Archive for the ‘Stock Car Extreme’ Category


GSC-E

Stock Car Extreme V1.52 is now available on Steam & via GSC Sync!
This update brings some further bug fixes & small improvements.

IMPORTANT!!

If you have any issues getting the game to run, please make sure to consult thetroubleshooting thread and all the recommendations in the opening post.

Main changelog for v1.52:

Features & Fixes:

  • Added automatic rotation support for Fanatec Clubsport V2;
  • Added DRS & tire compound state to replays;
  • Fixed F-Retro error in Dedicated tool;
  • Added onboard starter to SuperV8.
  • Fixed fog not working over grass blades;
  • Adjusted SuperV8 collision mesh;
  • AI callibration run-through for all series;
  • Physics adjustments for F-Extreme, F-Reiza, F-3 & karts
  • Fixed Safety Car position at Montreal modern;
  • Made main menu series selection arrows red for better visibility.

Please keep discussions and questions about v1.52 here – if you´re not sure about a problem you´re encountering, this is the place to discuss it.

If you have a bug to report please use the bug report thread. (make sure o check the opening post).

LINK


GSC-E

Stock Car Extreme V1.51 is now available on Steam & via GSC Sync (for Non-Steam users).

This update addresses some of the bigger bugs verified with v1.50 and brings along some other minor improvements.

Main changelog for v1.51:

Track:

  • Adds Velo Cittá Club Day layout (from “Acelerados” TV show);

    Features & Fixes:

    • Fixed bug with GSC Config crashing from Steam;
    • Fixed gridedit command for multiplayer;
    • Reverted to pre-v1.50 trackmap solution (Numpad 0 to toggle off/on/rotating);
    • Adjusted FFB values as a compromise between previous 2 versions – realfeel values from v1.38 & v1.50 are also included in RealFeelPluginv138.ini (more overall force & clipping) and RealFeelPluginv150.ini(lower forces at lighter loads & less clipping), so users can copy & paste settings according to their own preferences if not satisfied with default values;
    • Fixed garage steering rotation setting not being saved with setups;
    • Forced reset rotation range to previous profile setting with Thrustmaster wheels after quitting the sim;
    • Changed base HUD text color from yellow to white;
    • Fixed DRS rules and activation points at Interlagos, Spielberg, Kansai;
    • Reintroduced track tire compound options for F-Extreme & F-Reiza, and fixed issue which allowed AI to choose unauthorized compound in pitstops;
    • Fixed error in some series not allowing basic setup adjustments when running a fixed setup race;
    • Fixed SuperV8 graphics glitch near the exhaust from long distance;
    • Improved SuperV8 AI handling;
    • Minor physics revisions for Metalmoro MR18;
    • Updated Lancer R & RS sounds in attempt to minimize audio clipping;
    • Added pit limiter & onboard starter to Lancer R & Lancer RS;
    • Updated spanish & french localization.

GSC-E

This is a significant milestone build for us as it will be the first with executables compiled in-house – there are some substantial changes, so to ensure you do not encounter problems after updating It´s fundamental you take note of the information below.

IMPORTANT!!

  • Current users MUST create a fresh player profile (delete the old one from \USERDATA) otherwise the game won´t launch;
  • New users MUST note that GSC Config may not launch directly from Steam, which will result in a Crashdump – run it from game install folder:\SteamApps\common\Stock Car Extreme (will be fixed in a following update).
  • After creating a fresh profile, make sure to double-check your driving aids & controller speed sensitivity to make sure they match what you had before;
  • If you get a crash on startup, make sure you have installed the DX9.0C that comes with the game (by running \Support\DirectX\Install\DXSETUP.exe);
  • If you do the above and still crashes, or if you get a black screen when escaping from a session, delete d3d9.dll from the game root folder;
  • If you get a blank screen after hitting escape from the track, delete d3d9.dll from the game root folder;
  • Make sure coreshaders.mas is the only file in Gamedata\Shared folder;
  • Delete dinput8.dll, FanatecLEDs.dll from root folder & G27LEDs.dll from Plugins folder (if you have them);
  • Since there are several new parameters for both cars and tracks, it is possible that some MODs will not work 100% and will need to be updated to use the new features (pleaseconsult this thread to learn you may update your mod);

For the new STEERING ROTATION feature:

All Logitech & Thrustmaster wheels with adjustable rotation should be working with this feature. Fanatec wheels should too, except for the V2 wheelbase which is still in development.
If you have any of the supported wheels, it is recommended you set Enable Custom Steer Rotation to NO from OPTIONS > CONTROLS, and let the game customize the appropriate rotation range for each car:
Wheel_Rotation.jpg

If Enable Custom Steer Rotation is set to NO, the rotation range below it has no effect so you may ignore it.

Some cars will also allow some range for adjusting rotation from the garage menu – ex. F-Extreme is defaulted to 360º, but you can increase that 450º from the garage. Others (like the Lancers) are fixed at 900º.

Further known issues with this version (to be addressed in the next release):

  • GSC Dedicated is unstable when running from Steam;
  • DRS activation & tire compound selection are not stored in replays;
  • No compound restriction per track in F-Extreme & F-Reiza;

These issues and the ones aforementioned will be fixed ASAP.

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Main changelog for v1.50:

Cars

  • Adds Mitsubishi Lancer Cup Series (Lancer R & RS models, recommended to run with TC & ABS on low as per the real car)

Track:

  • Adds Velo Cittá Circuit (2 layouts);

Features & Fixes:

  • Added support to 6 USB controller devices (increasing the previous limit of 3);
  • Added sensitivity & deadzone sliders for up to 6 controller inputs in CONTROLLER 3 menu;
  • Added feature to automatically adjust Steering Rotation for each vehicle so use no longer needs to exit game and manually adjust controller rotation (see recommendations above);
  • Added option to adjust steering rotation in garage menu & adjusted default steering lock settings to provide a suitable default steering ratio for all cars (Custom Steer Rotation must be set to NO in controller menu);
  • Added option to map commands for adjusting anti-roll bars from in-car (for the cars that have the option: Stock Car V8, Super V8, F-Extreme, F-Reiza, F-3, F-V12, F-Classic )
  • Added option to map commands for adjusting Vertical FOV from in-car;
  • Added support for 24h race length;
  • Added Stock V8 rule which restricts tire stops to one tire change at a time;
  • Tweaked AI to perform less strategical mistakes (such as pitting in the last lap);
  • Rewritten all car classes from the previous standard “ReizaXX” to a nomenclature that better represents their respective series;
  • Introduced native support to 9-speed gearboxes & fixed bug which would lead to F-Extreme occasionally disappearing when hitting 8th gear in a multiplayer section;
  • AI drivers now use 8th gear & DRS;
  • Added “Opponents Filter” option to quick race menu (for multiclass racing)
  • Replaced AI aggression UI slider with a set of presets low-to-max (max being 50% agression in old currency to prevent AI misbehavior in overly agressive settings);
  • Fixed bug with other cars occasionally “inheriting” 8 gears, DRS functionality from F-Extreme
  • Fixed championship scoring bug;
  • Fixed grid position setting when qualifying is disabled;
  • Fixed performance issues with the SuperV8;
  • Revised pit menu rules & pitstop timing for all series;
  • Fixed bug with AI behavior being over agressive with the throttle on corner exit leading to occasionally losing control;
  • Revised AI performance for all cars (balancing for consistency from car to car, track to track, session to session);
  • Updated ambient, curb, road & grass roll noise for all cars;
  • Revised aero & tire physics in all cars;
  • Revised realfeel values to reduce FFB clipping;
  • Tweaked alpha channels in skins from Metalmoro MR18, Opala86, SuperV8, StockV8 series to reduce excessive shiny look;
  • Minor graphical optimization;
  • Fixed bug with Safety Car entering the pits in Curitiba Oval;
  • Fixed behavior of driver labels.
  • Minimap is now toggled with CTRL+M (no longer NumPad0)

more


GSC-E

Stock Car Extreme V1.48 BETA (for lvl2 backers & up) is now live on Steam!

This is a significant milestone build for us as it´s the first with executables compiled by ourselves – special thanks to our man @Marcel Offermans for putting on some long nights working the code out for this [​IMG]

This build removes all external code injection from previous releases, and most of the problems that came with that. Several features such as DRS, 8-speed gearboxes, amongst others which had been developed with injected code have now been rewritten into the codebase, along with several other new features.

As development is still ongoing in some of these features, there might still be some issues and things that are not quite validated for release, so please be aware it may not run 100% out of the box for everyone; Purpose of beta builds afterall are also to help us work through any remaining issues it might have before actual public release. We hope that it´s stable enough for most of you to enjoy, but please do keep this disclaimer in mind :)

Requirements:

  • Create a fresh player profile (delete the old one from \USERDATA otherwise the game won´t launch);
  • Do not install mods in your beta build (at least not until you have verified it´s working as it should);
  • If you get a dll error on startup, try deleting d3d9.dll from the game´s root folder.

For the steering rotation feature – All Logitech & Thrustmaster wheels with adjustable rotation should be working with this feature. Fanatec wheels should too, except for the V2 wheelbase which is still to be implemented.

If you have any of the supported wheels, it is recommended you set Enable Custom Steer Rotation to NO from OPTIONS > CONTROLS, and let the game customize the appropriate rotation range for each car.

If Enable Custom Steer Rotation is set to NO, the rotation setting below it has no effect so you may ignore it.

Some cars will also allow some range for adjusting rotation from the garage menu – ex. F-Extreme is defaulted to 360º, but you can increase that 450º from the garage. Others (like the Lancers) are fixed at 900º.

Logitech users should make sure “allow game to adjust settings” is ticked in your profiler.

If you do not have a controller with adjustable rotation, OR if your wheel is not yet supported by this feature, set Enable Custom Steer Rotation to YES, and define how much rotation range you have in your controller in the setting below – the game should then work same as before (with any adjustment per car done manually both here & controller profiler) and steer rotation setting in garage menu will have no actual effect.

Please note that in either cases, using old controller presets is NOT recommended (even the existing ones within this build), it´s been known to cause issues to at least one tester so far. We very much recommend you start one from scratch.

Further known issues with this version (to be fixed in time for release):

  • DynHUD based trackmap (replaces the previous solution) is WIP, will jitter and skip on occasion (press CTRL + M to switch it off);
  • Dedicated multiplayer tool is untested;
  • Caster setting in menu is not working (always show 0.1);
  • DRS activation & tire compound selection are not stored in replays;
  • No compound restriction per track in F-Extreme & F-Reiza;
  • Removed trackmap in session menu to make space for opponents filter (will be re-arranged to include both);
  • There´s an issue with Logitech Wingman Event Monitor (LWEMon.exe) not being shut down automatically after exiting the game – user should either shut down the process manually after leaving, or launch it himself before starting the game (otherwise the game won´t launch again).

Main Changelog:

Cars

  • Adds Mitsubishi Lancer Cup Series (Lancer R & RS models, recommended to run with TC & ABS on low as per the real car)

Track:

  • Adds Velo Cittá Circuit (2 layouts);

Features & Fixes:

  • Added support to 6 USB controller devices (increasing the previous limit of 3);
  • Added feature to automatically adjust Steering Rotation for each vehicle so use no longer needs to exit game and manually adjust controller rotation (see recommendations above);
  • Added option to adjust steering rotation in garage menu & adjusted default steering lock settings to provide a suitable default steering ratio for all cars (Custom Steer Rotation must be set to NO in controller menu);
  • Added option to map commands for adjusting anti-roll bars from in-car (for the cars that have the option: Stock Car V8, Super V8, F-Extreme, F-Reiza, F-3, F-V12, F-Classic )
  • Added option to map commands for adjusting Vertical FOV from in-car;
  • Tweaked AI to perform less strategical mistakes (such as pitting in the last lap);
  • Rewritten all car classes from the previous standard ReizaXX to a nomenclature that better represents their respective series;
  • Introduced native support to 9-speed gearboxes & fixed bug which would lead to F-Extreme occasionally disappearing when hitting 8th gear in a multiplayer section;
  • AI drivers now use 8th gear & DRS;
  • Added “Opponents Filter” option to quick race menu (for multiclass racing)
  • Replaced AI aggression UI slider with a set of presets low-to-max (max being 50% agression in old currency to prevent AI misbehavior in overly agressive settings);
  • Fixed bug with other cars occasionally “inheriting” 8 gears, DRS functionality from F-Extreme
  • Fixed championship scoring bug;
  • Fixed bug with AI behavior being over agressive with the throttle on corner exit leading to occasionally losing control;
  • Revised AI performance for all cars (balancing for consistency from car to car, track to track, session to session) – still in progress;
  • Updated ambient, curb, road & grass roll noise for all cars;
  • Minor aero & tires revision in all cars;
  • Revised realfeel values to reduce FFB clipping;
  • Tweaked alpha channels in skins from Metalmoro MR18, Opala86, SuperV8, StockV8 series to reduce excessive shiny look;
  • Minor graphical optimization;
  • Fixed behavior of driver labels.


SuperV8_R01

Main changelog for v1.38:

Content

Cars:

  • Added Super V8 series.

Tracks:

  • Added Modern Montreal.

Features & fixes:

  • Minor Jacarepagua Historic LOD fixes;
  • Updated trackside ads;
  • Fixed error with 2 F3 talent files;
  • Adjusted F-Extreme gear & final drive ratios to better match 2015 standards;
  • Updated off-track & rumblestrip sounds in closed cockpit cars.

link



Simracing Bonanza logoA new sim! Can you tell us all about it?

Unfortunately not yet – in fact development & raising funds for the new game is not supposed to be the focus of this campaign. We are however opting to present some preliminary information here (as well as offering the chance for people to get onboard) for 3 main reasons:

  1. Our cumulative development approach means there is substantial overlap in the development of the current titles moving on to the next;
  2. We want to give our long time supporters who already own one or both current games a valuable incentive for their eventual contribution;
  3. We believe increasing access & interaction with the community at this stage will have a positive effect in our decisions for the next project.

To ensure this is not a complete leap in the dark, below are some of the main points already stablished for our next project:

  • PC Racing Simulator on Steam, to be developed, expanded & supported for years after initial release;
  • Integrates all our licenses & assets (present & future) into the same platform with free core updates + paid DLC packages;
  • Release price estimated at US$ 39,99 (base package, not including DLCs);
  • Initial release planned for Q4 2016;
  • Includes majority of the content base in current sims + expands substantially on official licensed content & international tracks;
  • DX12 graphics engine;
  • Extensive audio & physics developments;
  • Dynamic weather & track conditions.

egvrzgz0ayfx8pegtkky

Features

  • Graphics & audio enhancements;
  • Physics developments to include tire damage, realistic drivetrain modelling, enhanced FFB;
  • New hi-res UI design + HUD system customized for each car type;
  • Support for long distance races;
  • Automatic steering ratio adjustment + Support for more controller inputs & newer hardware;
  • Custom championship tool so users can build their own seasons for offline racing.

<img class=”aligncenter wp-image-7513″ src=”https://jomardi.files.wordpress.com/2015/06/d29jvffea3d7kndyduc6.jpg?w=538&#8243; alt=”d29jvffea3d7kndyduc6″ width=”640″ height=”428″ />

Official Multiplayer Structure

  • 4 dedicated servers running 24/7 under a defined scheduled featuring all our series, aiming to provide a go-to place for public multiplayer racing;
  • A Hotlap ranking fed from the servers;
  • Seasonal prize-giving official competitions.

Capture



GSC-E

Main changelog for v1.35:
 
Content
 
Cars:
 
Added Opala Stock Cars 1986 series;
 
Tracks:
 
Added Jacarepagua Historic;
Added Spielberg Vintage layout (no chicane).
 
Features & fixes:
 
Kansai Texture Mipmapping Optimizations & Fixes;
Jacarepagua Historic Loading Screens
Fixed Salvador AI Pit Entry;
Fixed Superkart loading error when using lower graphics settings;
Fixed missing Superkart parts when using TV cockpit cam.
CIbxqVIXAAAMhX1.jpg large

Simracing Bonanza logoA new sim! Can you tell us all about it?

Unfortunately not yet – in fact development & raising funds for the new game is not supposed to be the focus of this campaign. We are however opting to present some preliminary information here (as well as offering the chance for people to get onboard) for 3 main reasons:

  1. Our cumulative development approach means there is substantial overlap in the development of the current titles moving on to the next;
  2. We want to give our long time supporters who already own one or both current games a valuable incentive for their eventual contribution;
  3. We believe increasing access & interaction with the community at this stage will have a positive effect in our decisions for the next project.

To ensure this is not a complete leap in the dark, below are some of the main  points  already stablished for our next project:

  • PC Racing Simulator on Steam, to be developed, expanded & supported for years after initial release;
  • Integrates all our licenses & assets (present & future) into the same platform with free core updates  + paid DLC packages;
  • Release price estimated at US$ 39,99 (base package, not including DLCs);
  • Initial release planned for Q4 2016;
  • Includes majority of the content base in current sims + expands substantially on official licensed content & international tracks;
  • DX12 graphics engine;
  • Extensive audio & physics developments;
  • Dynamic weather & track conditions.

egvrzgz0ayfx8pegtkky

Features

  • Graphics & audio enhancements;
  • Physics developments to include tire damage, realistic drivetrain modelling, enhanced FFB;
  • New hi-res UI design + HUD system customized for each car type;
  • Support for long distance races;
  • Automatic steering ratio adjustment + Support for more controller inputs & newer hardware;
  • Custom championship tool so users can build their own seasons for offline racing.

<img class=”aligncenter wp-image-7513″ src=”https://jomardi.files.wordpress.com/2015/06/d29jvffea3d7kndyduc6.jpg?w=538&#8243; alt=”d29jvffea3d7kndyduc6″ width=”640″ height=”428″ />

Official Multiplayer Structure

  • 4 dedicated servers running 24/7 under a defined scheduled featuring all our series, aiming to provide a go-to place for public multiplayer racing;
  • A Hotlap ranking fed from the servers;
  • Seasonal prize-giving official competitions.

Capture


GSC-E

First a small note to let you all know we have some big news coming up shortly which should make june a very important month for GSCE – watch this space!

In the meantime we thought you might enjoy some cool new toys to play with for this last weekend of may

Main changelog for v1.33:

Content

Cars:

  • Added 250cc Superkart series (make sure to set steering rotation between 180º-220º for accurate steering ratio)

Track:

  • Added Kansai (2 layouts)

Features & fixes:

  • Improved AI paths for Interlagos (all layouts);
  • Fixed fuel estimates for Guaporé;
  • Updated curb sounds for Marcas;
  • Various minor physics & AI updates;
  • Minor optimization for Buenos Aires.

Please direct your bug reports to this thread.

For issues installing / running / setting up GSCE, please refer to our FAQ , and our GUIDES first before posting.


GSC-E

Added changelog for v1.31:

  • Added updated terrain + shaders for Salvador & Londrina;
  • Fixed AI trying to drive through pit building in first few pit boxes when exiting at Johannesburg Historic;
  • Added Diffuse Alpha Spec Normal Map Shadow Map shader;
  • Adjusted MR18 aero yaw sensitivity & engine torque in the low range;
  • Adjusted longitudinal load sensitivity of front tyres in several cars (helps preventing excessive locking up of the inside wheel);
  • Fixed an error in Marcas differential settings & added option for refuelling
  • Recallibrated AI performance in F-Reiza & F-Extreme to the latest aero revisions

Unfortunately no code updates yet on this build (a status update on this will follow shortly).

Please direct your bug reports on v1.31 to this thread.


Videos using SweetFX – grab it with our settings here.

INSTALLATION (Non-Steam users):

Update to v1.30 by running GSC Sync.

If you are having any trouble updating via GSC Sync, you may download v1.30 update package here: v1.30 Update package

NOTE: The above package is for users updating from v1.252. If you are manually updating from v1.21 you will first need to install v1.21 to v1.25 update package from this link, then add the v1.251 & v1.252 update package from this link , then v1.27 update from this link before applying the v1.30 update.

Main changelog for v1.30:

Content

Cars:

  • Added Copa Petrobras de Marcas – brazlian touring car series with Ford Focus, Chevrolet Cruze, Toyota Corolla & Mitsubishi Lancer GT models.

Track:

  • Added Bologna Historic track

Features & fixes:

  • Updated terrain shaders & textures for Cascavel & Taruma (other tracks to receive the same treatment in following updates);
  • Adjusted collision sounds;
  • Corrected F-Extreme & F-Reiza aero distribution;
  • Small adjustment to Metalmoro & F3 tyres;
  • Shadow optimization & AI improvement for Montreal Historic.

Unfortunately no code updates yet on this build (a status update on this will follow shortly).

Please direct your bug reports on v1.30 to this thread.

If you already own and enjoy GSC Extreme, help us share the word by posting your review on Steam!

For issues installing / running / setting up GSCE, please refer to our FAQ , and our GUIDES first before posting.



შეძენა http://store.steampowered.com/app/273840/

STEAM ზე გასააქტიურებელი გასაღების მიღება http://game-stockcar.com.br/steam-key/?lang=en