Archive for the ‘Live for Speed’ Category


lfs logo

Dear Racers,

This version contains the Rockingham race track. Located in Corby, England, Rockingham is an oval track with many infield configurations. 0.6K also contains graphical improvements including new reflections and dynamic environment maps, AI improvements, support for the HTC Vive VR headset (in addition to the Oculus Rift) and fixes.

You will need an S3 license to unlock the Rockingham track. S3 licenses are now available on our website. If you already have S1 or S2, the price of your existing license will be deducted from the full price of S3. Further S3 content is in development but currently Rockingham is the only S3 content available.
Rockingham start / finish and pits

Three ways to get Version 0.6K :

1) AUTO UPDATER – If you already have version 0.5V or later :

– Click on “Multiplayer” then “List of Hosts” in LFS and choose a download mirror.

2) MANUAL PATCH (144 MB) – If you already have version 0.6H or later :

– Click HERE and save the patch installer.
– You can run the patch installer from its download location or from your LFS folder.

3) FULL VERSION (409 MB) – If you are new to LFS or making a fresh installation.

– Click HERE to visit the download page and get the full version installer.
– LFS Developers
Rockingham from the stands

Changes from 0.6J to 0.6K :

New Track :

Rockingham race track is now included – S3 license required

AI :

Now avoid ramming other cars when in the pit lane or lap of honour
Max drivers in single player increased to 24 (online max still 40)

Graphics :

New reflections system and shaders for cars and buildings
Nearby objects are visible in new dynamic reflections on cars
Option to set number of dynamic reflections in main view and mirror
Misc option to enable a programmable post-processing shader

Exit the pits onto the Rockingham oval

Misc :

New command /rsh to reload shaders (e.g. after editing externally)
Maximum number of controllers increased to 10 (was previously 8)

VR :

HTC Vive headset is now supported through OpenVR
Oculus Rift support now requires runtime 0.7 or later
Improved dialog sequence after any error entering VR mode

Training lesson editor :

SHIFT+T on main entry screen to access lesson editor or list editor
Layouts for lessons must be copied from layout to training folder
SHIFT+T on training screen to view and test newly added lessons

Fixes :

Improved validity check when loading car colour settings
Alpha sorting issue on bricks at base of a South City building
AI could go wrong when entering BL pit lane for a pit stop
AI driver names can no longer be blank
Rockingham laser scanned environment

TIPS on using Live for Speed with a VR headset :

NOTE : For Oculus, Runtime 0.7 (or later) is required

1) How to enter VR mode in LFS :
– Start LFS and click 3D on the View Options Screen
– Select VR headset and click OK

2) To reset your seating position, the text command /rift reset is assigned by default to the F8 key.
– When a new driver takes over, ask them to look straight ahead then press F8
– Key assignments can be edited in Options – Game – F1 to F8

3) Accessing your desktop while LFS is in VR mode.
– You will find that your mouse cursor is confined to the LFS window
– Press CTRL+C to free the mouse and now the mouse can go onto the desktop

LINK


lfs logo

WARNING : THIS IS A TEST

NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS OR ANY NEW CONTENT

PLEASE TEST BEFORE YOU POST

PLEASE AVOID : OFF-TOPIC FEATURE REQUESTS / UNRELATED COMMENTS

Hello Racers,

Here is a new TEST PATCH : 0.6J2

Nearby objects are now visible in the reflections on cars.
Building reflections have also been improved.
The HTC Vive VR headset is now supported through OpenVR.

To enter VR mode if you have an Oculus Rift or HTC Vive :
Options… View… 3D button at the top of the screen.
Select VR headset. Select Oculus Rift or OpenVR.

This test patch IS compatible with version 0.6J
This test patch CAN play replays from version 0.6J

You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.

Please keep a backup of your LFS.exe from 0.6J so you can easily go back if there are any problems.

Changes from 0.6J to 0.6J2 :

Graphics :

New reflections system and shaders for cars and buildings
Nearby objects are visible in new dynamic reflections on cars
Option to set number of dynamic reflections in main and mirror view
Misc option to enable a programmable post-processing shader

Misc :

New command /rsh to reload shaders (e.g. after editing externally)
Maximum number of controllers increased to 10 (was previously 8)
Updated translations – thank you translators

VR :

HTC Vive headset is now supported through OpenVR
Oculus Rift support now requires runtime 0.7 or later

Training lesson editor :

SHIFT+T on main entry screen to access lesson editor or list editor
Layouts for lessons must be copied from layout to training folder
SHIFT+T on training screen to view and test newly added lessons

Fixes :

Improved validity check when loading car colour settings

INSTALLATION INSTRUCTIONS :

A FULL version of LFS 0.6J must already be installed

To install the PATCH using the SELF EXTRACTING ARCHIVE :

1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see “Confirm File Replace” select “Yes to All”
4) Now you can start LFS in the normal way

NOTE : You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen : 0.6J2

DOWNLOADS :

PATCH 0.6J TO 0.6J2 (SELF EXTRACTING ARCHIVE) (if you already have 0.6J) :
http://www.lfs.net/file_lfs.php?name=LFS_PATCH_6J_TO_6J2.exe (1.2 MB)

PATCH 0.6J TO 0.6J2 (ALTERNATIVE ZIP) (if you already have 0.6J) :
http://www.lfs.net/file_lfs.php?name=LFS_PATCH_6J_TO_6J2.zip (1.4 MB)

 


lfs logo

Dear Racers,

This update contains significant performance improvements. Various systems have been made more efficient to reduce the workload of the graphics card and the CPU. The frame rate limiter has been improved and allows Live for Speed to run accurately at the rate you set.

For Oculus Rift users, you can now enter or leave 3D mode at any time without restarting LFS. This has been done by using Direct mode and the Oculus 0.6 runtime. The Rift view is mirrored in the LFS window that remains on your desktop.
Sky rendered in mirrors

Four ways to get Version 0.6J :

1) AUTO UPDATER – If you already have version 0.5V or later :

– Click on “Multiplayer” then “List of Hosts” in LFS and choose a download mirror.

2) MANUAL PATCH (1.5 MB) – If you already have version 0.6H or later :

– Click HERE and save the patch installer.
– You can run the patch installer from its download location or from your LFS folder.

3) MANUAL PATCH (156 MB) – If you already have version 0.5Z or later :

– Click HERE and save the patch installer.
– You can run the patch installer from its download location or from your LFS folder.

4) FULL VERSION (273 MB) – If you are new to LFS or making a fresh installation.

– Click HERE to visit the download page and get the full version installer.
More graphical control and information

Changes from 0.6H to 0.6J :

Optimisations :

Static vertex buffers reorganised to reduce DirectX instructions
Frames buffered (default 1) to allow next frame to start rendering
More efficient car distance sorting system for sound and graphics
Dynamic vertex buffers now set to use hardware vertex processing
Better frame rate in places where many objects may be visible

Graphics :

Sky texture is now drawn in mirrors
Layout editor object selection buttons are sorted by distance
Z-buffer depth setting can now be changed without restarting LFS
Mirror now uses 24 bit Z buffer if Z buffer setting is more than 16

Frame rate limitation system :

Frame rate limitation system is now accurate and has better values
New frame info display shows sleep / physics updates / gpu waiting
Now using an event query instead of a lock for input lag prevention
Minimum sleep setting changed to “Sleep every frame” (yes / no)

Misc :

Now using Direct3D 9Ex if available (Windows Vista and later)
Reduced glitch when autocross objects are optimised (e.g. on load)
Reduced min / max values for “Sound lag” setting – default now 0.08
New Audio Option “Sound when window is inactive” (off / on)

3D view modes :

Added a 3D level slider option to adjust monitor-based 3D views
Reduced CPU / GPU usage by sharing scene preparation for both eyes

Oculus Rift :

Now using Oculus SDK version 0.6.0.1 which includes timewarp
You can now enter and leave Rift mode without restarting LFS
Smooth display (if you do not use SLI or force vertical sync)
Monitor window view options : blank / one eye / two eyes

Oculus Rift compatibility mode :

For users who cannot use the Oculus 0.6 runtime, you can still use
the 0.5 runtime. Simply rename the ORDIRECT.dll to some other name
and LFS will then use LFSORDLL.dll instead (extended mode only).

Fixes :

Some buildings at Westhill track were drawn using a slow method
Mouse clipped to window (CTRL+C) now works properly with ALT+TAB
Using mouse wheel to change gear did not work properly at high fps
Layout editor object selection buttons used interface button slots
Crash changing texture resolution with two or more objects selected
Anisotropic filtering did not work on car textures (including skin)
Oculus Rift DK2 Rendering

TIPS on using Live for Speed with an Oculus Rift DK2 :

NOTE : Oculus runtime 0.6.0.1 (or later) is required

1) How to enter Rift mode in LFS :
– Start LFS and click 3D on the View Options Screen
– Select Oculus Rift and click OK

2) To reset your seating position, the text command /rift reset is assigned by default to the F8 key.
– When a new driver takes over, ask them to look straight ahead then press F8
– Key assignments can be edited in Options – Game – F1 to F8

3) Accessing your desktop while LFS is on the Rift.
– You will find that your mouse cursor is confined to the Rift’s virtual monitor
– Press CTRL+C to free the mouse and now the mouse can go onto the desktop

4) Optional command line options /rift=on and /rift=off
Use e.g. in a shortcut to make sure Rift mode is entered or not
LFS.exe /rift=on – try to go straight into Rift mode
LFS.exe /rift=off – do not go into Rift (ignores previous mode)

https://www.lfs.net/patch-6j


lfs logo“Dear Racers,

This update contains a newly rebuilt and extended version of the Westhill racing environment with additional configurations. There is now full support for open configurations. Many improvements have been made to the layout editor including new adjustable concrete objects.”

Four ways to get Version 0.6H :

1) AUTO UPDATER – If you already have version 0.5V or later :

– Click on “Multiplayer” then “List of Hosts” in LFS and choose a download mirror.

2) MANUAL PATCH (138 MB) – If you already have version 0.6G or later :

– Click HERE and save the patch installer.
– You can run the patch installer from its download location or from your LFS folder.

3) MANUAL PATCH (156 MB) – If you already have version 0.5Z or later :

– Click HERE and save the patch installer.
– You can run the patch installer from its download location or from your LFS folder.

4) FULL VERSION (273 MB) – If you are new to LFS or making a fresh installation.

– Click HERE to visit the download page and get the full version installer.

Changes from 0.6G to 0.6H :

Westhill :

New version of Westhill with additional configurations
Full support for open configurations including access roads

westhill_pits (more…)


Old vs New Westhill International

ცვლილებები >

Hello Racers, here is a new TEST PATCH : 0.6G14

It includes the new Westhill Circuit with additional configurations.

This test patch IS NOT compatible with version 0.6G
This test patch CAN play hotlap replays from version 0.6G

You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.

Please keep a backup of your LFS.exe from 0.6G so you can easily go back if there are any problems.

Changes from 0.6G to 0.6G14 :

Westhill :

New version of Westhill with additional configurations
Full support for open configurations including access roads

Autocross Editor :

New adjustable concrete objects
Custom start positions and pit start points
Maximum autocross objects increased to 1500
Movable start lights included as an autocross object
Pressing S/F/1/2/3 when object is selected now moves it
Pressing S/F/1/2/3 when object exists is now more helpful
Clicking colour instantly changes selected tyres or chalk
Clicking marshall position instantly changes selected marshall
Improved the appearance of marshall circles in the editor
Route checker index numbers now start at 1 instead of 0
The W/E keys instantly adjust width, no need to press M
Floating object buttons shown with different colour
X/Y/Z positions are now shown and can be typed in
Right click on X/Y/Z to move in steps of 1 metre
SHIFT+click to snap to 1 metre grid

Tracks :

Increased max cars in race from 32 to 40
Increased AU Autocross grid from 16 to 20
Increased BL Rallycross grids from 24 to 30
Regenerated lightmaps and visible object lists on most tracks
Added paths at Fern Bay to cover road near Club and mini oval
AI drivers hit wall entering pit lane at SO Classic / Town
Removed a corner marker from some configurations at Aston
Some tyres at Kyoto National disabled in other configs

New commands :

/zero_all
– Reset all lap counters and checkpoints passed as if the race had
just been started. This removes checkpoints passed.
So using this command on the first lap, before the first
checkpoint is passed, has no effect. After the first
checkpoint there is an effect. The first lap will not be
counted. This is intended to help with a rolling start after
a parade lap.

/setlap username X
– X is positive : Set the lap that the user is currently on (as
seen at the top right, not the number of laps completed). This
does not affect checkpoints passed. This may help with a driver
who reconnects after an unintended disconnection.
– X is zero : Same as the /zero_all command but for one driver.
– X is negative : subtract from the number of laps, without
affecting checkpoints passed. This may be useful as a penalty.

https://www.lfs.net/forum/post/1884620#post1884620


(multiplayer improvements – no change to physics) www.lfsforum.net

New TCP packet buffering and storage system :

– Reduces the number of physical packets sent
– Major improvement when many InSim buttons are sent
– Fixes some ways to lose connection on a busy server

New lag bar system – host sends ping and lag info :

– Bars at bottom left shows packet delay for all connections
– Ping time (or lag when lagging) shown in list of connections

Fixes :

Short MP Replays were sometimes extended to a time of 10:55.36



Changes from 0.6B6 to 0.6B7 :

FIX : Guests were often kicked after another took over their car
Instead of “LAG (seconds)” now “username (seconds)” is displayed
Timer bounding increased to 30 sec for normal LFS (graphic mode)
Timer bounding stays at 6 sec for non-graphical dedicated hosts

Changes from 0.6B5 to 0.6B6 :

Repaired most translations with a small update on one line
FIX : Guest disconnected if host used InSim IS_PLC packet

Changes from 0.6B to 0.6B5 :

Improved multiplayer system :

Game only needs host packets to continue processing
Quicker joining to host – no waiting for other players
No waiting for packets from players with slow connections
Leaving a host is instantaneous even if a guest is connecting
Longer timeouts avoid disconnection due to short interruptions

(NOTE : no change to physics – old replays are still valid)

Other changes :

Two new translations : Indonesian and Romanian
New hacker protection applied to multiplayer packets
Improved checks on validity of user names while connecting
User names now confirmed with master server after connection
OOS / CPW messages now show user name instead of player name
Removed message “Got master packet” from network debug output
No buffer overflows from hangs or operating system time changes
User name in brackets now shown at end of disconnection messages
New “Authorised” message on host links user name with ip address
Race setup screen /clear command can now only be used by admins
Ability of guests to vote or select tracks now enforced by host

InSim :

Added new leave reasons (CPW / OOS / JOOS / HACK) for IS_CNL
Change to in-game usage of IS_REO – only valid after SMALL_VTA

Fixes :

Custom view was not set to new car type on replay restart
Duplicate lines in scripts could cause unexpected results
Virtual speedo sometimes overlapped numbers (e.g. XRG km/h)
Circuit length is no longer displayed for open configurations
LFS could crash when displaying laps for fuel after short laps
Ready status in lobby is now checked when a player disconnects
Load WE1R on dedicated host – Checkpoint 1 path node not found
User’s controller type was not shown after taking over a car
SHIFT+R near end of SPR could make cars swap between players

DOWNLOADS


ცოტა სიახლე დაიძრა LFS ირგვლივ. 6 თვეა რაც 0.6B ვერსია გამოუშვეს და მის მერე გრძელდებოდა მუშაობა ახალი საბურავის მოდზე. როგორც ჩანს პროგრეს მიუხლოვდნენ და ძალიან შორს აღარ არის S3 რელიზი. პირველ ეტაპზე ფიზიკის განახლების შემდეგ VW Scirocco უფასო განახლებაში შევა S1 და S2 მფლობელთათვის. ხოლო ამის შემდეგ გაგრძელდება მუშაობა S3-ზე და დაემატება ახალი ტრასები და მანქანები. ცნობილია რომ S3-ში პირველად იქნება გამოყენებული ლაზერული ტექნოლოგიით დასკანირებული ლიცენზირებული ტრასა Rockingham. S3 საფასური გაუნახევრდებათ S1-S2 მფლობელებს. დანარჩენი დაწვრილებით –

Dear LFS Racers,

We hope you had a good year in 2011. In June we released 0.6B, the best version of LFS so far. Since then we have been continuing to work towards the new tyre model and the S3 upgrade which we plan to release after the physics update.

Scawen has been further developing the virtual tyre test rig, a detailed model of a tyre’s structure, to work out various values for the in-game tyre model. For example, what is the contact patch length, width and pressure for a given vertical deflection and how does the tyre’s shape change with forces, torques and camber. These depend on the dimensions and structure of a tyre. By making the in-game tyres behave in a similar way, the driving experience will be as realistic as possible.

In the left part of the image, the yellow lines show the radial cords of the carcass. The orange and green lines show the steel belts and the cap ply. The right side of the image illustrates the carcass thickness which gives some rigidity even without air pressure.

Eric has been working on the S3 content. After the physics update and the VW Scirocco are released as a free update for all S1 and S2 license holders, we will work towards the S3 update which will provide more tracks and cars to S3 license holders. As usual for an upgrade, the cost of your existing license will be deducted from the full price.

We wish you a happy 2012, and we’ll release the updates as soon as we can!

FORUM




დღეს ოფიციალურ ფორუმზე თავად Scawen Roberts ამცნო ახალი 0.6B ვერსიის გამოსვლა, რომლეშიც თავმოყრილია ყველა ამ ბოლო დროს ტესტ აპდეიტები და დამატებული სხვა სიახლეები. ახალი საბურავების მოდელი კიდევ დამუშავების პროცეშია და ისევ ძველ მოდელი მუშაობს. დანარჩენი დაწვრილებითი (more…)



დღეს გამოვიდა ახალი პატჩი Z30 აქ არ არის შესული ახალი ტრასა Rockingham და მანქანა VW Scirocco არც საბურავების მოდელი. განახლება თავსებადია Z28 -თან
ძირითადი განახლებები:
-ახალი რეჟიმი SHIFT+U თავისუფალი კამერა; რომლის საშუალებითაც შესაძლებელია თავისუფალი გადაადგილება ტრასის ნებისმიერ მონაკვეთში.
-გაუმჯობესებულია დაჯახება უმოქმედო ობიეკტებზე (გამოთვლილია მისი მოქმედება რეალური)
-ობიეკტების რაოდენობა ავტოკროსზე გაზრდილია 512- დან 800-მდე
-ტრასის ღია კონფიგურაცია, შეუზღუდავი ადგილები ტრასაზე სიარულისთვის
-დაჯახების არმოჩენა და გადაცემა მონაცემების InSim საშუალებით
-ოპტიმიზაცია და გაუმჯობესება სიხშირე კადრების FPS
-სხვადასხვა გაუმჯობესებები და გამოსწორება შეცდომების
სატესტო პატჩის გადმოწერა : http://www.lfsforum.net/showthread.php?t=74012
დაწვრილებითი ინფორმაცია პატჩის შესაახებ: http://www.lfsforum.net/showthread.php?t=73874

ახალი ტესტ პატჩი:
Z28 to Z32 (test patch): http://www.lfsforum.net/showthread.php?t=74012

Live for Speed


Live for Speed გუშინ დაანონსდა ახალი ტრასა ლაზერით დასკანირებული Rockingham Motor Speedway რომელსაც 2009 წლის მერე ელოდებოდნენ :)
ეს ტრასა გამოვა ახალ ვერსიაში S3 -ში
დაწვრილებით გადადით ტრასის საიტზე rockingham.co.uk

Live for Speed