Miscreated: Patch #37

Posted: 29/07/2016 in Miscreated, News - Archive
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Carrying Objects

We have added support for being able to carry objects in your hands (pick them up with no weapon equipped). Right now the only thing you can carry are animals, but more items/features will be added in future updates.

Animal System

The first iteration of our new animal system is included in this update. It is a very lightweight, networked system for simple animals in the game (non-aggressive)

  • Roosters and pigs are currently spawning in game – more animals will be added in future updates
  • Animals may be killed and harvested/looted
  • With your hands empty, you may pick up animals and carry them around
  • When dropped they will stay in the general area where they were dropped at
  • If you drop them in your base’s radius they will persist through a server restart

 

Servers
  • General performance improvements
  • Improvements to manage items in tents and crates
  • Fix for running out of network IDs
  • Reduce memory footprint per player
  • Server will only start if its data can be loaded from the database (should fix missing bases issue)
  • Fixed players not properly becoming non-relevant to other players

 

Game
  • Shader cache regenerated with latest data – should help reduce stutters/freezing
  • Spawned items from tents/vehicles/AI corpses should be restored when logging back in (would disappear before)
  • Volumetric fog is disabled, but normal fog still exists
  • Maximum view distance now varies based on spec (from 1km to 4km) – Object Detail video setting
  • Default spec is now Medium instead of High
  • Texture resolution now varies per spec
  • Disabled silhouette POM
  • Player corpse not being visible issue should be fixed

 

World
  • Removed some static items from the world that are now spawned and usable to reduce confusion (tents, etc.)
  • Ambient sounds areas improved with correct setup and recommendations from Crytek
  • New variations of three story buildings added
  • Rooster and pig spawn points added
  • Sedan spawn points added

 

AI
  • Mutants now have an increased chance to have loot and can have more than one item
  • Brute mutant added – stronger and tougher than other mutants

 

UI
  • Changes to confirmation window title
  • Timers no longer reset when moving around in the menu

 

Vehicles
  • Sedan added – multiple color variations
  • Damage model for quadbike updated
  • Adjusted particle effects for the f100 truck
  • Vehicles will no longer leak fuel/oil when not running
  • Moved all exit locations a little further away to reduce chance of being killed when exiting

 

Items
  • Adjusted the maximum pile size for some rounds
  • All types of ammo can now spawn in piles
  • Pickaxe changed to a secondary weapon – increased spawn rate
  • Flare gun now spawns with a pile of flares – flare rounds can stack
  • Scarves added (several variations)

 

Crafting
  • Several variations of crafted headbands added
  • Added size of sandbags to description

 

Combat
  • When bandaging another player, they will now receive a message
  • Adjusted bleed particle effect location for players

 

Base Building
  • Gnome health reduced
  • Added in missing pine tree to get wood from
  • Dismantling a generator will now give you the generator component back
  • Dismantling a work light will now give you the work light component back

 

Animations
  • Reduced the sway when holding the map so it is easier to read
  • M40A5 now has a dry fire animation and sound when looking through the scope
  • Adjusted how bow animations work – should function much better now
  • Fixed recurve bow select animation
  • Grey wolf LOD skinning issues fixed
  • Fixed sprinting with flashlight – now useful again whilst sprinting

 

Sounds
  • M40A5 sounds added for racking when firing using the scope

 

Models
  • Physics proxies improved on some weapons so they don’t bounce around so much when dropped
  • Added LODs for main player skin (LODs help with optimization)
  • Added LODs for crafted weapons
  • Added LODs for 22 pistol weapons
  • Added LODs for the megalites
  • Added LODs for hunting knife
  • Added LODs for crossbow
  • Added LODs for hk45 pistol
  • Added LODs for g18 pistol
  • Added LODs for m40
  • Added LODs for hammer
  • Added LODs for squeegee
  • Added LODs for the river dam
  • Added LODs for tractor
  • Flashlight altered to add in glass pane

 

Textures/Materials
  • Improved tactical shotgun textures
  • Grey wolf eye overlay added for specular reflection
  • HK45 weapon updated
  • Flashlight texture updated
  • Lean-to textures updated
  • Updated textures for chicken coop
  • HK45 normal map errors fixed

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