Archive for the ‘Assetto Corsa’ Category


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Changelog Assetto Corsa 1.1
– Added ai-hints
– New penalty system
– Added Kick Quorum to the server
– Fixed sound pops and clicks for some cars engines
– Fixed traction control sound events
– Fixed Tatuus FA01 limiter sound
– Improved sound dynamics under load for some cars
– Launcher: more graceful handling of missing/problematic content
– Launcher default theme: personal best time grid filtering by car/track added
– Fixed blank resolution box
– Fixed missing sound events
– Fixed crashes volume
– Reworked envelopment for interior and exterior sounds
– Higher exterior volume for surround speaker configurations
– Fixed tyre fake shadows in slowmo replay
– Improved AI
– Added custom head movements per car (driver3d.ini)
– Driver helmet/head now cast shadows in onboard camera
– Added custom weather selection
– Improved Pedals App
– Rendering performance optimizations
– Particle rendering optimiziations
– Render Stats form now features units
– Added “final” damage for high speed impacts
– Added quality settings to replay that allow up to 4x longer replays
– Fixed driver shift preload animation at race start
– Fixed camera car not using FOV value
– Fixed AI choosing wrong (slow) tyres
– Updated FMod to 1.05.13
– Updated Fmod SDK project (minor envelopment improvements)
– Tweaked exterior reverb parameters
– Tweaked envelopment values for some sound events
– Improved positional surface sounds
– Fixed wind and tyre rolling noise
– Fixed doppler effect for rev limiter and horn
– Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
– AI race starts greatly improved
– Fixed wrong shadow resolution when moving through F6 camera car cameras
– Fixed graphics not following dynamic track grip levels in Multiplayer
– Fixed “fast” height evaluation for validating setup ignoring tyre pressure
– FPS caps is now compatible with the new 1ms resolution timer
– Suicidal server admins are now a protected species and not allowed to kick themselves anymore
– Adjusted fuel consumption for most of the cars
– UI now understand fuel range relative to car and track and adjust maximum race lap count automatically for quick races and race weekends against the AI
– Added 4WD simulation in drivetrain.ini
– Added live axle suspension geometry
– [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if damage is used.
– AC now support multiple configurations on circuits
– A to B gameplay options for hillclimb tracks and specific circuits that support.
– Tyre pressures can now be shown in digital_instruments.ini
– Limited static weather situations can now be selected from the UI. Weather is also moddable.
– Time Attack now has a global multiplier that controls the amount of time available for the first checkpoint.
– Customizable TrackIR rotation range.
– Chat window now supports full Unicode charset


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შეძენა შესაძლებელია STEAM -ზე – 33% ფასდაკლებით. DLC დაემატება 11 მარტს!

Welcome to DREAM PACK 1, the first add-on content pack for ASSETTO CORSA!

This package, that can be purchased here, adds the legendary circuit of Nürburgring-Nordschleife and ten new awesome cars to the Assetto Corsa racing game. Get it today to join the most thrilling virtual Nordschleife driving experience ever!

The Nürburgring-Nordschleife in Assetto Corsa

The level of complexity of the Nordschleife circuit production has been such, that required 2 years of hard work, making the Nordschleife one of the major and most important steps in the whole Assetto Corsa project. Furthermore, Kunos Simulazioni development team has reproduced the track paying particular attention to all those details and reference points used by real drivers in order to deal with the “Green Hell”. Considering the huge amount of details you can find on this track through its total length of 20,8 Km, the development team worked closely in cooperation with “RSR Nurburg”, the famous track car rental and driver instruction company based at the Nürburgring. Together we made sure that all the main reference points are in place. Thanks to the fidelity of the reproduction of the Nordschleife, RSR Nurburg already uses the Dream Pack every day in their offices, allowing their customers to get ready for the “Green Hell”.

Maximum realism

For the first time ever in a PC racing simulation, the legendary Nürburgring-Nordschleife circuit has been reproduced using Laserscan Technology. Ever single detail of the track has been reproduced with the maximum level of precision. A two centimetre resolution guarantees that each single bump, curb and slope is a perfect match to the real counterpart. The result of such accuracy, combined with the advanced physics model of Assetto Corsa, is an unprecedented driving experience that blurs even more the difference between virtual and reality.

Since its construction (1925 – 1927), the Nordschleife has enjoyed a reputation as a terrifying and merciless route through the Eifel forests. An English journalist who visited the Nordschleife during the opening race on 18 June 1927 even concluded “that it seemed as if a reeling, drunken giant had been sent out to determine the route”. The Formula 1 pilot Sir John Young Jackie Stewart – after all a three time world champion in 1969, 1971 and 1973 – was so impressed by the circuit that he gave it the name which it will probably never lose: Green Hell (Grüne Hölle).
Racing and winning on the Nordschleife has always been very special for racing drivers, because the track is one of the most demanding in the world. Tricky corners, treacherous crests, steep inclines and gradients and constantly changing road surfaces demand great skill from the driver and put vehicles to a hard test.
The best-known event today is the ADAC Zurich 24-hour race, which is held on both the Nordschleife and the Grand Prix circuit and which for four days transforms the entire circuit into a huge spectacle. Up to 800 amateurs and professionals in up to 200 cars take part in this race.

Three different layouts available

“Nordschleife” layout is the one often used by the car manufacturers for their private tests or when they try to do a new lap record. This is the best layout to try a “time attack”. Assetto Corsa also permits races in “Nordschleife” layout, with a starting grid optimally positioned after turn “T13″.

“Endurance” is the official 24Hours configuration that is held every year. Includes the Nordschleife (north loop) as well as part of the NürburgringGP circuit. Assetto Corsa permits races in this layout with a starting grid right at the NürburgringGP main straight, as well as the Grand Prix pit boxes.

“Touristenfahrten” is the most known and beloved configuration by all trackday and motorsports fans. Driving through the “Park” to enter the circuit towards the end of the famous long uphill straight of  “döttinger höhe” and then, after a whole lap, exiting again following the indications for the parking lot. To let you experience the best virtual track day, we created this dedicated layout that is available in practice and multiplayer sessions and takes laptimes from the first lap under the bridge, until the structure at the start of the long straight of  “döttinger höhe”. Just as in real life!

The car selection of the DreamPack 1 has been suggested by the gamers who voted their favourite manufacturers and models in our website. It consists of a perfect mix of vehicles of different classes, types and ages, ready to satisfy the racing instincts of Assetto Corsa fans!

Starting with the Nissan GT-R Nismo 2014 GT3 which introduces for the first time the Japanese car manufacturer in Assetto Corsa. Followed by the Corvette C7R GTE that is expected to be at least as successful as its predecessor. Those two cars are enlarging the already big family of GT racing cars of Assetto Corsa.

The epic almost mythological McLaren F1 GTR that won everything there was to win and the ultra-technological definition of the modern hypercar McLaren P1, represent the top of the McLaren production past and present.

The Mercedes-Benz C9 LM is the iconic racing car that won in the LeMans 24 Hours and couldn’t miss from the virtual garage of any motorsports fan. The minimalist and elegant design is in direct contrast with its power brutality that can release at any time, rpm, or gear.
Completely different the Mercedes Benz 190E 2.5-16 EVO II. The friendly handling touring car that was the major opponent of the BMW M3 E30 Gr.A that is already included in Assetto Corsa. Put them together in a race and be ready to witness the most epic battles ever seen in a racing simulator.

BMW continues the touring car tradition with the brand new BMW M235i Racing. The affordable racing car is already the car of choice for the 24 hours of Nordschleife, because of the excellent handling, balance and grip. An incredibly well balanced package.

Obviously, a Dream Pack wouldn’t be such, without “Italians”. The Alfa Romeo has been one of the most requested car manufacturers from our users. Starting with the brand new and lightweight giant killer Alfa Romeo 4C that already has astound everybody with an amazingly fast Nordschleife laptime for a street car. Follows the legendary 155 Ti V6 of 1993, german touring car champion and first ever car with 4 wheel drive in Assetto Corsa. Finally the beautiful “alleggerita” (lightweight) Alfa Romeo GTA of 1966. Another touring car champion. It might seem small and underpowered by todays standards, but drive it and despite the skinny tyres, you will discover a new meaning for the words “agile”, “balance” and “fun” through the never ending bends of the most beautiful and demanding circuit of the world, the Nürburgring Nordschleife.

Other brands and models have been already scheduled to be produced during 2015, to enlarge your collection even more!

ოფიციალური გვერდი


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– AI now brakes better in the pitlane
– Fixed problems with remote car colliders not properly turned off when disconnected
– Fixed DRS triggered from wheels
– More robust session status sync between server and clients
– Improved feedback to the kicked or disconnected user
– Improved car height calculation for a more uniform setup validation
– New Alfa Romeo Giuletta Q.V. 2014 Launch Edition
– Eliminated FFB vibration at 30kmh
– Updated tyre model for all cars
– Corrected bug in F40 old and street tyres
– Modifications on Lotus 98T and F.Abarth Aero map
– Modifications in engine brake on some cars
– Improved post processing effects
S1-Dynamic
S1-Sport
S1-Movie
S2-Photographic
S2-Retro70s
S3-Vignette
– New post processing effects
S1-Evolution
S1-Expanded
S1-Filtered
S1-Soft
S2-B&W
S2-B&W – HI
S3-Sepia
– New and improved photomode feature. Photomode activates from the replay User Interface
– New carbonfibre shader for cockpits of: bmw z4 gt3, bmw m3 gt2, Ferrari f40, Ferrari 599xx, Ferrari 458 gt2, ktm xbow, lotus evora gtc, lotus evora gtx, mclaren mp4-12, mclaren mp4-12 gt3, p4/5, tatuus
– Dirt layer optimization
– New skins for some cars, more to follow
– Small bug and fixes on trento bondone, magione, Spa Francorchamps
– Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups
– New sounds for Lotus Type 49, Ferrari F40 and Ferrari 312T
– Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low
– Fixed FMod bug in multiplayer mode causing FPS drops
– Fixed wind volume for both stereo and surround configurations (default value: 0.7)
– Fixed bodywork sound audible for some cars when standing still
– Improved exterior sounds spatialization for surround speakers configurations
– Improved and balanced gearshift, backfire and limiter sounds
– improved positional sound for surfaces
– Overall volume balance
– Other minor audio fixes and improvements
– Added cutscenes for some of the career series.
– Improved algorithm for AI level while racing should give closer racing
– Inverted steering wheels and negative camber corrected for multiplayer clients
– Multiplayer basic admin tools:
Added simple admin commands using the chat window. It is important to set the “ADMIN_PASSWORD” in the server_cfg.ini file, an empty ADMIN_PASSOWORD will disable admin commands./help: prints the list of the available commands
/admin: become administrator for the server. ex, if the password is “kunos” the command is “/admin kunos”
/next_session: moves to next session
/restart_session: restart the session
/kick: kick a user using the rules (blacklist etc) of the server. To kick a player named “The Player”: /kick The Player- GT2 and GT3 cars, F.Abarth, Exos and Exos S1, M3 E30 GrA and DTM have now the modified tyre model
– LaFerrari has modified active aero and tyre model
– BMW M3 E30 street car has modified tyres (all compounds) as an example of street tyres new model.
– GT2 and GT3 cars have now the “old” FFB gain settings in their physics. Obviously the min FFB slider still works on them too. Please try and report back
– Zonda R, Huayra, 599XX have now tyres that are more load sensitive and more speed sensitive. Laptimes should be slower. Please give feedback on driving feel. Keep in mind you’re going to be slower, give it some time.
– Minimum FF force implemented. Can provoke STRONG vibrations in the center zone, use as low as possible!
– All cars have new FF gain values to eliminate FF clipping. You might need to raise your FF gain values on your configuration or add a bit of minimum. Advice 0.12 for logitech wheels, much lower for other wheels. Experiment and report on beta forums
– Difficulty level slider on career
– Much more laps possible on single player quick and weekend races when fuel consuption is off
– Added diffuser stall on low speed for tatuus formula Abarth.


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Ingame

  • Fixed high spike % due to incorrect thread synchronization
  • Fixed car remaining on gas when returning to pits
  • New system to avoid redundant calls to DirectInput (thanks Fredric!)

User Interface

  • Potential fix for the laggy launcher UI after returning from a session
  • More debbuging output during the controller configuration screen
  • Further .ini validation and formatting on launch
  • Fix for kmh/mph unit selection

გადმოწერა DOWNLOAD


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CHANGELOG 0.9.8

Ingame

  • Fixed DirectInput controls not getting initialized on lost focus
  • Fixed double bound on Cubemap render target
  • Optimizations on motion blur
  • Optimizations on cube maps depth buffer
  • Fixed camera exposure on F5 view after first start
  • Fixed spikes strings to a more readable format
  • Reduce steer damper
  • Added 100Hz cap to FF sends to avoid problems with some steering wheels
  • Fixed steer lock management for wheels with <900 degs rotations
  • Fixed division by zero with uncalibrated controls
  • Improved car reflections
  • Improved light glass reflections
  • Improved instruments texture
  • Improved exposure value for external views
  • Improved exposure value for F5 view
  • Improved tarmac texture of Magione Circuit
  • Corrected rear brake lights. Only inner lights light up.
  • Fixed minor issue on 3D model. Closed hole on front bonnet.
User Interface
  • Corrections on the controls options
  • Fixed issues with a wide range of controllers
  • Fixed various typo errors
  • You can assign any analog function to any axis (i.e. braking on clutch and clutch on the middle pedal)
  • Improved screen resolution selection
  • You can now lock steering wheel movement in cockpit view
  • You can now eliminate the driver arms in cockpit view
  • Fixed issue with firewall program that locked AssettoCorsa.exe
  • Added skin selection button template in .psd in the skins folder.
  • Added skin selection
Authentic Lotus cars ltd colours available as skin selection
  • Ardent Red
  • Artic Silver
  • Aspen White
  • Autumn Bronze
  • Canyon Red
  • Carbon Grey
  • Chrome Orange
  • Graphite Grey
  • Motorsport Green
  • Nightfall Blue
  • Racing Green
  • Racing Green Stripe
  • Sienna Brown
  • Solar Yellow
  • Starlight Black
  • Isotope Green
  • Laser Blue
Sound
  • wind sample corrected

DOWNLOAD

Known bug: Slowdowns on some PC configurations are not address yet, please contact us on the support forums for specific tests www.assettocorsa.net/forum



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The long awaited moment is here. Kunos Simulazioni released the Technology Preview of Assetto Corsa for current owners of netKar Pro. Grab your paycode, read the instructions below and go nuts!

What is the AC Technology Preview?

It is a playable, no-time limited benchmark that allow gamers to get their first taste of Assetto Corsa engine. This version includes one car, one track, different difficulty levels and two play modes: free practice and time attack. Playing this version and reporting back feedback, benchmarks and bugs, players allow the development team to fix issues and improve the final version of Assetto Corsa, before its release.

Who can access this AC Technology Preview?

Who has purchased a copy of netKar PRO since 2006 can use his netKar Pro activation code to activate the AC Tech Preview.

All gamers who will purchase a copy of netKar PRO until March 1 will receive the link to download the AC Tech Preview for free: until March, 1, they will be able to buy a copy of netKar PRO for just 4,99 Eur, saving 70% of the full price.

Game features

This software allow gamers to drive the Lotus Elise SC on the italian track of Magione, reproduced using the advanced Laserscan Technology.  This version is compatible with keyboard, Xpad 360, joysticks, steering wheels and any kind of

customizable game devices.

 

 

Minimum PC requirements

Windows Vista / 7 / 8 Operative System
CPU: Intel Celeron
RAM: 2 Gigabytes
DirectX 11 graphics card (ex: Nvidia GTS 450 / AMD Radeon HD5770) NOTE: AC graphics engine supports also DirectX 10.1 compatible graphic cards (ATI 4800 HD / Nvidia 8600 GT)

Click here to download the AC Tech Preview (mirror 2, mirror 3, mirror 4)

Click here to visit the Assetto Corsa forums for any feedback, support and other questions you might have.

Enjoy!

http://www.racedepartment.com



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AC დარეგისტრირდა steam greenlight – ზე. სასურველი ხმის დაგროვების შემთხვევაში, ჩაეშვება გაყიდვაში STEAM -ის რესურსზეც. გადადით ბმულზე ხმის მისაცემათ – steam greenlight



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დეველოპერმა Kunos Simulazioni – იმ წარმოადგინა იმ BMW – ის სია, რომელიც წარმოდგენილი იქნება მათ ახალ პროექტში AC (Assetto Corsa)  ოფიციალურად დადასტურდა, პარტნიორობა ამ ორ ფირმის შორის Kunos Simulazioni და BMW AG შორის. სიმულატორის პირველ ვერსიაში “Assetto Corsa 1.0”  წარმოდგენილი იქნება შემდეგი მოდელები: (დაწვრილებით FB -ზე)

BMW Z4 E89
BMW M3 E92
BMW M3 E30 EVO
BMW 1M
BMW Z4 GT3
BMW M3 GT2

ხოლო, DLC – ის სახით, დაემატება მომავალში:

BMW 1M Safey Car
BMW E30 DTM

შეგახსენებთ, რელიზი დაანონსებული 2013 წლი პირველ კვარტლის ბოლო.

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Hello there! Finally, the work on version 1.0.0 of the Assetto Corsa Technology Preview is in progress. Therefore, soon, we’ll see how the Assetto Corsa engine and GUI run on thousands of PCs. As the current development build seems to be stable and smooth on different configurations in beta testing, we are cautiously optimistic. The Assetto Corsa engine already runs all day long on dozens of professional simulators all around the world without issues; but gamers are a special breed, you know.
In the absence of any serious issues, we may be able to close off a public build within a short time period. And soon we will be in a position to also announce the minimum hardware requirements you will need to run Assetto Corsa.
We thank you all for your patience, we know you are looking forward to trying this build on your own PCs, but you cannot believe how many small details need to be addressed when releasing a build featuring only one car and one track.
Anyway, we would like to thank you profusely for your patience. We have a little surprise for you all: Following your suggestions, instead of using the 500 Abarth, that will be added in a future demo car list, a guest-star car will be included in this Tech Preview. We are confident that you will appreciate it; the car manufacturers in question have already sent us their approval to include it in this upcoming benchmark. It is a perfect match for the Magione racing circuit, a lightweight sportscar perfectly suited to the Autodromo Dell’Umbria’s switchbacks. We aim to offer you an enjoyable challenge, even if the Tech Preview is just a benchmark, and is not to be considered a full demo of the Assetto Corsa racing game.



Over the last three years Kunos Simulazioni has developed all new DirectX 11 graphics technology, utilised by its dev team to create the racing game “Assetto Corsa” expected to be released soon on PC Windows. Since early 2012, a few automotive companies have been using the same software technology developed by Kunos for professional applications.

Thanks to the professional approach that was proven in the development of Ferrari Virtual Academy and other activities for their Technical Department, Kunos Simulazioni has extended its partnership with Ferrari, by signing a licensing agreement that will allow them to reproduce five of the most beautiful and desired Ferraris within Assetto Corsa, as well as the Mugello circuit, reproduced using the same Laserscan technology already appreciated in FVA.

Marco Massarutto, Project & Licensing Manager at Kunos Simulazioni commented:

This achievement gives us the greatest satisfaction possible, and is the result of a long and complex work started a long time ago. After choosing our team in 2009 for the project “FVA,” Ferrari has strengthened our collaboration agreement laying the basis for a long-time agreement with great potential.

With the Ferrari Official License in Assetto Corsa, Kunos Simulazioni realizes a dream, built through years of dedicated effort, with the aim of offering something great to gamers, racing fans and sim-racers. We left nothing to chance, working to the maximum of our abilities and resources. We hope that our efforts will be understood and appreciated, and that people, with their support, will allow us to go even further in the future.

Five Ferrari cars in Assetto Corsa

Assetto Corsa’s garage will include a selection of Ferrari models to excite all generations of fans of the “Rossa”; from the powerful current range, equipped with the latest technological innovations, to the most legendary and unforgettable models, for anyone who loves the thrill of racing.

Over the last three years Kunos Simulazioni has developed all new DirectX 11 graphics technology, utilised by its dev team to create the racing game “Assetto Corsa” expected to be released soon on PC Windows. Since early 2012, a few automotive companies have been using the same software technology developed by Kunos for professional applications. Thanks to the professional approach that was proven in the development of Ferrari Virtual Academy and other activities for their Technical Department, Kunos Simulazioni has extended its partnership with Ferrari, by signing a licensing agreement that will allow them to reproduce five of the most beautiful and desired Ferraris within Assetto Corsa, as well as the Mugello circuit, reproduced using the same Laserscan technology already appreciated in FVA. Marco Massarutto, Project & Licensing Manager at Kunos Simulazioni commented: This achievement gives us the greatest satisfaction possible, and is the result of a long and complex work started a long time ago. After choosing our team in 2009 for the project “FVA,” Ferrari has strengthened our collaboration agreement laying the basis for a long-time agreement with great potential. With the Ferrari Official License in Assetto Corsa, Kunos Simulazioni realizes a dream, built through years of dedicated effort, with the aim of offering something great to gamers, racing fans and sim-racers. We left nothing to chance, working to the maximum of our abilities and resources. We hope that our efforts will be understood and appreciated, and that people, with their support, will allow us to go even further in the future. Five Ferrari cars in Assetto Corsa Assetto Corsa’s garage will include a selection of Ferrari models to excite all generations of fans of the “Rossa”; from the powerful current range, equipped with the latest technological innovations, to the most legendary and unforgettable models, for anyone who loves the thrill of racing.

— Our gift to AC fans (18 photos) KUNOSSimulazioni