Archive for the ‘Miscreated’ Category


Miscreated logo

Game:
  • On death players will drop their active weapon/item – fixes crash when looting corpses
  • Increased maximum number of player corpses that can be on the map at once
  • Increase the decay time for player corpses
  • Whistle emoted added (default F11 key)
  • Players will no longer be visible in game after the vehicle they are in goes out of relevant range
  • Potential fix to always ensure players are visible in game when they should be
  • Fixed potential game hang when picking up items from the world
  • Food and water now is set to 80% for new spawns

World:

  • Diesel generators only need one battery to work now (was two)
  • Relevance range for parts inside the diesel generator are set correctly now
  • Hemlock tress replaced with better looking, more efficient trees
  • Entrances to Hayward Valley have been adjusted/expanded
  • More open apartment buildings in Hayward Valley
  • New clothing store interiors added in Hayward Valley
  • New Hayward Valley Hotel powered elevator
  • Open and close feature added for the jail cells in the police station (can’t lock another player inside)
  • Replaced many single sidewalk pieces with larger, combined pieces to improve performance
  • Fixed an instance where a player could get stuck in a shed
  • Item spawners and sound reverb areas added to townhouses

AI:

  • Mutants can now throw rocks at you when you are unable to be melee attacked
  • Brute mass increased substantially
  • Mutants will eventually give up and turn around instead of just disappearing

VoIP:

  • Whisper added – active when player is walking – 7m sound range
  • VoIP display updated
  • Fixed push to talk mode speech pick up

UI:

  • Updated AT-15 icon
  • Updated jeans icons
  • Fixes for no icon issue
  • When picking up a stack of an item the number of items in the stack is displayed in the prompt
  • Fire mode can be rebound in the UI – some weapons have alternate fire modes

Vehicles:

  • Fixes related to driver disconnecting when driving a vehicle – inventory, fluids, and damage
  • Reduced damage caused to large mutants

Items:

  • Items will now automatically stack when picking them up, crafting, or harvesting
  • Harvested items are added directly into your inventory
  • Axes now have 100% chance to harvest wood, Hatchets 75%
  • Picking up piles of ammo will automatically stack them with existing piles
  • Tearing an item to rags will automatically stack the generated rag
  • Increased physics proxy size on several ammo piles so they don’t disappear as easily when dropped

Animations:

  • Fixed racking sound on Renegade 700 rifle – was playing a server-wide sound effect

Sounds:

  • Bullet “whiz” sounds should play properly now – increased range for whiz sound effect
  • Brute sounds updated
  • Fixes so some sounds play at the correct world position for other players – eating, drinking, turning flashlight on/off
  • Unique sounds added for sedans (was using pick up sounds)
  • Roosters have sound effects

Models:

  • Many models updated to perform better – LODs

Textures/Materials:

  • New and updated terrain textures added
  • Fixed glass material on baggage car

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Miscreated logo

Carrying Objects

We have added support for being able to carry objects in your hands (pick them up with no weapon equipped). Right now the only thing you can carry are animals, but more items/features will be added in future updates.

Animal System

The first iteration of our new animal system is included in this update. It is a very lightweight, networked system for simple animals in the game (non-aggressive)

  • Roosters and pigs are currently spawning in game – more animals will be added in future updates
  • Animals may be killed and harvested/looted
  • With your hands empty, you may pick up animals and carry them around
  • When dropped they will stay in the general area where they were dropped at
  • If you drop them in your base’s radius they will persist through a server restart

 

Servers
  • General performance improvements
  • Improvements to manage items in tents and crates
  • Fix for running out of network IDs
  • Reduce memory footprint per player
  • Server will only start if its data can be loaded from the database (should fix missing bases issue)
  • Fixed players not properly becoming non-relevant to other players

 

Game
  • Shader cache regenerated with latest data – should help reduce stutters/freezing
  • Spawned items from tents/vehicles/AI corpses should be restored when logging back in (would disappear before)
  • Volumetric fog is disabled, but normal fog still exists
  • Maximum view distance now varies based on spec (from 1km to 4km) – Object Detail video setting
  • Default spec is now Medium instead of High
  • Texture resolution now varies per spec
  • Disabled silhouette POM
  • Player corpse not being visible issue should be fixed

 

World
  • Removed some static items from the world that are now spawned and usable to reduce confusion (tents, etc.)
  • Ambient sounds areas improved with correct setup and recommendations from Crytek
  • New variations of three story buildings added
  • Rooster and pig spawn points added
  • Sedan spawn points added

 

AI
  • Mutants now have an increased chance to have loot and can have more than one item
  • Brute mutant added – stronger and tougher than other mutants

 

UI
  • Changes to confirmation window title
  • Timers no longer reset when moving around in the menu

 

Vehicles
  • Sedan added – multiple color variations
  • Damage model for quadbike updated
  • Adjusted particle effects for the f100 truck
  • Vehicles will no longer leak fuel/oil when not running
  • Moved all exit locations a little further away to reduce chance of being killed when exiting

 

Items
  • Adjusted the maximum pile size for some rounds
  • All types of ammo can now spawn in piles
  • Pickaxe changed to a secondary weapon – increased spawn rate
  • Flare gun now spawns with a pile of flares – flare rounds can stack
  • Scarves added (several variations)

 

Crafting
  • Several variations of crafted headbands added
  • Added size of sandbags to description

 

Combat
  • When bandaging another player, they will now receive a message
  • Adjusted bleed particle effect location for players

 

Base Building
  • Gnome health reduced
  • Added in missing pine tree to get wood from
  • Dismantling a generator will now give you the generator component back
  • Dismantling a work light will now give you the work light component back

 

Animations
  • Reduced the sway when holding the map so it is easier to read
  • M40A5 now has a dry fire animation and sound when looking through the scope
  • Adjusted how bow animations work – should function much better now
  • Fixed recurve bow select animation
  • Grey wolf LOD skinning issues fixed
  • Fixed sprinting with flashlight – now useful again whilst sprinting

 

Sounds
  • M40A5 sounds added for racking when firing using the scope

 

Models
  • Physics proxies improved on some weapons so they don’t bounce around so much when dropped
  • Added LODs for main player skin (LODs help with optimization)
  • Added LODs for crafted weapons
  • Added LODs for 22 pistol weapons
  • Added LODs for the megalites
  • Added LODs for hunting knife
  • Added LODs for crossbow
  • Added LODs for hk45 pistol
  • Added LODs for g18 pistol
  • Added LODs for m40
  • Added LODs for hammer
  • Added LODs for squeegee
  • Added LODs for the river dam
  • Added LODs for tractor
  • Flashlight altered to add in glass pane

 

Textures/Materials
  • Improved tactical shotgun textures
  • Grey wolf eye overlay added for specular reflection
  • HK45 weapon updated
  • Flashlight texture updated
  • Lean-to textures updated
  • Updated textures for chicken coop
  • HK45 normal map errors fixed