SpinTires: 191215 – Update

Posted: 19/12/2015 in News - Archive, SpinTires
Tags: , , ,

SpinTires  logo

latest update:

16/12/15

- dont allow user maps for lobbies with "active achievements"
- minor map fixes

14/12/15

- game can load user maps (with disabled achievements) - MP included
- CRC check added to make sure map versions are the same in MP
- maps backwards compatibility, and more mods backwards compatibility (mod/map updates dont break savegames)
- some sounds, visuals tuning
- bugfixes (logs dropping off trucks, inability to continue saved games with some mods)
- check changes in Media.xml when deciding to disable achievements/MP (fix exploits)
- mud made stiffer
- important physics fix (light vehicles now behave correctly with addons, but affect heavy vehicles too)
- fix lua errors preventing some mods from working properly
- EDITOR: fixed bugs related to publishing mods
- EDITOR: creating maps now support (with no workshop support yet)
- EDITOR: change texture formats - performance improvements (and some other bugfixes/improvements)

3/12/15

- crashfix (workshop related)
- dont continue game until mods are updated (otherwise savegame gets broken)

2/12/15

- minor visual improvements
- game support loading of user maps

26/11/15

- more improvements to suspension damage system
- new damage visuals
- new damage effect: oil spilling off
- new assets: zil131 utility, gaz66 small utility trailer (works for zils too), short-short logs for zil130
- greatly improved IK controls (crane now wont go down by itself when rotating)
- bugfix: huge initial damage received when switching to truck (gamestopper)
- bugfix: when hitting truck with other truck, which in turn hits third truck -> intercollision happens, then results in huge dmage and physics destabilisation (gamestopper)
- bugfix: incorrect number of short logs spawning when unpacking short logs
- new water-flows-off-truck visual effect
- more mud-wheel physics improvements
- long mod names UI dialog cropped
- mud decals visual improved (no mirror mapping)

18/11/15

- lobby game starting with no trucks selected for the map
- more perfomance optimisation for trucks in mud
- winch ropes goes white at times (visual bug)
- rope in "pull" state now fits terrain (doesnt intersect it) - visuals

16/11/15

- driving dynamics improved (uaz most of all)

15/11/15

- further damage system improvements
- more visual effects improvements
- beacons now required to install some trailers

14/11/15

- markers rays removed (was annoying)
- RU localisation fixes
- coop achievements work correctly
- cloaking synced correctly in MP
- more damage calculation fixes/improvements
- xbox360 controller keys remapped
- more minor visual effects tweaks
- minor UI fixes

13/11/15

- fullscreen crashfix
- shadercache optimisation
- fix: optimised particles should not recieve shadows

12/11/15

- waterwave visuals update
- wheel mud bursts visuals update
- improved damage system - suspension damage is now also detected
- winXP 32bit fix
- shaders removed from retail build

LINK

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