Miscreated: Patch #38 – 08/23/2016

Posted: 24/08/2016 in Miscreated, News - Archive
Tags: , , , , ,

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Game:
  • On death players will drop their active weapon/item – fixes crash when looting corpses
  • Increased maximum number of player corpses that can be on the map at once
  • Increase the decay time for player corpses
  • Whistle emoted added (default F11 key)
  • Players will no longer be visible in game after the vehicle they are in goes out of relevant range
  • Potential fix to always ensure players are visible in game when they should be
  • Fixed potential game hang when picking up items from the world
  • Food and water now is set to 80% for new spawns

World:

  • Diesel generators only need one battery to work now (was two)
  • Relevance range for parts inside the diesel generator are set correctly now
  • Hemlock tress replaced with better looking, more efficient trees
  • Entrances to Hayward Valley have been adjusted/expanded
  • More open apartment buildings in Hayward Valley
  • New clothing store interiors added in Hayward Valley
  • New Hayward Valley Hotel powered elevator
  • Open and close feature added for the jail cells in the police station (can’t lock another player inside)
  • Replaced many single sidewalk pieces with larger, combined pieces to improve performance
  • Fixed an instance where a player could get stuck in a shed
  • Item spawners and sound reverb areas added to townhouses

AI:

  • Mutants can now throw rocks at you when you are unable to be melee attacked
  • Brute mass increased substantially
  • Mutants will eventually give up and turn around instead of just disappearing

VoIP:

  • Whisper added – active when player is walking – 7m sound range
  • VoIP display updated
  • Fixed push to talk mode speech pick up

UI:

  • Updated AT-15 icon
  • Updated jeans icons
  • Fixes for no icon issue
  • When picking up a stack of an item the number of items in the stack is displayed in the prompt
  • Fire mode can be rebound in the UI – some weapons have alternate fire modes

Vehicles:

  • Fixes related to driver disconnecting when driving a vehicle – inventory, fluids, and damage
  • Reduced damage caused to large mutants

Items:

  • Items will now automatically stack when picking them up, crafting, or harvesting
  • Harvested items are added directly into your inventory
  • Axes now have 100% chance to harvest wood, Hatchets 75%
  • Picking up piles of ammo will automatically stack them with existing piles
  • Tearing an item to rags will automatically stack the generated rag
  • Increased physics proxy size on several ammo piles so they don’t disappear as easily when dropped

Animations:

  • Fixed racking sound on Renegade 700 rifle – was playing a server-wide sound effect

Sounds:

  • Bullet “whiz” sounds should play properly now – increased range for whiz sound effect
  • Brute sounds updated
  • Fixes so some sounds play at the correct world position for other players – eating, drinking, turning flashlight on/off
  • Unique sounds added for sedans (was using pick up sounds)
  • Roosters have sound effects

Models:

  • Many models updated to perform better – LODs

Textures/Materials:

  • New and updated terrain textures added
  • Fixed glass material on baggage car

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