patch 03 (29 May 2015) (All changes after 0.9.7.3)
Changes:
- Smooth switching of many rendering options (labels, eclipse shadows, clouds etc)
- Added aurora quality switch to the Graphics settings
- Accelerated pak files loading
- Separate shader cache folders for each driver version
- Added faint (Jupiter-like) rings generation with probability parameters in universe.cfg
- Added Lum and Luminosity parameters for the nebulae, clusters and galaxies script
- Added cvars for main lighting dimming magnitude and secondary lighting limit magnitude
- Added AlbedoBond and AlbedoGeom parameters for planet scripts
- Added IPD parameter in the config
- Reduced brightness of some Solar System bodies
- Disabled planet shine on previews in Solar System browser and Wiki
- Updated localizations
- Added loader timing slider to the Graphics settings menu
- Removed settings “Atmo from sea level” and “Atmo extinction” from the Graphics settings menu
NEW – patch 03 - Better function to determine stellar class if it is invalid or missing in the catalog
- Added satellite of Quaoar
- Button “Start” on Video capture dialog changes to “Stop” when video capture is in process
- Ship engines jet rendering
- Smooth behind camera for ships
- Space ships are now rendered in the interstellar space
- Space ships are now showed in the Wiki
- Simple ship editor
- Updated default ships
- Button “Teleport here” in the Ships manager is replaced with the “Hyperjump here”
- Button “Teleport here” in the Ships manager is available in the UFO cheat mode
- Blinking cursor in the text edit boxes
- Finished Wiki description editor, supported standard shortcuts like Ctrl-Left, Ctrl-Shift-PgDn etc, text selection and copy/paste
- Increased length of the first column in the Wiki data tables
- User and default Wiki descriptions are saved in separate files
- Implemented custom defines for glsl shaders
- Some similar shaders are merged into a single file (custom defines are used at compilation time to produce different shaders)
- New binary star systems addedBugfixes:
- Fixed real planet brightness for planetary rings
- Fixed black stain artefact
- Fixed holes in planetary surface where lava flows should be
- Reduced cyclone cutting probability
- Fixed wrong terrain LOD calculation on a small screens
- Fixed Pluto system orientation
- Fixed some bugs in planet script exporting
- Fixed lags when changing FOV
- Fixed changing of a planet particle size when changing FOV
- Fixed clouds lighting in a thin atmospheres
NEW – patch 03 - Fixed change of the display mode and refresh rate at SE startup
- Fixed climate smoothing on a planets with a thick atmosphere
- Fixed a lot of stars with wrong/error stellar class in the catalog
- Fixed camera velocity indicator
- Fixed star motion blur when changing distance with left + right mouse drag
- Fixed star motion blur for ships in hyperspace
- Fixed some bugs with automatic ships hyperjump
- Wiki descriptions displays tabulations
- Fixed specular spot on ships
- Fixed atmosphere height on a tidally heated worlds
- Fixed sudden stopping of ship rotation when changing orbital orientation mode
- Fixed visual artefacts with atmosphere and water on oceanias
- Fixed blinking LOD of a planet when Wiki for it is opened
- Fixed Overbright slider initialization in the Magnitude/brightness settings menu