Naval Action: Patch 9.97

Posted: 05/12/2016 in Naval Action, News - Archive, Other Simulators
Tags: , , , ,

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New events, crafting changes and other things!

What’s new:

Crafting changes: Fine woods removed from the game until further notice. Fine woods are no longer required for ship crafting and no longer drop during tree growth. NPC buyers have been instructed to buy fine woods at good prices if players decide to sell their acquired stocks.

As a compensation for all the struggles with fine wood two uncrafteable ships were added to redeemables to all players across all servers.

PvE events – run daily

  • Time challenge – destroy 2 enemy ships in shortest possible time.
  • Kill challenge – destroy as many enemy ships in 30 mins. (Boarding does not count) – every kill grants +1 repair for the player.
  • Events are provided for testing. Initial ship for all events is Cerberus. In the forthcoming hotfixes and patches we will add variety to ships, enemies and challenges (demasting, boarding, etc).

PvP events – run 3 times a day.

  • 3 PvP events per day added (one shallow waters one deep waters) that will spawn in 2 fixed locations on the map.
  • Deep water – Hispaniola channel (closest FT La Tortue and La Navasse)
  • Shallow water – Bahamas sand bank (closest FT Shroud Cay and Cayo Romano)
Other changes
  • Ships can now be sent from outpost to outpost (tow request). Sent ships will be delivered during maintenance. Please be wary when sending ships into contested ports.
  • War supplies can only raise hostility to 50% and not more to remove the risk of hostility bombs
  • Social perk returns reformed as Signaling perk. Signaling allows entry to the battle until the battle rating of both sides is somewhat equal.
  • Coward perk was removed
  • Brace command added for testing. Brace reduces incoming crew damage significantly and acts as a crew shock locking some of the on deck activity (repairs, reloads). It allows only yard turning as those crew on sails/yards are immune to deck damage.
Fixed bugs:
  • Fixed rare bug with group list disappearing from the screen
  • Fixed bug with incorrect BR calculations for several NPC ships in fleets
  • Fixed bug that allowed spawn of same characteristics for NPC captured ships creating double bonuses
  • Several critical exploits fixed thanks to the player Qw569
Tunings:
  • Duel room distance increased to 1km
  • Cannonball splinter damage somewhat lowered again
  • Max possible grape damage slightly increased
  • Hostility points adjusted and now depend on ship class. Port hostility points requirements adjusted as well. Approximate numbers = 1st rates 700 pts/unrated 100 pts.

Port battles entry zones algorithms and capture points placement still requires work and will be deployed in a hot fix within next week or two.

RU

 

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