOMOBILISTA captures the fun only motorsports in its various forms can provide.

In addition to the content already present in Stock Car Extreme – all of which comprehensively upgraded – AUTOMOBILISTA turns it up to a new level by adding all the new cars & tracks proposed in the SimRacing Bonanza crowdfunding campaign, new simulation features such as dynamic track conditions, advanced transmission and tire modelling, substantial upgrades to physics, graphics & audio, new game modes and much more!

http://store.steampowered.com/app/431600/


AMS logo

That means if you already have Stock Car Extreme activated on Steam and you bought it before January 6th, you will already be able to play Automobilista this weekend free of any extra charge! The game should be added to your library as soon as it´s released.

If you did not purchase Stock Car Extreme, Early Access will offer you a chance to get Automobilista with a 20% discount (which will gradually reduce as we approach the full release).

You can check out the Automobilista Steam store page here: http://store.steampowered.com/app/431600

RD link

 


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Reiza Studios are happy to confirm that AUTOMOBILISTA – Motorsports Simulator will be released on Steam very soon.

As previously announced, AMS is the successor of Stock Car Extreme, featuring major new simulation features, numerous substantial improvements along with plenty of extra content.

We would like to share with you all now some details of what is under the hood of AMS:

Elite Brazilian Series

As a greatly revamped successor to Stock Car Extreme. AUTOMOBILISTA continues to simulate elite Brazilian autoracing series such as Stock Car V8, Copa Petrobras de Marcas, Formula 3 Brasil and Mitsubishi Lancer Cup, now packing every car and every track from their respective 2015 championships.

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Beyond the brazilian core, AUTOMOBILISTA is extensively complemented with one of the most diverse selections or racing vehicles to be found in a racing game. In AMS you will also find:

GP Racing Heritage

Experience several generations of GP racing with a sample series based on regulations from each decade since the 70s – From V8 DFVs to high-revving screaming V12 and V10, to the high-tech turbo V6 of the modern era, AMS has them all.
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Diverse Racing Disciplines & Venues

In addition to the comprehensively upgraded content from Stock Car Extreme, AUTOMOBILISTA turns it up to a new level by adding all the new cars & tracks proposed in the SimRacing Bonanzacrowdfunding campaign. In AUTOMOBILISTA will you be able to go from a casual rental kart heat to drifting a Mitsubishi Evo X around rallycross tracks; From jumping ramps in a Supertruck to mastering the driving basics in a Formula Vee; from trading paints in frantic Mini Challenge races to gruelling 24h multi-class endurance races – all of this and much more packed into a single racing simulator.

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Pure Simulation, Pure Fun

These are some of the features that make AMS stand out as a purebred racing simulator:

Upscaled 720 hz physics and 500 hz input rates (vs 360 hz &100 hz respectively in SCE) grants AMS super-accurate, high fidelity physics and Force Feedback

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Vehicle physics based on models developed for professional racing teams with in-depth exclusive data

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Minutely detailed and accurately modelled race tracks with 3D bumps, custom road properties and air density according to its location and altitude

Engine sounds sampled from high-quality recordings of real cars

Capturing the ever-changing demands of racing

Cars with old-style gearbox mechanisms will demand proper gear engagement by using the clutch or synchronizing revs; modern cars will demand handling of advanced electronic systems; High downforce cars will create aerodynamic wake for those that follow; 24h cycles will allow racing from dusk to dawn and at night.

  • Dynamic track conditions turn the racing line into a grippy rubbery trail and builds up marbles offline
  • Dynamic tire damage & dirt pickup add further extra dimensions to the driving experience

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Quality Single & Multiplayer Racing

Racing with the AI cars in Stock Car Extreme is already widely regarded as one of the best in a racing game, and in AMS it has been further improved to provide quality racing challenge in any conditions and for all skill levels.

The multiplayer code from ISIMotor in turn ensures one of the most reliable network experiences in sim racing
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Accessible Simracing

A nicely streamlined 1080p UI allows users to quickly choose game mode, pick a car and track, set up a session up and hit the track within a few clicks. The thoroughly optimized graphics in turn provide users with the fluid frame rates required for a great sim racing experience even with a mid-level PC.

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To be continued…


AUTOMOBILISTA

Coming to Steam - Q1 2016

Successor of Stock Car Extreme, the new racing simulator by Reiza Studios will be free to all current owners of SCE

AUTOMOBILISTA puts you in the driving seat of an advanced racing simulator to deliver a uniquely diverse motorsports experience!

As the natural successor to Reiza Studios’ previous title – the highly regarded Stock Car Extreme, originally released in 2013 – AUTOMOBILISTA continues to simulate premium Brazilian racing series such as Stock Car V8, Copa Petrobras de Marcas, Formula 3 Brasil and Mitsubishi Lancer Cup, now packing every car and every track from their respective 2015 championships.

Beyond the brazilian core, AUTOMOBILISTA is extensively complemented with one of the most diverse selections or racing vehicles to be found in a racing game: only in AUTOMOBILISTA will you be able to jump from a rental kart to a 800-HP F1 car; from drifting a Rallycross Evo X to jumping ramps in a Supertruck; from mastering the driving basics in a Formula Vee to managing a full 24h race in an endurance prototype; back and forth through time with historical and modern content including a sample from several decades of Grand Prix racing – all of this and much more within a few mouse clicks. Thoroughly researched and cohesively developed for maximum simulation accuracy, AUTOMOBILISTA captures the fun only motorsports in its various forms can provide.

In addition to the content already present in Stock Car Extreme – all of which comprehensively upgraded – AUTOMOBILISTA turns it up to a new level by adding all the new cars & tracks proposed in the SimRacing Bonanza crowdfunding campaign, new simulation features such as dynamic track conditions, advanced transmission and tire modelling, substantial upgrades to physics, graphics & audio, new game modes and much more!

SPECIAL OFFER
Automobilista free to owners of Stock Car Extreme on Steam until January 5th!

AUTOMOBILISTA is an evolution of the project presented by Reiza´s successful crowdfunding campaign in July 2015. Originally proposed as an extensive free update to Stock Car Extreme, AMS has grown further to become a completely independent release from SCE – it will however remain free to everyone who bought Stock Car Extreme up until January 5th 2016.

Therefore if you already own SCE on Steam, AUTOMOBILISTA will become immediately available to you upon release!

SCE owners who have not yet activated their copy of Stock Car Extreme on Steam should do so until January 5th 2016 by retrieving their Stock Car Extreme Steam key here, and activating it on Steam. It is not necessary to install SCE on Steam – just have it activated there to ensure your free copy of AMS. This will have no effect on your SCE installation outside Steam, where serial numbers will remain functional (owners who had previously made the switch also have had their NonSteam Serial Numbers reactivated).

Upon launch, AUTOMOBILISTA will sell for US$ 39.99 so for those who don´t yet own Stock Car Extreme, this is a special opportunity to get both SCE now and simultaneously ensure a free copy of AUTOMOBILISTA – all for the current price of Stock Car Extreme (currently selling for the special Steam holiday price of US$ 22.49 / R$ 89.99). This special offer is available only until 5th January 2016, as from January 6th 2016 onwards buying Stock Car Extreme will no longer warrant a free copy of AUTOMOBILISTA.

AUTOMOBILISTA – Motorsports Simulator will be released exclusively on the Steam platform during Q1 2016.

further information as it becomes available on www.game-automobilista.com