IL-2 BoS logo

The work on version 2.005 is finished and we present it to you. It doesn’t bring as many changes as the last version did, but it does bring a new, long awaited Collector Plane – the Soviet Yak-1b fighter. My personal feelings about this plane is that it is a pleasure to fly and it completes a maneuver strictly and precisely, be it a barrel roll or a loop. It is highly maneuverable, handles predictably during all flight phases and doesn’t make a pilot life more miserable than it has to be. Its powerful weaponry gives it a kick while the pilot will enjoy the excellent field of view in spite of Soviet plexiglass quality being inferior to German or American materials. A Yak-1b pilot is significantly more protected from small caliber bullets and shell fragments when compared to earlier fighters. And the most important thing is that it is beautiful! :)
Yak1b_release.jpg
We further refined FFB effects creating a wider range of vibrations for different situations such as firing guns, takeoff and landings and collisions or crashes. We also eliminated some delays in FFB when time is accelerated. And finally, we smoothed out the FFB effects for control surfaces. Working on it wasn’t easy since these joysticks have significant individual peculiarities, but we do like the result, especially how the FFB effects work on the Microsoft Sidewinder Force Feedback 2 and the Logitech G940.
We continue working together with community member I./ZG1_Panzerbar and in version 2.005 we include some corrected official historical skins of the Bf-109 E-7 and Bf-109 G-2. Be sure to check them out – they turned out to be great. Aircraft skin makers in Russia work in some brutal conditions! :)
Panzerbar.jpg 109.jpg
Changes and additions in the new version:
1. Yak-1b series 127 added. All players who purchased it can fly it while any player could select it as an AI ally or foe. It will be added to Battle of Kuban campaign when it is released;
2. Additional improvements for better support of adding, partial removing, replacing, ID changing of various controllers;
3. Bf 109 E-7 skins corrected by the community member I./ZG1_Panzerbar (thank you!);
4. Bf 109 G-2 skins corrected by the community member I./ZG1_Panzerbar (thank you again!);
5. After additional research and charts and photographs comparison, MiG-3 kinematics were corrected (turn angle increased, shock strut in released position is closer to vertical), resulting in somewhat tighter turn radius during taxiing;
6. Thanks to the new document submitted by Italian community (grazie!) MC.202 gun sight was corrected;
7. Critical AoA reduced for LaGG-3 with extended flaps according to reference;
8. Air drag of underwing MGs on MiG3 corrected (reduced);
9. Ju-88 rear gear retraction in case of canceled gear extending was fixed;
10. Force Feedback shaking on taxi and takeoff improved;
11. Force Feedback effects should no longer ‘stuck’ after mission end, pilot death, bailing out, etc.;
12. Constant FFB vibration during flight on Yak-1 series 69 and Bf 110 E-2 fixed;
13. Flare fire sound in a closed cockpit restored;
14. A way to cheat without using memory hacking software by making an aircraft invulnerable has been removed;
15. A way to cheat without using memory hacking software by making an aircraft cockpit invisible for improved view without using memory hacking software has been removed;
16. Start points in QMB on Moscow map were moved closer to airfields;
17. Concrete taxiways texture improved;
18. Trees removed from winter Gumrak airfield parking areas;
19. Ground near taxiways flattened. In addition, grass was removed from aircraft spawn points on Moscow map airfields.
By community request, here is a short instruction on how to preserve key and axis bindings (for example, in a case of a complete reinstall):
1. You need to back up these files:
<game_folder>\data\input\current.actions
<game_folder>\data\input\current.devices
<game_folder>\data\input\current.map
<game_folder>\data\input\current.responses
<game_folder>\data\input\curves.cfg
<game_folder>\data\swf\il2\storage\storeddevices.txt
2. In case of installing from scratch, restore these files from your backup, replacing the existing ones.
3. This would work if you have the same controllers connected.
IMPORTANT: because of these changes, device mappings may mix up after updating to 2.005. They can be fixed by changing device IDs in this file:
<game_folder>\data\swf\il2\storage\storeddevices.txt
Only change the parameter highlighted in red:
4,%221b3634e0-a831-11e6-0000545345440180%22,%22CH%20THROTTLE%20QUADRANT%22|
While working on Battle of Kuban, we plan to continue to improve the control system, namely making key and axis mapping more convenient and increase its capabilities.
With this update, we take another step in our development plan and we have many more updates to come in the near future and all next year. We appreciate your continued support and assistance!

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s