Project CARS: Build 350 (Team Member+)

Posted: 16/11/2012 in Project CARS
Tags: , , , , ,

Render:
* Fix for emap rendering not using the correct render targets
* Safe decrement of m_numParticles. I think problem was with RemoveParticleBegin/End methods on separate thread and ClearAllParticles called from main thread, but I changed other decrements of m_numParticles too
Physics:
* Added debug visuals for terrain grip
* New tires for GT and road cars
* Applying some new default setups entries from the competition thread. Alphabetical through Caterham Classic
Tools:
* Fixed dating issue affecting exe’s post-injection not being copied
* Fix for exe modified date not being changed on injection
Leaderboards/Ghost:
* Fix for Time Trial empty leaderboards / ghost listing after changing track
Online:
* Removed server overrides from Sabre headers, changed the Login call to take a single argument with all relevant connection details. These can now include server overrides specified App-side
Tracks:
* Azure Coast Stage 3: Increased grid size to max of 36
* Azure Coast Stage 2: Increased grid size to max of 32
* Moravia: Added missing Moravia textures
* Azure Coast Stage1: Increased grid size to max of 32
* Azure Coast Reverse: Increased grid size to max of 34
* Azure Coast: Increased grid size to 32. Max of current geometry
* Azure Circuit: Improve textures (higher resolution)
* Azure Circuit: First quick pass of azure circuit trees and bushes instances
* Milan Short: Add new tribunes around the track and fix trees
* Milan GP: Add new tribunes around the track and fix trees
Vehicles:
* BMW Z4: Corrected rear tyre diameter
* BMW Z4: Updated graphical offset
* BMW Z4: Added LODX option
* BMW Z4: Added LODA,B,C,D

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