Archive for the ‘gRally’ Category


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gRally is an Indie project born of the passion of the rbr-online.it team crew.
With its slogan #DreamExperienceBelieve the team has put full faith in this product, the fruit of hard work in free time, wich it now offers to entire community of rally simmers.

gRally is not in a position to have official licenses at the moment and its starting point is a limited number of racing cars.

gRally, considered its Indie character, is modding-oriented. We developed integrated Unity tools that will facilitate the insertion of your creations, whether it be additional cars or tracks.

gRally has the same basic ideas of rbr-online, so expect exceptional doses of adrenaline during online session where one can compete against a host of players around the world.

gRally is abreast with all new gaming hardware: VR, TrackIR and multiscreen. It is possible to use the most popular brands of steering wheels and a vast number of home-made hardware devices.

gRally recreates the range of real rally conditions that drivers must face, including various type of surface and climate as well as diffenet times of day and night.

gRally places much importance on the co-driver’s role: as in a real rally it will be possible to realize real recce to set down customized pacenotes in order to achieve a higher degree of driving confidence and speed.

gRally is constantly evolving and has need of your support to improve ever more day by day.



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SIGN IN FOR THE BETA

IMPORTANT: THE PARTECIPATION TO THE BETA TESTING IS SUBJECT TO APPROVAL AND IT’S NOT AUTOMATIC, AT LEAST IN THIS EARLY STAGE. IN THE MESSAGE FIELD, PLEASE WRITE DOWN YOUR HARDWARE SPECS AND THE DRIVING DEVICE YOU’RE USING (STEERING WHEEL AND PEDALS MODELS), ANY SPECIFIC COMPETENCE OR EXPERIENCE YOU HAVE ON SIMILAR PROJECT.

www.grally.net

gRally: developer update

Posted: 08/06/2015 in gRally
Tags: , ,

gRally logo Here are the new things:

About the monitor management: Single monitor unedited shot: singleTriple monitor with single rendering unedited shot: singleTriple monitor with separated rendering unedited shot: singleThis configuration is made by these settings:

  • distance: the distance between the eye and the front monitor.
  • width: the width of the monitor.
  • bezel: the size of the border between the center and the side monitors.
  • angle: angle between the center and the side monitors.

link

gRally: changelog 0.2.11.5

Posted: 05/05/2015 in gRally
Tags: , ,

gRally logoAdded
HeadLights: press L key to enable/disable.
Brake Lights.
Reverse Lights.
ShowRoom (launch from gRally menu).
Super Shot pressing K key.
Improved
Sky using ToD.
Fixed
Message when the replay is saved.

www.grally.net


gRally logo

Many people are asking if the project is still alive or if the beta testing phase is going to start soon… We have one good and one bad news for you. The good news is that the project is more than alive and running. The problem is that it’s running too fast and the things that we’re adding, revising, recoding are so many that we’ve not reached yet the moment in which we say “ok, now let’s see what the other think about gRally.” And this is, at the end, the bad news. We are not able to open the beta testing phase yet because we need more time to make gRally usable in your pc, but we’re not far from this point :)

Yes, we know. We were saying that a beta version should have been ready by the end of last year but you’re not testing everything but your patience. But, as we were saying, in the past months we worked hard on several aspect of the graphical engine improving the shaders and the lights to allow the best yield to the great work due by the 3d artists. You will be surprised by the impressing level of details of the special stage Baitoni Bondone, for example.

In all these months we’ve not worked only on this, but also – as maybe some of you have already noticed – on testing gRally with the new Ogre 2.1 as graphics rendering engine, with 64 bits compiled, DirectX 11 and the PBS shaders. The video you can find on the web, that made a lot of noise with people complaining for the graphical quality, was really and literally a “drag & drop” of one early version of the Baitoni Bondone inside the new Ogre. Despite the critics, we were more than happy because it worked properly with no specific coding! Of course, to use all the potential of the new Ogre, there are a lot of things to do, but the first attempt is a great starting point!

Last but not least, thanks to the squirrel team we’ve started to manage the mods (the mod is actually a new track or a new car…), so that it will be extremely simple to create, distribuite and mostly to update your mods! And to allow you to do so, a very detailed wiki is as well in progress…

Keep following us and we will not disappoint you!