Automobilista: EA build is up (March/09)

Posted: 09/03/2016 in AUTOMOBILISTA, News - Archive
Tags: , , , , , , ,

AMS logo

    Main changelog:

  • Changed FFB levels and adjusted default settings both for better clarity as well as improving their default settings: instead of Low/Medium/High/Full, now Pure 360hz/Pure 180hz/Pure + Effects 1 / Pure + Effects 2 / Pure + Effects 3. Pure 360hz is the recommended for purest & higher fidelity FFB; Pure 180hz may be better suited for high end wheels with performance issues triggered by the high rates; The others add levels of extra “canned” effects from the game engine also se to 180 hz to avoid performance issues
  • Updated Java version for better compatibility with Win10 systems
  • Corrected errors with DynHUD fuel widget scaling & displays with imperial units
  • Initial pass of updated TV overlay graphics (still very early)
  • Various UI corrections
  • Max Framerate set to 120 by default for new profiles (consistent FPS is important to minimize tearing / stuttering)
  • Fixed bug with settings not being saved in the controller.ini when they should
  • Adjusted default AMS Config settings: Full Screen; remove advanced FSAA options as they don’t work; set to desktop resolution rather than 1920×1080 (please run Config again if you had any issues)
  • Added a message to the in-game lobby so people are aware the matchmaker needs to be accessed from the Steam client for now
  • Corrected various championship schedules & default rules for various series
  • Enhanced tire skid and scrub volume calculation and updated tire sounds for all cars accordingly
  • Scaled down Rental Kart chassis to more accurate dimensions
  • Reduced default mirror resolution marginally & adjusted Mirrors and cockpit POV for F301 & FV10
  • Fixed F-V10 rear right tire UV mapping
  • Fixed missing safety rollcage bar for Honda Civic external model
  • Corrected mirror positions in Lancer R & RS
  • Corrected Indian Momentum team not showing up for the F-Extreme
  • Fixed omni on chicane road meshes and added collision mesh to fence inside final turns for Taruma.
  • Fixed error with Lancer Rallycross in lower detail settings
  • Fixed CTD with lower circuit detail settings at Inter kart layouts
  • Fixed Foz pitlane layout causing excessive rattling
  • Fixed Interlagos DRS & tire rules
  • Small physics improvements to Supertruck, Lancer Rallycross & F-Extreme
  • Fixed electronic driving aids being incorrectly enabled for F-V12
  • Several minor AIW corrections for newer layouts
  • Fixed F-V10 head physics
  • Enabled refuelling for F-V10
  • Disabled advanced transmission code for sequential boxes until further developments
  • Minor AI behavior adjustments & improvements

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s