Here are the new things:
- Switched again to Unity3d v5.
- 64 bits program.
- DirectX 11.
- PBR shaders.
- 3 Separate render screens.
- New recce experience.
About the monitor management: Single monitor unedited shot: Triple monitor with single rendering unedited shot: Triple monitor with separated rendering unedited shot: This configuration is made by these settings:
- distance: the distance between the eye and the front monitor.
- width: the width of the monitor.
- bezel: the size of the border between the center and the side monitors.
- angle: angle between the center and the side monitors.