Assetto Corsa: Dream Pack + update 1.1 v

Posted: 11/03/2015 in Assetto Corsa
Tags: , , ,

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Changelog Assetto Corsa 1.1
– Added ai-hints
– New penalty system
– Added Kick Quorum to the server
– Fixed sound pops and clicks for some cars engines
– Fixed traction control sound events
– Fixed Tatuus FA01 limiter sound
– Improved sound dynamics under load for some cars
– Launcher: more graceful handling of missing/problematic content
– Launcher default theme: personal best time grid filtering by car/track added
– Fixed blank resolution box
– Fixed missing sound events
– Fixed crashes volume
– Reworked envelopment for interior and exterior sounds
– Higher exterior volume for surround speaker configurations
– Fixed tyre fake shadows in slowmo replay
– Improved AI
– Added custom head movements per car (driver3d.ini)
– Driver helmet/head now cast shadows in onboard camera
– Added custom weather selection
– Improved Pedals App
– Rendering performance optimizations
– Particle rendering optimiziations
– Render Stats form now features units
– Added “final” damage for high speed impacts
– Added quality settings to replay that allow up to 4x longer replays
– Fixed driver shift preload animation at race start
– Fixed camera car not using FOV value
– Fixed AI choosing wrong (slow) tyres
– Updated FMod to 1.05.13
– Updated Fmod SDK project (minor envelopment improvements)
– Tweaked exterior reverb parameters
– Tweaked envelopment values for some sound events
– Improved positional surface sounds
– Fixed wind and tyre rolling noise
– Fixed doppler effect for rev limiter and horn
– Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
– AI race starts greatly improved
– Fixed wrong shadow resolution when moving through F6 camera car cameras
– Fixed graphics not following dynamic track grip levels in Multiplayer
– Fixed “fast” height evaluation for validating setup ignoring tyre pressure
– FPS caps is now compatible with the new 1ms resolution timer
– Suicidal server admins are now a protected species and not allowed to kick themselves anymore
– Adjusted fuel consumption for most of the cars
– UI now understand fuel range relative to car and track and adjust maximum race lap count automatically for quick races and race weekends against the AI
– Added 4WD simulation in drivetrain.ini
– Added live axle suspension geometry
– [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if damage is used.
– AC now support multiple configurations on circuits
– A to B gameplay options for hillclimb tracks and specific circuits that support.
– Tyre pressures can now be shown in digital_instruments.ini
– Limited static weather situations can now be selected from the UI. Weather is also moddable.
– Time Attack now has a global multiplier that controls the amount of time available for the first checkpoint.
– Customizable TrackIR rotation range.
– Chat window now supports full Unicode charset

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