Archive for the ‘DiRT Rally’ Category


DiRT Rally logo

We’ve released our latest patch for DiRT Rally today! Here’s what the update will bring:

• Graphics – Improvements to significantly reduce object popping during track intros and replays in VR.
• Graphics – Wheel will no longer lock to the left if you use the ultra low graphical preset.
• Graphics – Desktop image when playing in VR is no longer stretched.
• Graphics – Improvements to prevent the environment popping in the distance during a dynamic replay in VR.
• Game – You can now remap the headset position reset function in Controls for VR.
• Game – You can no longer press pause during the fade to black when you restart an event in VR.
• Audio – Razer Kraken will no longer cause the game to crash on boot.
• HUD – Split time will no longer overlap co-driver calls in VR.
• HUD – Repair puncture tooltip will no longer overlap speedometer in VR.
• HUD – Legibility improvements for smaller text elements in VR.
• HUD – Hud should no longer fall into your line of sight on hills if you have VR Vehicle Camera Motion turned on.
• HUD – Fix to prevent the “Recover Vehicle” tooltip remaining on screen when you have accepted an invite during gameplay.
• UI – A Message will now be displayed if you access the Steam Overlay in VR letting you know to take off your headset.
• UI – Certain pop up messages should now display correctly in VR.


DiRT Rally logo

Hello DiRT fans – our latest patch has landed! Here’s the list of fixes that v. 1.11 will be bringing to DiRT Rally:

– Game – Excessive knocking effect on wheels when playing rallycross (All platforms).

– Racenet – Community Delta times should now display correctly (All platforms).

– Game – AI for Classic and S1600 Rallycross adjusted to have more variety (All platforms).

– Leaderboards – They will no longer be blank and the difference column works (All platforms).

– Racenet – League events can now be restarted if you terminally damage, quit or complete an event (All platforms).

– Community – Fixed the missing string that was being displayed in a very specific situation when Racenet was unavailable (All platforms).

– Graphics – Fixes for rain effects displaying incorrectly on some AMD cards (PC).

– Graphics – Motion blur being applied to cars in bonnet camera and in replays (PC).

– Audio – Co-driver call near sector 2 in Russian is now played in the correct language (PC).

– Game – Fix to prevent unrealistic AI times being shown on Hillclimb if you save and quit after finishing a time for Run 1 (PC).

– Audio -Spotter call during the results screen for Portuguese Brazilian is now played in the correct language (PC).

Now, on to the fun stuff – you may notice that the patch doesn’t just bring fixes, but some additions to the content on DiRT Rally… We’ll discuss these in closer detail in tomorrow’s Road Book – but to celebrate the 100th anniversary of the Pikes Peak International Hill Climb, we’ve added the following content:

– Art – We’ve updated Pikes Peak International Hill Climb to celebrate the 100th Anniversary of the event, complete with official PPIHC logos and branding.

– Game – We’ve updated the handling on the Hill Climb cars so that you can really attack the iconic Hill Climb course.

We hope the patch in all of its Pikes Peak glory really enhances the Hill Climb experience for you, and that the fixes leave your DiRT Rally experience a lot smoother and more fun to play. As always, if you have any feedback for this update, please head to Twitter, Facebook or our Codemasters forums to share it!


DiRT Rally logo

Hello all! At just gone 11am today, we released a patch for DiRT Rally. Here’s a rundown of the patch notes:

  • Performance when Weather is set to Low should improve
  • Leagues will now use a set of stock engineers. The option to use Career Engineers as an option will be going live on the website later today.
  • There are various tweaks and fixes for the audio in Sweden.
  • Rallycross tracks have been allocated more memory, to prevent cases where they forget to load.

New content coming to DiRT Rally!

Great news! We’re delighted to be able to confirm that there will be additional content coming to DiRT Rally on April 5th, 2016. To showcase this content we’ve put together a brand new trailer – which you can take a look at now at http://www.dirtgame.com.

In addition to the content we’ve added during DiRT Rally’s Steam Early Access programme, you’ll now be able to enjoy some pretty substantial new additions to the game when April arrives. New Classic Mini and Super 1600 series will introduce the thrills of rallycross from the beginning of the game, and we’ve added 21 advanced rally driving video guides which will help gamers maximise their rallying performance.

For the first time in the game, you’ll also be able to experience the vintage full gravel surface at Pikes Peak – and for the first time, you’ll be able to do in the iconic Peugeot 208 T16 Pikes Peak. Not only this, but three of Colin McRae’s most iconic liveries will join his Focus livery – allowing you to relive the exploits of a legendary rally champion and icon of motorsport. We’ve been waiting a long time to be able to bring you the Impreza livery – and the iconic yellow and blue design is now back at its spiritual home with DiRT Rally.

The DiRT team have also added seven extra cars, including some huge (and most-requested) fan favourites. The vehicles in question are…

– Peugeot 208 T16 Pikes Peak
– Renault 5 Turbo
– Renault Alpine A110
– Opel Corsa Super 1600
– Peugeot 207 S1600
– Renault Clio S1600
– Mini Classic Rallycross

DiRT Rally is available now on Steam, and this exciting additional content will be powersliding onto players’ desktops on April 5th 2016. Check out our launch video and our original post[blog.codemasters.com] for some high quality pictures and video of these new cars in action!

As ever, please stop by the Steam Community Hub, the forums, our Facebook page or on Twitter to let us know what you think of this new content.

And remember – if in doubt, flat-out!


DiRT Rally logo

This is it. It’s all led to this point. It’s time for version 1.0!

Yes, as of today, DiRT Rally is officially leaving Early Access and launching on Steam. It’s been a hell of a ride and we’re so glad you’ve been able to join us along the road to launch. Between you, you’ve clocked up over 98 million kilometres so far!

Today’s Steam launch brings with it the Winter Wonderland update, which delivers a new rally set in the snow and ice of the Varmland region of Sweden to the game. These snow-filled stages are known for their snow banks and we’ve been hard at work on new soft edge tech that simulates the density of snow. As a result, you can now lean on the snow banks when pushing for those stage records.

The update also brings two new cars to the game, the Hyundai Rally and the Volkswagen Polo Rally. These cars are the most recent additions to the pinnacle of the sport and they are the perfect way to round off our Early Access programme.

The Winter Wonderland update also sees the introduction of Steam Workshop support that allows players to share Car Setup & Force Feedback settings. You can find a guide for this here: (

We’ve also made improvements and refinements made to Global Leaderboards and League support.

Here’s the rundown of other stuff that’s new this month:

  • You can now tune your immersion levels by customising your OSD options, choosing between On, Countdowns Only and Off.
  • The Logitech G29 wheel is now correctly listed in the controller preset menu.
  • Custom Championships now reward you with the correct number of credits.
  • There’s a new EULA to sign when you boot the game, which asks you to kindly behave yourself when you’re playing with others.
  • Your favourite pet mouse has learnt a new trick, and can now change the livery on your car.
  • If you own an Owner’s Club event, you will now correctly own the Owned achievement.
  • If you pledge a wedge to an online Wager Event and the event ends while you’re on stage, we’ll give you your CR back.
  • Your Oculus Rift can now be toggled to lock the horizontal orientation. Look for a flag in the hardware configuration file.
  • Sliders on the Advanced Racing Wheel Options screen now increment at the same rate as the Steering and Pedal calibration screen.
  • Your Service Crews are back from their training course and will now correctly setup your car for multi-location events.
  • Stopped one set of Rallycross results from appearing on a Rally leaderboard.
  • You no longer need to hold the headlight control to activate your lights. You can now just tap that.
  • Windows accounts with accented and non-latin characters will now correctly save game settings.
  • Fixed a weird bug where the camera would briefly flick back to the default position at the start of a stage after customising the seat position.
  • @Kick_Up will now politely and calmly inform you if your wheels fall off, and if you’re going the wrong way.

As ever, please stop by the forums and let us know what you think of version 1.0 and how you think we did in early access. We couldn’t have done it without you!

Love,

The DiRT Team x

link


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It’s time for 0.9! Today’s version 0.9, dubbed Modern Masters, sees the introduction of two of the most influential rally cars in the last decade to the 2000s class: The Citroën C4 Rally 2010 and the Ford Focus RS Rally 2007. At their peak, these cars reigned supreme with their two litre turbo charged engines and highly sophisticated differentials.

The update also sees the introduction of the R4 class to DiRT Rally. Featuring the Mitsubishi Lancer Evolution X and the Subaru Impreza WRX STI 2011, this class represents cars from two of the most iconic manufacturers in modern rallying.

In addition, as part of our continued commitment to Early Access the Modern Masters pack sees the Group B 4WD and Group A classes receiving the latest handling updates. We’ve also been hard at work adding community requested features as well as fixing a number of known issues.

Here’s the list of what’s new this month:

New R4 class with 2 cars (Subaru Impreza WRX STI & Mitsubishi Lancer Evolution X)
2 new cars added to 2000s class (Ford Focus RS Rally & Citroën C4 Rally)
v.2 Car Handling on R4, Group B 4WD and Group A
Additions and Community Requests:
Stage distance and elevation is now shown in stage information screen
Steering rotation in cockpit now matches actions of player when the driver arms are not shown.
Manual control for headlights and wipers
New liveries featured on some cars including the Repsol livery on the Lancia Delta
Countdown timer added for the last 60 seconds of a Rallycross race
Grid Order and Assists added to session options in PVP
Player preferences is now available in the Lobby and Online Service Area
· Fixes

o Fixed the CPU detection so the correct thread strategy is chosen for your PC. This fixes the stuttering issues that we may have introduced in v0.8, sorry about that!

o The achievement “Visceral… but in the correct meaning of the word” is now only unlockable when meeting the required criteria. This should mean it is a proper challenge to unlock again.

o The timing of some co-driver calls for Finland have been adjusted, they won’t be as early in some places. Also, they’ve got a bit braver so they’ve raised their volume a bit too.

o Advanced Custom Wheel configurations are now saving correctly, Clutch deadzone and saturation settings will now be saved with wheel settings too. Yay!.

o Animal protection services have been on the phone so we’ve had to move the wildlife on some stages to safety.

o Issues with systems crashing at the start of a stage when using AMD Crossfire are now resolved.

o The game will save after you receive your rewards from online events – yeah, they didn’t do that before.

o Fixed a crash that would occur if you exited to the menus in a Rallycross event at the semi-finals .

o Fixed the Logitech G29 actionmap so you can navigate the menus correctly – we finally got hold of one to test it out.

o Fixed repair puncture OSD text remaining on screen after the player retires.

o Fixed the wrong points being displayed for entrants when any of the reverse grid options were enabled in PvP.

o “Gotta Get Me One of These” and “Any Given Sunday” achievements both now unlock when completed in any relevant online event.

o Spectating another player crash at high speed in PVP will no longer break the camera changing system.

o The mouse cursor will now hide when the mouse is not moved for a short period of time, solving the issue where the mouse cursor would remain on screen when played in windowed mode.

o AI difficulty levels should now be working within league play.

Feel free to stop by on the forums and let us know what you think or just to say hi!

LINK


It’s time for version 0.8 and we are returning to our rally roots with the mighty Flying Finland pack. We’ve added 12 new stages from Finland, the world’s fastest rally and two iconic cars driven by our local heroes from one of the greatest battles in rally championship history.

Add to this a new game mode and loads of fixes and features and this pack is almost as big as those Finnish jumps and crests.

Oh, and did we mention mouse support for the menus? You did want that right…?

So here is what’s new:

  • 12 new rally stages near Jämsä, Finland
  • All new 2000s vehicle class
  • 2 new cars – Subaru Impreza 2001 and Ford Focus RS Rally 2001
  • Custom Championships – You can now tweak the number of events, stages and AI difficulty. This will mean that you can set up an event that suits the amount of time you have available and get rewarded accordingly.
  • Mouse Support! – Yep you asked for it so here it is. It’s still a work in progress so please give us your feedback on how we can improve it.
  • We’ve reworked the handling on our 60s, 70s, 80s RWD and 2010s classes – these changes have seen improvements to the way we model suspension and tyres, along with engine and aero rework they really make the cars feel a lot more dynamic to drive.
  • We’ve updated the engine audio for the 1995 Subaru Impreza in the Group A class. We’d like to say a massive thank you to Ryan Champion for letting us use his awesome car for the recording!
  • We’ve wrapped our replays so you can rewind from the start of a replay to watch the final section of your run much faster than you could before.
  • We’ve added a new ‘Invite Friends’ option in the lobby to make it easier for you to get the people you want into your PVP races.

Here’s what we’ve fixed:

  • The audio FX levels for the surfaces and kick up have been brought back so that you can hear all that gravely goodness.
  • We sent our Rallycross AI drivers to the opticians so that they can now see when they need to avoid other cars when they are approaching the joker entrance.
  • Now that they can see better they are also setting faster laps.
  • We’ve fixed the camera clipping in certain camera angles when you changed the Field of View.
  • We’ve made some Hyper threading fixes that should now prevent those annoying stuttering issues that some of you were having.
  • We’ve stopped the Engineer contract lengths and costs from being affected when competing in league events.
  • Toggling Push to Talk or enabling/disabling voice communications through the pause menu is now actually working.
  • The Reset Timer has now been increased to 15 seconds when attempting to get back on track. I know we said that before but this time it is actually in.
  • Cars will no longer roll over on the start in PVP races, ROFL.
  • We’ve made sure that the cars are visible on the start line even when collisions are turned off in PVP – they will still ghost during the race though.
  • Your PVP opponents won’t be showboating and driving around with the handbrake on anymore.
  • The gear setup will no longer be changing between stages without a service area.
  • We’ve fixed those odd camera angles that were being used in spectate mode.
  • The miles driven using owned vehicles in PVP now accrue towards unlocking upgrades for that vehicle.
  • When viewing a replay using an interior camera, the speedometers now show the correct speed for all vehicles.
  • We’ve fixed a whole host of other stuff too but they were too boring to call out in this list.

RallyCross_PVP_Banner_1_blog

But wait there’s more! We’ve also added a stack of new features and changes including:

  • A new World RX track – Hell, Norway
  • New Rallycross drivers including, Liam Doran and Petter Solberg
  • Wet weather for all Rallycross tracks
  • Three new cars: DS3, MINI Countryman Rallycross and Subaru WRX STI
  • Brand new Wager Daily Event
  • Some new advanced gamepad options
  • Added a “Very Early” option for your Co-Driver calls
  • A frankly amazing set of Hints and Tips for you to read during loading screens
  • Removed the additional time penalty when the Off Track Reset Countdown expires and upped the limit on the timer
  • We’ll now show you your ‘Fastest lap’ onscreen for an entire Rallycross Event
  • Clutch Override which will give you the ability to use your clutch to override the automatic gearbox clutch

And that’s not all! On top of all that goodness above we’ve also made the following additions and changes to DiRT Rally.

  • *bleep bloop* new achievements
  • Added a toggle for ‘Clutch Override’, which allows you to override the automatic clutch (allowing for clutch kicking)
  • ‘Advanced gamepad options’ are now available for joysticks… Yup somebody out there is playing DiRT Rally with a joystick
  • Message added indicating if you’ve missed the entrance or exit of the joker lap.
  • Optimised all routes for Lydden Hill so it chugs less
  • Graphical Improvements to all stages on the Holjes Circuit as well as the routes for Powys, Wales and Pikes Peak
  • Those excessive gravel surface sounds have been toned down – which should also help with stuttering audio
  • Fixed an issue where the Community delta time splits were being incorrectly shown in the Pant Mawr stage from Wales
  • Light pods no longer show on day routes when using the bonnet / interior cameras on certain vehicles
  • Direct Input slider axis enumeration has been fixed which is a fancy way of saying this should solve issues with pedal bindings, most frequently the clutch
  • Rallycross friend leaderboards now only show the players fastest lap time
  • Abandoning a Rallycross Daily Event now uploads the stage maximum, rather than the time the game was paused… oops
  • Jump starting certain Rallycross tracks no longer results in the players lap counter refusing to increment when passing the start/finish line
  • Fix for the Founder liveries disappearing after the player resets their profile
  • Community delta times are now displayed correctly in the standings before the event begins
  • The Community delta times that were invalid on some tracks have now been reset
  • Crossing a reset line will now always result in you receiving a penalty
  • The Rallycross AI will now find the correct gear at the start of the race and not comically reverse
  • Joker laps will now register even when exiting the joker sector backwards… Because sometimes it’s fun to show off
  • The AI will now take the Joker lap in a Rallycross event less than 4 laps
  • The AI should no longer accidently take a Joker lap when switching paths after losing control.
  • Did you ever see that bug where the Rallycross AI would drive into a barrier, reverse, then drive into again? It was pretty funny but we thought we better fix it
  • Used your data to improve our AI across all Rallycross routes. They’ll now put up much more of a challenge

LINK


Fiesta_RX_Holjes_05_AAt the start of last month we announced our partnership with the FIA World Rallycross Championship and today we’re pleased to release the first of two new World RX updates which will bring the world’s fastest growing motorsport to DiRT Rally.

V.0.6 more commonly known as the World RX Update is now live and we’re really excited to be working with the team at the FIA World Rallycross to bring you a choice selection of drivers, cars and some of the best circuits in the calendar.

Here’s the tl;dr list of what we’ve added, changed and tweaked in this month’s update:

  • Embark on a new World RX Career and Custom Events
  • Two new circuits, Höljes, Sweden and Lydden Hill, England both with three routes each
  • Official FIA Rallycross Championship drivers, cars and liveries
  • Anti-cheat stuff which will stop the small few from messing up our leaderboards. Our next step is to tell your mum you’ve been cheating – don’t say we didn’t warn you
  • Ability to identify your device as a wheel if you own one which isn’t supported yet
  • A brand new DiRT Daily Event type where you’ll be competing against the community Delta
  • Ability to repair a puncture mid-stage
  • Ability to remove the drivers arms without causing him to bleedout
  • Now have the ability to return the wheel back to zero degrees when your car is reset

This is just the first of our World RX packs; in the next one we’ll be adding a new track, new cars and online competitive play. Until then be sure to check out http://fiaworldrallycross.com/ for more info about this awesome motorsport.

Here’s the full list of everything else we’ve changed, fixed and made better:Additions

  • Three new World RX cars: the Ford Fiesta WRX, Volkswagen Polo Rallycross and Peugeot 208 WRX.
  • Two new tracks: Lydden Hill, UK and Höljes, Sweden.
  • New music tracks for your listening pleasure.
  • Toggle added to enable centring of the steering wheel when the car is reset to track or starting a new race. This can be turned on/off from the “Advanced Wheel” menu in the options menu by toggling “Centre Steering”. The strength of this effect can be tuned from the “Vibration and Feedback” menu by changing “Steering Centre Force”.
  • Added a FFB slider to control the strength of the force applied when centring the wheel.
  • Clutch deadzone and saturation sliders have been added to the advanced wheel options screen.
  • Added support for the Leobodnar Sim Steering FFB system.
  • A game preference has been added to allow for the driver arms and steering wheel to be hidden when using an interior camera.
  • Progress bar now has red/green markers showing the split when completing a sector.

 Fixes

  • The “Little Light” achievement now unlocks after fulfilling the criteria.
  • Win Championship based achievements now unlock after a player loses an event during that championship… Sorry.
  • All Hillclimb achievements now unlock correctly when the requirements are met.
  • Terminal reset lines on the Monte Carlo rally route Pra d’Alart have been pushed back from the track edge.
  • General art fixes to the Germany routes.
  • Visual co-driver calls improved throughout all tracks.
  • Ambience added to German routes.
  • Various fixes to benchmark mode race playback
  • Solved issue where the game would freeze and stutter while driving when the user has multiple hard drives.
  • Added functionality to override the type of device for a controller or wheel – enabling advanced options for these input device respectively.
  • Steering linearity is now being applied to the Microsoft Wireless Speed Wheel.
  • Position difference. Indicator shown in the Championship Standings for a Hillclimb event now displays the change in championship positions.
  • Fixed an issue where the distance required to unlock the later engineers wasn’t updating.
  • Fix for replay camera sequence sometimes getting stuck on the onboard camera.
  • Issue where the default vehicle tuning settings were not being applied correctly is now fixed.
  • Fixed an issue where cars would flip or launch into the air when driving at speed near low height objects… We’re gonna miss watching those videos.
  • Upgraded motion platform and telemetry peripheral support so you can now run as many DBox and UDP streams as you want, simultaneously without the need for 3rd party software.
  • Finishing 16th in a championship event will now give considerably less rewards.
  • Fixed a problem where the game would cause random inputs in the menus that didn’t come from you.
  • Various fixes to improve stability and reduce jitter in post race cut scene and replays.
  • Fixed the championship position indicators displaying the wrong information.
  • Fixed issue where warning message were still present on screen after completing an event.
  • Updated vibration and feedback screen to display descriptions for each of the options.
  • A wide range of fixes and tweaks to prepare for the upcoming content.

DiRT Rally logo

Month three of DiRT Rally and our next big update is now live. Version v.0.5 – more commonly known as the Tarmac Terrors update – has now been added to DiRT Rally; it’s fast paced, technical and is going to require all your focus. Here’s the full run down of what you can expect in this month’s update.

New

12 new rally stages based at Baumholder in Germany
Owners Club Online Events – A second DiRT Daily where you compete in your own car
A second weekly event where we’ll be experimenting and throwing new challenges at you
5 new rally cars featuring new Group B RWD & Kit Car Classes
Opel Kadett GT/E 16v
Opel Manta 400
Lancia 037 Evo 2
Seat Ibiza Kitcar
Peugeot 306 Maxi
New calibration and options screens in “Advanced Wheel Settings” (added in v.0.4.5)

Fixes

Alongside all of our new features we’ve been hard at work tracking cleaning those annoying bugs of the front of the bumper, here’s the full list of what we’ve fixed in this latest version:

Error 41 – Fixed instances of the game not booting when there is less than 2GB of free space on C:\ drive. This was one of the causes of the dreaded error 41.
Achievement – “Going up in the world” will now pop if you had previously purchased a Hillclimb car but not received the achievement.
Stability – Driving the Peugeot 405 T16 would sometimes cause stability issues, we’ve fixed those now.
Graphics – Quite a few changes for users running Nvidia SLI. That weird black and orange screen bug is fixed and we’ve solved the graphical corruption when using SLI and anti-aliasing on high/ultra graphical presets.
Audio – The engine audio level in cockpit view can now be properly controlled by the slider.
Gameplay – The reset button should appear sooner during those awkward moments when you beach your car at the side of the road. Though we advise not beaching your car.
Gameplay – Sometimes you could rev the engine so hard on the Audi Sport Quattro the “Recover vehicle” prompt would pop up, it won’t do that anymore.
Gameplay – We’ve planted some trees and shrubs in areas of Greece and Wales where we spotted that some of you were taking shortcuts. Taking some cuts in rally is cool but these cuts were definitely not cool.
Gameplay – Fixed a loophole which would let you continually repair your car in Online Hillclimb events.
Gameplay – Online Hillclimb events will now factor in slower times from Run 2 and they won’t overwrite faster times from Run 1.
Message box – Stopped the Promotion message box from incorrectly displaying when you have completed the Masters Championship and finished in the top 3 positions.
Save – Your advanced set ups should now save as expected
Oculus – Sometimes the background on the main menu would vanish, we’ve fixed that now.
Online Events – You’ll now be disqualified if you don’t start moving within a minute
Leagues – Made the text on the league screens easier to read on lower resolutions.
Audio – Pre-update your co-driver may have become a little disinterested if you left the centre of the track from time to time, we’ve spoken to him about his attitude.
Audio – Ever had two sets of music play over a replay? That’s not a remix version and it should stop happening from now on.
Controller Fix – Fixed an issue which meant players couldn’t change the stage conditions when using the Microsoft Sidewinder Wheel.

For now enjoy your 12 new stages and some of the most challenging roads to hit DiRT Rally.

link


DiRT Rally logoGreat news everyone! DiRT Rally’s FFB update is almost ready to go live but before we do that we wanted to drop the full details on what it is we’ve changed so that it has a little time to sink in.

Improved Force Feedback

There are two main parts to the FFB update, this first should be instantly noticeable the second you hit the stage. You’ll now find that the Force Feedback coming through your wheel now feels much more intuitive, the car will now feel much more connected to the road and the forces acting against you will help you get a better idea of what the car is doing. Hopefully all these changes will allow you to drive quicker and make you feel like you are more in control.

To take advantage of our new force feedback you don’t need to do anything other than download the latest patch and play the game.

The other main part of the patch is our new advanced wheel options screens.

Now if you’re more accustomed to the older DiRT games and was perhaps OK with how our force feedback was you won’t really need to worry about any of this. To you we’re recommending that you leave your set up as it is for now, you shouldn’t need to change anything but if you were previously running 270 degrees of rotation on your wheel you may find it really snappy and 540 may suit you better.

For the Full Guide

Annoyingly the full guide won’t copy into steam so for all the full details visit the website
www.dirtgame.com


DiRT Rally logoDiRT Rally marks the return to a more authentic and dangerous off-road racing experience. We deliver free new content every month, plus a continuous stream of gameplay improvements. “the best thing that’s happened to rally games for years” – Eurogamer.

შეძენა სტიმზე STEAM
ოფ. საიტი www.dirtgame.com
სხვა საიტები mesa.extra.hu & www.rallygamer.com

About This Game

Welcome to DiRT Rally – a new world of DiRT. A pure expression of rally, the pinnacle of off-road motor racing and it begins now, in Early Access, with regular free updates including new locations, new game modes and new vehicles.

DiRT Rally captures the essence of what makes rally unique – that sense of trying to remain in control of your emotions, as you hurtle along dangerous, undulating roads at breakneck speed, aiming to squeeze everything out of your car whilst knowing that one crash could irreparably harm your stage time. It’s the ultimate test of a driver’s skill, and it’s the ultimate in high risk, high reward gameplay.

Every stage will test you differently, as you feel out grip across varying surfaces and adapt your style to a range of different weather types. As the car suffers attrition you’ll need to account for mechanical damage whilst your dedicated rally team tries to keep you competitive with time-limited repairs between stages. As stages string together, each rally becomes a marathon-like test of concentration and skill, as you trust in your co-driver and your own ability to react and adapt, in order to stay competitive and chase that ever-elusive perfect run.

• DiRT RALLY AND THE COMMUNITY: The community is DiRT Rally’s co-driver and their feedback will help shape the evolution of the experience. For players joining DiRT Rally in Early Access and the road ahead, the team want their feedback. They’ll be helping to test theories and providing vital data that will help to refine DiRT Rally.
• EXPERIENCE 4 MASSIVE NEW REAL-WORLD RALLY LOCATIONS: DiRT Rally now offers four massive environments and 38 challenging stages, with more to follow. Drive them during the day – in dry, overcast, sunny, misty, wet, rainy and snowy conditions – and then take them on at night for a very different, intense experience that will challenge the elite.

• Pikes Peak, USA – the epic hill climb over tarmac and gravel, it’s a battle of nerve and speed to the top.

• Powys, Wales – Muddy, wet gravel stages and forest runs often in the rain during the day and at night.
• Monte Carlo, Monaco – Tight, twisting, dangerous roads covered with snow and ice that wind through the Alps. Snow and mist affect visibility during the day and at night.
• Argolis, Greece – Sweeping dusty gravel stages that take their toll on even the strongest rally cars in the intense heat of the Mediterranean in the bright daylight or at night.

• 20 CARS OVER 7 NEW AND CLASSIC CLASSES TO DRIVE NOW: Rally is about having the right car and DiRT Rally will have all of the right cars. At the start of Early Access, DiRT Rally delivers 20 cars and will be adding more cars over more classes in the future.

• NEW DRIVING MODEL: The physical simulation for DIRT Rally has been completely rebuilt to adequately capture how it feels to race across changing surfaces, and loose surfaces collect under the wheels during lateral sliding, creating a completely new feel to sliding around corners.

• RALLY CHAMPIONSHIPS, RALLY ASYNC & CUSTOM RALLY EVENTS: Take on a single stage and learn the calls in Custom Rally events, compete against increasingly skilled opposition in Rally Seasons or prove yourself against the entire community of players in Rally Async challenges.

• TEAM MANAGEMENT: Hire up to four engineering staff to work on your vehicle between stages. Drill down and hire them based on their contract length, wage demands, and on the insight they can offer over upgrades to the vehicles you own. Keep renewing an engineer’s contract and you’ll be able to give them perks that will help upgrade specific vehicles faster.

• UPGRADES: As you drive a vehicle in events your engineers will become more familiar with it and will research upgrades that will unlock the full potential of the car.
DiRT Rally’s comprehensive upgrade system makes meaningful improvements to the car’s handling and performance to stay competitive

• TUNING: Delivering the most comprehensive tuning system ever in a DiRT game, DiRT Rally enables players to tune their cars based on weather conditions, car condition and more to ensure they can refine their setup and get the car feeling right for their driving style.

• DAMAGE & REPAIRS: Off-road racing is tough and unforgiving; competing causes vehicles to suffer wear and tear as replicated by DiRT Rally’s comprehensive mechanical damage system. Thankfully, damage can be repaired by hiring eEngineers to work in the team’s Service Area between stages. Much as in the Colin McRae Rally games, there’s a finite amount of time to repair cars between rally stages.

• PHYSICS-BASED ASSISTS: Being fast is about skill, not raw speed. Whilst DiRT Rally allows players to experience cars in their purest form it also offers a selection of real world assists, similar to those seen in race and road vehicles. Traction Control works to minimise wheel spin, ABS increases your braking ability by preventing the wheels from locking up and Stability Control keeps your car from over rotating in the corners.