iRacing: Season 3. 2015 Release Notes

Posted: 09/06/2015 in iRacing
Tags: , , , , ,

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While we already knew quit a bit about iRacing’s Season 3 2015 build – new Aston Martin DBR9 GT1, Five Flags Speedway, new NASCAR 2015 Toyota Camry, the initial roll-out of physical based rendering, V6 tire model on 16 cars and updated sounds for the HPD, Skippy and Star Mazda –  the release notes still manage to sneak a few surprises in.  Here’s a few of the notable changes.

The update that will effect everyone in the service is iRacing’s new method of entering races.  Now when you register for a race you’ll be automatically placed in an open practice session.  Once the race begins you’ll be prompted with a button to join.  This new function is a bridge between where iRacing’s current UI is at and where it’s heading.  Keeping the player in the game reduces the load on the website, the number one culprit for iRacing down time (especially in big events).

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Another universal update is the equations behind giving out championship points, reducing the points possible for small fields and high SR ones, eliminating some of the points collusion that occurs.

Logitech ARX is now supported, which should be welcomed site by those who love having a telemetry screen (like myself).

A countdown clock will now appear when a time penalty is issued for cutting the track, eliminating the question of whether you need to slow down even further.

On the physics side of the title, chassis torsion is now activated on a handful of cars, most notably the GT3 cars.

There are plenty of updates outside of these.  Check out the lengthy build notes below to see the rest of the updates.

Website:

– Ultimate Pay is no longer available as a payment method.

– All viewable future sessions are only viewable up to a specific view date range.

– Fixed a bug where uploading setups for a fixed Hosted Session with specific foreign characters could interfere with parsing.

– Fixed the Firefox no-data bug.

– Added an “Accept” button to the league ignored requests page to allow the admins to “unignore” and accept the request.

– When clicking “I’m still here” on the hosted sessions page after the timeout, the sessions will refresh properly.

– Opting out of league PMs and Emails now works as intended.

– Making edits to a team that hasn’t been assigned a team ID should now properly fully create the team.

– A button to launch the graphics config has been added to the settings panel.

– Fixed a link where IE users were having trouble when revoking team invites.

– Fixed a bug where selecting to drive certain cars in a team multi-car hosted session could cause errors.

– Popular races now have an additional filter to show sessions using only the content that the user owns.

– The Cars, Tracks, and Tech Tracks pages are redone with filters.

– Fixed a bug where, under specific conditions, the race planner could bug out and not show sessions.

Registering for Race sessions will place you into an Open Practice while waiting

– For many series, if you register for a Race session more than a couple minutes prior to the session’s scheduled start time, you will be automatically placed into an Open Practice session. This way you can get onto track, instead of waiting for the Race session to launch. Note that the splits for your Race session will not yet have been formed. So there’s no guarantee that the other drivers you see in your Open Practice will be in your split. In fact, some of the drivers in the Open Practice might have registered for it directly, and won’t be transferring to your Race session at all.

The simulation will notify you when your Race session is ready, and present a green [Race!] button on the Session screen. Clicking on this button will disconnect you from the Open Practice session, and connect you to your Race session. Only then can you tell with whom you have been grouped. If you do not click on the [Race!] button, the simulation will automatically switch you over to your Race session shortly prior to when you must grid your car for the race, or sooner if the Race session also has an embedded Qualify session.

Simulation:

Updater

– When you run the iRacingUpdater it will ask you to install the Microsoft Visual C redistributions for x86 and x64, if you don’t already have them installed on your computer.

Auto-Config

– Added a drop-down to the auto-config dialog to choose which display adapter to use. It attempts to recommend NVidia/AMD cards over Intel to help with laptops.

Networking

– Change how the simulation configures its network connection to the race server. This might reduce the possibility of “error occurred on network device” messages, and disconnections from the race server.

Race Points Given Field Size

– We improved the calculation of race points awarded so small field sizes don’t hand out too many championship points. This also reduces the advantage of high iRating fields in awarding championship points.

Logitech ARX

– We now support Logitech’s ARX interface. ARX is a simple communication layer provided by Logitech that allows communication between an application on the PC and your Android or iOS based device. It basically allows us to act as a web server sending pages to your phone, along with a simple bidirectional communication channel so we can push live data to the phone and receive inputs back. For further information and details on how to use or create something for ARX, please go to this forum thread: http://members.iracing.com/jforum/posts/list/3316230.page

Graphics

– Improved frame rates with a more dynamic adjustment of detail levels when many cars are on screen.

– We are beginning to convert some of our cars and tracks to using physically based rendering (PBR) shaders to give more accurate looking cars and tracks. In this release the new Five Flags Speedway track uses these new shaders, as do the new Aston Martin DBR9 GT1, and the updated Chevrolet Corvette C6.R GT1 and updated Legends Ford ’34 Coupe.

Race Control

– Show the driver the amount of time they still have to yield in order to clear their “gained time by shortcutting, slow-down” furled black flag.

– Fixed a bug where sometimes incident report messages would incorrectly say there is a limit of 17 incidents.

– During qualifying at medium, long and superspeedway ovals, doing a burnout no longer gives an advantage.

Split Times

– Add in an option to load split time files from other drivers and cars for you to compare yourself against.

– The ghost car now lights up the brake lights.

UI

– Added the C (CPU) meter to the L/Q/S/P group on the Session screen. The CPU meter is only displayed if you have manually enabled it in the “XXX Dev Use Only” section of app.ini.

Triple Screen

– Fixed a bug where headlights could draw with strange artifacting problems when the field of view is greater than 170 degrees.

– Fixed a bug that broke mouse driving when using triple screens.

Telemetry

– New live telemetry outputs CarsPosition, CarsClassPosition, PlayerCarPosition, PlayerCarClassPosition, CarIdxPosition, CarIdxClassPosition, CarIdxTime, LapLastNLapSeq, LapLastNLapTime, LapBestNLapLap, LapBestNLapTime, DCLapStatus, DCDriversSoFar.

Sharing Setups

– When you share a setup from the Garage, all different types of car that should be able to load your setup can now actually see and load your setup (for instance, the two V8 Supercars, or the NASCARs).

New Tire Model

– Dave has a new model of the tire carcass that does a much more accurate computation of the tire’s stiffnesses. Amongst other things tires now respond much more correctly to tire pressure changes. This is what is called a “Version 6″ tire. Most of our road course cars have been updated with this.

Chassis Torsion

– We can now model the fact that a car’s chassis can twist due to forces and torques acting on the car. But only a few of our cars have been updated with this so far.

Weather

– Reduced wild wind direction swings.

Cars:

– Added new sponsor logos for Pep Boys, People Against Distracted Driving (PADD), iAnalyze Racing, and Max Papis Innovations (MPI).

– Revised Club Scandinavia logo.

Aston Martin DBR9 GT1

– Now available for purchase. Will be classed with the Chevrolet Corvette C6.R GT1.

– Features our new chassis torsion modeling, new V6 tires, and new PBR shaders.

BMW Z4 GT3

– Chassis torsion is now modeled.

– Now has the new V6 tires.

– Revised car performance to better match real life. Top speeds and cornering grip are now more accurate.

– Updated setup for the new season.

– Adjusted when G27 shift lights illuminate.

Cadillac CTS-V Racecar

– Now has the new V6 tires.

– Updated setup for the new season.

Chevrolet Corvette C6.R GT1

– Now has the new V6 tires.

– Updated to use the new PBR shaders.

– Wheels can now be painted.

– Performance has been re-tuned to match appropriately against the Aston Martin DBR9 GT1.

– Added tire warmers to avoid very cold tire issues in cold weather.

– Updated setup for the new season.

Chevrolet Impala Old Class B

– Revised drafting.

– Increased tire wear.

– Added 100 lb of front downforce to match the 2015 cars.

Chevrolet Impala-COT

– Revised drafting.

– Increased tire wear.

Chevrolet Monte Carlo SS

– Updated setups for the new season.

– Cleaned up visible positioning of wheels to reduce fender interactions.

Chevrolet Silverado – circa 2013

– Revised damage modeling for less damage with door bangs and to reduce engine damage associated with front end contact.

– Revised drafting.

– Increased tire wear.

Dallara DW12

– Fixed boost levels to be inline with regulations.

– Updated setups for the new season.

Ford Falcon FG V8

– Chassis torsion is now modeled.

– Improved levels of detail for better frame rates.

– Re-worked the rear view mirror.

Ford GT

– Now has the new V6 tires.

– Updated collision settings to match the BMW. This should reduce the 4x response from light hits.

– Updated setup for the new season.

Ford GT GT3

– Chassis torsion is now modeled.

– Now has the new V6 tires.

– Revised car performance to better match real life. Top speeds and cornering grip are now more accurate.

– Updated collision settings to match the BMW. This should reduce the 4x response from light hits.

– Adjusted when G27 shift lights illuminate.

– Updated setup for the new season.

Ford Mustang FR500S

– Now has the new V6 tires.

– Update the diff with a little more locking bias.

Holden Commodore VF V8

– Chassis torsion is now modeled.

– Improved levels of detail for better frame rates.

– Updated setup for the new season.

HPD ARX-01c

– Now has the new V6 tires.

– Sound overhaul including additional near/far engine layers.

Legends Ford ’34 Coupe

– Updated the 3D model to our latest standards, including the new PBR shaders.

– Updated with chassis torsion and suspension installation stiffnesses.

– Now has the new V6 tires.

– Minimum cold tire pressures reduced to 10 psi.

– Updated setups for the new season.

Lotus 49

– Chassis torsion is now modeled.

Lotus 79

– Revised damage modeling to reduce damage associated with bottoming out against the track surface.

Mazda MX-5 Cup

– Now has the new V6 tires.

– Made dampers linear to get rid of the weirdness in force changes from low to mid speed. Also linearized the click settings and degree sweeps – now each adjustment produces an even level of damping change throughout adjuster range.

– Increased wheel inertia.

– Adjusted the center of gravity height a little lower and re-tuned the chassis mass distribution angle a little lower at the front.

– Updated setup for the new season.

Mazda MX-5 Roadster

– Now has the new V6 tires.

– Made dampers linear to get rid of the weirdness in force changes from low to mid speed. Also linearized the click settings and degree sweeps – now each adjustment produces an even level of damping change throughout adjuster range.

– Adjusted the center of gravity height a little lower and re-tuned the chassis mass distribution angle a little lower at the front.

– Updated setup for the new season.

McLaren MP4-12C GT3

– Now has the new V6 tires.

– Revised car performance to better match real life. Top speeds and cornering grip are now more accurate.

– Updated setup for the new season.

Modified – SK

– Updated setups for the new season.

NASCAR Camping World Chevrolet Silverado

– Updated aero based on latest GM Racing information.

– Improved levels of detail for better frame rates.

– Revised damage modeling for less damage with door bangs and to reduce engine damage associated with front end contact.

– Revised drafting.

– Increased tire wear.

– Added fans back into the model.

– Updated setups for the new season.

NASCAR Camping World Toyota Tundra

– Updated aero based on latest GM Racing information.

– Improved levels of detail for better frame rates.

– Revised damage modeling for less damage with door bangs and to reduce engine damage associated with front end contact.

– Revised drafting.

– Increased tire wear.

– Updated setups for the new season.

NASCAR K&N Pro Chevrolet Impala

– Revised drafting.

– Increased tire wear.

– Updated setups for the new season.

NASCAR Sprint Cup Chevrolet SS

– Revised engine power, aerodynamics, and drafting.

– Improved levels of detail for better frame rates.

– MPI steering wheel added.

– Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks.

– Updated setups for the new season.

NASCAR Sprint Cup Ford Fusion

– Revised engine power, aerodynamics, and drafting.

– Improved levels of detail for better frame rates.

– MPI steering wheel added.

– Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks.

– Updated setups for the new season.

NASCAR Sprint Cup Toyota Camry

– Updated the 3D model to the 2015 season car.

– Revised engine power, aerodynamics, and drafting.

– Improved levels of detail for better frame rates.

– MPI steering wheel added.

– Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks.

– Updated setups for the new season.

NASCAR Whelen Tour Modified

– Updated setups for the new season.

NASCAR XFINITY Chevrolet Camaro

– Added 100 lb of front downforce to match the 2015 cars.

– Revised drafting.

– Increased tire wear.

– Updated setups for the new season.

NASCAR XFINITY Ford Mustang

– Added 100 lb of front downforce to match the 2015 cars.

– Revised drafting.

– Increased tire wear.

– Updated setups for the new season.

Pontiac Solstice

– Now has the new V6 tires.

Radical SR8

– Fixed a bug where you could fail tech for ride height but not see why.

Ruf RT 12R AWD

– Now has the new V6 tires.

Ruf RT 12R C-Spec

– Updated with fixed setups for the new season.

Ruf RT 12R RWD

– Now has the new V6 tires.

Ruf RT 12R Track

– Now has the new V6 tires.

– Revised car performance to better match real life. Top speeds and cornering grip are now more accurate.

– Updated setup for the new season.

Silver Crown

– Updated setups for the new season.

Skip Barber Formula 2000

– Now has the new V6 tires.

– Sound overhaul including additional near/far engine layers.

Sprint Car

– Updated setups for the new season.

Star Mazda

– Chassis torsion is now modeled.

– Sound overhaul including additional near/far engine layers.

Street Stock

– Fixed a bug where the rear suspension operated with NASCAR rear style springs instead of leaf springs.

– Updated setups for the new season.

Super Late Model

– Updated setups for the new season.

Williams-Toyota FW31

– Adjusted tire pressure ranges and increments.

Tracks:

Auto Club Speedway

– Fixed upside-down environment reflection texture.

Autodromo Nazionale Monza

– Fixed upside-down environment reflection texture.

– Added check point and 1x at the exit of the last corner.

Circuit de Spa-Francorchamps

– Fixed upside-down environment reflection texture.

Circuit Gilles Villeneuve

– Fixed upside-down environment reflection texture.

Circuit of the Americas

– Fixed upside-down environment reflection texture.

Donington Park Racing Circuit

– Fixed upside-down environment reflection texture.

Five Flags Speedway

– Now available for purchase.

– Features our new PBR shaders.

Gateway Motorsports Park

– Fixed upside-down environment reflection texture.

Lucas Oil Raceway

– Fixed upside-down environment reflection texture.

Mount Panorama Circuit

– Fixed upside-down environment reflection texture.

Okayama International Circuit

– Fixed some weird shading in the trees.

Rockingham Speedway

– Fixed upside-down environment reflection texture.

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