Archive for the ‘SpinTires’ Category


SpinTires  logo

latest update:

16/12/15

- dont allow user maps for lobbies with "active achievements"
- minor map fixes

14/12/15

- game can load user maps (with disabled achievements) - MP included
- CRC check added to make sure map versions are the same in MP
- maps backwards compatibility, and more mods backwards compatibility (mod/map updates dont break savegames)
- some sounds, visuals tuning
- bugfixes (logs dropping off trucks, inability to continue saved games with some mods)
- check changes in Media.xml when deciding to disable achievements/MP (fix exploits)
- mud made stiffer
- important physics fix (light vehicles now behave correctly with addons, but affect heavy vehicles too)
- fix lua errors preventing some mods from working properly
- EDITOR: fixed bugs related to publishing mods
- EDITOR: creating maps now support (with no workshop support yet)
- EDITOR: change texture formats - performance improvements (and some other bugfixes/improvements)

3/12/15

- crashfix (workshop related)
- dont continue game until mods are updated (otherwise savegame gets broken)

2/12/15

- minor visual improvements
- game support loading of user maps

26/11/15

- more improvements to suspension damage system
- new damage visuals
- new damage effect: oil spilling off
- new assets: zil131 utility, gaz66 small utility trailer (works for zils too), short-short logs for zil130
- greatly improved IK controls (crane now wont go down by itself when rotating)
- bugfix: huge initial damage received when switching to truck (gamestopper)
- bugfix: when hitting truck with other truck, which in turn hits third truck -> intercollision happens, then results in huge dmage and physics destabilisation (gamestopper)
- bugfix: incorrect number of short logs spawning when unpacking short logs
- new water-flows-off-truck visual effect
- more mud-wheel physics improvements
- long mod names UI dialog cropped
- mud decals visual improved (no mirror mapping)

18/11/15

- lobby game starting with no trucks selected for the map
- more perfomance optimisation for trucks in mud
- winch ropes goes white at times (visual bug)
- rope in "pull" state now fits terrain (doesnt intersect it) - visuals

16/11/15

- driving dynamics improved (uaz most of all)

15/11/15

- further damage system improvements
- more visual effects improvements
- beacons now required to install some trailers

14/11/15

- markers rays removed (was annoying)
- RU localisation fixes
- coop achievements work correctly
- cloaking synced correctly in MP
- more damage calculation fixes/improvements
- xbox360 controller keys remapped
- more minor visual effects tweaks
- minor UI fixes

13/11/15

- fullscreen crashfix
- shadercache optimisation
- fix: optimised particles should not recieve shadows

12/11/15

- waterwave visuals update
- wheel mud bursts visuals update
- improved damage system - suspension damage is now also detected
- winXP 32bit fix
- shaders removed from retail build

LINK

SpinTires logo

Good day off-roaders,

The latest update is now available with an array of fixes and improvements. So, check out the changelog and Steam will automatically update Spintires the next time you sign in.

The truck editor will available soon – we will notify you once it is live.
Changelog:
8/11/15

- water visuals bugfix
- garage parts trailer wheels changed
- volcano map: position of maz7310 changed

7/11/15

- terrain tearing bug fix
- terrain chunks disappearing at certains angles bug fix
- minor graphics improvements (mud, dirt bursts, detail maps)
- minor analog gearstick controls improvement
- minor mud/vehicle physics improvement
- jerking hack removed (rapidly switching forward/rear gears)
- some localisation fixes

5/11/15

- mesh cache fix (modding support)
- new achievements: volcano honk, mushroomer
- minor mud/performance/driving optimisation/improvement
- rocks mass increased
- mushrooms assets improved
- hide driver in capsized trucks

3/11/15

- mods backwards compatibility (new version dont break savegames)
- hash check before each time game starts (fixes some exploits)
- minor UI tweaks
- more achievements fixes

30/10/15

- new kraz carriage integrated (and all trailers/addons derived from it)
- mods backwards compatibility in savegames (all is left to make savegames fully backwards compatible is maps)
- camera beneath ground of proving grounds fix of fix
- check for files hash each time map starts (fixes some exploits)

28/10/15

- truck damage improved (RISE OF MACHINES, STUDENT DRIVER achievements fixed)
- some trucks/assets changed (kamaz 6520/6522, 4310 mod, carriages - SAVEGAMES WORK)
- forest crane rotation bug fixed
- logs falling thru cart bug fixed
- game not working in offline fixed
- kamaz 65111/65115 mod added
- differential lock system improved slightly
- when changing stratup trucks, unavailable addons arent installed
- drive camera auto-zoom returned (but only works when there is no user input for a while)
- mud/water visual bug fixed
- proving grounds incorrect camera position fix + "starting" proving ground resets its trucks
- in windowed mode, confirm exit before closing game when clicking 'X'
- analogous stick mode now preserves "acceleration limit"
- log kiosk added to Proving Grounds

SpinTires  logo

Hi everyone,

Today we are bringing you the long awaited update… a lot of time has been spent on killing all of the major bugs over the last 10 builds, but please be aware that there may be some very minor bugs still existing in this build. We hope that you will be understanding with the next bit of information: –

Workshop is ready, with some finishing off to do – however, the remaining programming that needs to be done could not be completed until this build was stable. This is where we had to make a decision, either 1) release the update as it stands, with workshop and the editors to follow over the coming weeks, or 2) break the news to you that you would not be receiving the update that is ready to be released, until workshop and the editors were ready to go.

After much consideration, we have made the decision to release this stable iteration of the update, minus full workshop implementation and the editors due to them being incomplete at this time.

However, there is a silver lining to every cloud. There are five new trucks and some modified original trucks available, that are the first official content available via workshop by Oovee. Of course, it is one of the most stable and tested builds we have released.

We have the following new trucks, that are available via workshop (pictured below):

  • B-66
  • B-131
  • C-4310
  • D-537
  • K-700

Attached File  Screenshot1.jpg   113.59KB   14 downloadsAttached File  screenshot2.jpg   122.5KB   10 downloadsAttached File  screenshot3.jpg   121.56KB   9 downloads

Please note that mods were previously tolerated despite the contradiction of our EULA, however, it is important to note that these mods are a form of hacking and we have not officially supported mods up until this point. Workshop is our way of giving our player base the opportunity to upload and download mods directly from one central hub – although up until this point, they have been hosted on this forum and on a number of other sites.

It is important to note that all is not lost – we will endeavour to find a way to support both Workshop and non-Workshop modding, by what means we see fit and effective.

For those modders that have created trucks, the truck/mod editor will be available soon and will allow the user to create a mod directly in the editor and export to Steam Workshop.

For those modders that have created maps, the map editor will be available soon and will entail a conversion of the map to the most up to date version in order to be playable.

Please note, that if you read the Original Post for this update you will see that what we need for mod support to work in its entirety is not far behind our reach. Please remain patient and more details will be confirmed in due course.

Now, we will show you the long changelog for your viewing.

22/10/15

- folder/file structure changes
- maps cosmetic changes (+ as a bonus "bushes" spawn location at Proving grounds now works)
- truck format change (mass selector instead of numeric input) + maz7310/535/kirovets700 properties changed slightly
- winch bugfix: stop suggesting winch when attaching different winch (multiple winch MP bug not yet fixed)
- MP bug: wheels not spinning for 4x players game (was a major network bug affecting all MP games, be it 2,3 or 4 players)
- assets improvements (log cart fixes, wooden bridge, logs texture, leaves textures)
- multiple broken achievements bugfixes (fisherman, david, various objective achievements)
- some performance optimisations (collision check when spawning trailers/trucks)
- visual fix: tracks now visible over "dirt bridge"
- "lying spruce" properties changed a bit (more traction so ites easier to get over it)

19/10/15

- logs penetrating trucks in multiplayer fix
- assets updated (wooden bridge, log load stacks, kraz log cart, ground leaves)
- achievements fixes
- objectives completion fixes
- shader misses removed, shader cache size reduces (optimisation and fix)
- long logs trailer removes
- kraz red lights addon removed
- maps improvements

16/10/15

- "tossing" trucks critical bug fixed
- small trees break threshold reduced (uaz469 driving performance!)
- gaz66 stripped off hissing sounds
- servers made incompativle with all previous versions (including leaked beta)
- logs falling off randomly and hanging in midair fixed
- multiplayer winch points out of reach while they shouldnt be
- minor "the Hill" map fixes
- uaz469 accelerations speed reduced
- after "Install missing mods" pressed, remove "missing mods" trucks
- crash happening after "Install missing mods"
- wooden bridge made solid (no unfair holes)
- minor visual tweaks

15/10/15

- garage scrollbar position preserved
- physics fixes for some of the trucks/trailer (capsized carriage trailer)
- trailer rear camera placement fixes
- multiplayer client wheels correct visualisation
- "install missing mods" button in lobby for clients
- uncloaking path synced across players in multiplayer
- multiplayer events notifications (player delivers load, removes cloaking, unlocks garage)
- bug: unlocked garages/removed cloaking/finished objectives not recieved when joining game
- bug: other players' icons still visible after leaving server
- some sounds/assets tweaked
- exploit: unlock achievements by joining games with finished maps
- winch snapping off in multiplayer
- bug: going fullscreen with steam enabled glitches
- maps changes (The Hill mostly)

12/10/15

- localisation fixes
- RU localisation added for new strings
- maz535,maz7310 made more powerfull + diff lock imrpovements
- forest crane rotation bug fixed
- multiplayer truck intercollision glitches fixes
- carriage trailer wheels changed
- camera auto-zoom removed upon user requests
- spawn truck crash fix

11/10/15

- minor GUI fixes
- minor winch/loading fixes
- kirovets steering fix
- minor multiplayer collision fixes
- lobby/server active achievements status fix
- minor map fixes

10/10/15

- camera moves correctly while using multiplay chat
- improvements to truck/mud physics (engine power, dynamics and traction)
- multiplayer log sync redone : instead of trying to sync phys bodies - one player can now ask to acquire load ownership
- icon now shows if multiplayer player is currently browsing game menu (paused)
- forest crane helper visualisation and camera fixes
- cant start lobby unless all but 1 members are "ready"
- widescreen UI clipping fix
- check truck spawn location (dev mode) for intersections
- multiplayer truck interactions fix

08/10/15

- sounds changed (chat sounds, log sounds, gaz-66 sounds, some env sounds)
- mud physics changed
- vehicle behavious changed (gearbox and diff lock)
- level Hill changed (road at the start)
- level Volcano changed (bugs with water)
- all levels tweaked
- truck-choosing dialog speed up
- mods reloaded, truck format changed slightly
- multiplayer sync fixed/improved
- truck stuck / game crash after changing wheels (bug)
- bug with mod dialog buttons inactive fixed
- bug with cloaking not being removed from minimap properly
- wheeltrack visual bugs
- new messagebox when attempting to change time in hardcore/multiplayer (nav mode)
- new crane helper visualisation implemented
- graphics tuned (night time mostly)
- installed mods dont disable achievements (bug)

4/10/15

- Network traffic reduced 3-4 times
- multiplayer trucks interaction improved greatly
- animated physical driver in all trucks
- new trucks (zil-131, kamaz-4310, kirovets-700, maz-537, gaz-66)
- old assets remastered (ural-4320/432010, kamaz-6520/6522, map assets - trees, log heaps)
- maps improved (visually and balance-wise)
- gameplay improved (hardcore = manual log loading only, ability to pick startup trucks for each map)
- new addons (new forest crane, trailers with ability to deliver loads/logs)
- mod support (ingame mod browser + automatic mod download, mod certification by official staff)
- graphics improvements (new tyre track system, mud detalisation increased, special effects etc)
- new trucks sound system (sounds remastered, each truck with unique sound)
- ingame mod testing with ability to reload textures and assets
- Notepad++ plugins (XML visual editing with Truck Editor)
- trucks XML format changed (simplified greatly for ease of modding)
- many many performance optimisations, bug/crash fixes
- nvidia stereo fixes (now working correctly 100%)

18/08/15

- kamaz 4310!
- sound system reworked!
- map/trees changes
- no auto-loading in hardcore; istead we have "log kiosks"

22/07/15

- sounds improved
- bugs fixed
- levels updated
- graphics imrpoved

17/07/15 

- batch-update since 13/04/15
- only ENGLISH localisation works for now!!!
- new dev level with dev tools
- new vehicles, addons, wheels
- mud visuals and physics updated!!!
- wheel tracks visuals updated!!!
- lots of graphical improvements!
- various GUI improvements!
- truck sounds improvements!
- optimisations and bugfixes
- k-700 steering mechanism implemented
- minor map tweaks
- map balance feature introduced!

uYz9fteoGnkMod support will consist of the following:

– Separate app: Combine tools – this is for Truck editing and map editing
– Steam Workshop: Allowing automatic download of necessary mods when joining an MP session
– Achievements and Multiplayer to work with mods

What we are currently discussing at the moment, is if and how we are going to support maps made with leaked editor. One of the solutions is that players will have to load up their map in the new official editor and then export again – allowing the editor to make the necessary checks and to save the map into the current version. < Essentially by doing this, it technically means that the maps have been through the official editor and can work up to current ST standards.

I hope this brief description should help answer any questions.

http://www.oovee.co.uk/forum/topic/10852-mod-support/page-2#entry61936


SpinTires  logoDefault Public Build (Stable) update
In this update being made live later today, we are providing fixes to the previous iteration ‘Build (09/03/15 v2)’.

***IMPORTANT: Unfortunately this update will cause players to lose saves. We are working hard to solve this issue in the near future, but until then I am forced to give ample warning that your in-game progress will be lost***

This build will be made live at 5:00pm UTC – This is an advanced notification allowing players time to backup their files, etc. Until the issue mentioned above is solved, it would be advisable to players who do not wish to lose their saves to turn off automatic updates or to do the following in Steam:

Right-click Spintires > Properties > Updates > Click drop-down box under Automatic Updates > Select Only update this game when I launch it
Here is the changelog:
19/03/15

-trailer attach socket not overlapping winch attach socket
-mud made firmer
-camera moved closer
-MP body sync issue fixed
-stereo 3d mode GUI made 2d
-game version update issues fixed
-chromatic abberation limited to camera shakes & roof camera

18/03/15

-3d GUI improvements
-xbox controller zoomout, cruise control
-changing gears hax without fuel hax fix
-trailer detach threshold fixed
-attach trailers without tractors fix
-mud made firmer
-graphics improvements
-auto zoomout trehshold increased
-xbox controller rumble
-navigation nodes movement fix
-wheels detalisation/looks improvements for all trucks
-trucks setup changed (trucks made more powerfull)

As always, we accept customer feedback – and lately we have been enjoying the constructive feedback that has been coming from the community as this has been greatly helpful in progressing forward with the further development and improvement of Spintires.